Bobby_V_Rockit wrote: »Fudge ‘em. They wanna bash cancel and cheat, let them have a cooldown
JamieAubrey wrote: »Its also on live, I try to spam bash on my Necro ( the reason I made one ) and it has a delay, they added it for that very reason, it was OP, 1 necro could wipe a full group in a few seconds if they are not expecting it
ZarkingFrued wrote: »Bobby_V_Rockit wrote: »Fudge ‘em. They wanna bash cancel and cheat, let them have a cooldown
It's not cheating zos has clarified that all types of animation canceling are intended. There are even load screens tips about it lmfao
Bobby_V_Rockit wrote: »ZarkingFrued wrote: »Bobby_V_Rockit wrote: »Fudge ‘em. They wanna bash cancel and cheat, let them have a cooldown
It's not cheating zos has clarified that all types of animation canceling are intended. There are even load screens tips about it lmfao
They specify weaving, not cancelling... the tooltip says skill then light attack, not block, bash, weapon swap cancel the animation.
I didn't test this. But then even as a primary PvPer, this is going to be ridiculous for PvE. Imagine missing a mechanic requiring a superfast bash and being forced to wait a second like the lockdown mechanics in various DLC dungeons, requiring a bash to free a locked down player in DLC dungeons.
ZarkingFrued wrote: »Bobby_V_Rockit wrote: »ZarkingFrued wrote: »Bobby_V_Rockit wrote: »Fudge ‘em. They wanna bash cancel and cheat, let them have a cooldown
It's not cheating zos has clarified that all types of animation canceling are intended. There are even load screens tips about it lmfao
They specify weaving, not cancelling... the tooltip says skill then light attack, not block, bash, weapon swap cancel the animation.
They literally just put in the notes that Block Caneling Dawnbreaker will no longer consume it.
Bobby_V_Rockit wrote: »ZarkingFrued wrote: »Bobby_V_Rockit wrote: »ZarkingFrued wrote: »Bobby_V_Rockit wrote: »Fudge ‘em. They wanna bash cancel and cheat, let them have a cooldown
It's not cheating zos has clarified that all types of animation canceling are intended. There are even load screens tips about it lmfao
They specify weaving, not cancelling... the tooltip says skill then light attack, not block, bash, weapon swap cancel the animation.
They literally just put in the notes that Block Caneling Dawnbreaker will no longer consume it.
Yeah, thats pretty good, lets you reposition and set it off after. Honestly, I dont really care, I’m sure at this point anyone playing animation cancels by default anyway lol. They’ll say they dont, but we all know they do, myself included
rotaugen454 wrote: »I saw the thread title and thought it was about complaining there should be no cooldowns. Too early, need coffee.
Halcyon_blue wrote: »It's a bit far to say that animation cancelling as we know it in ESO at present is "intended" - it was a bug they couldn't fix at the time so it became a ubiquitous "feature", in marketing double speak.
If they attempt to fix that, then technically they are bug fixing - it's just that the player base may have become quite enamored to the status quo.
That's a separate argument - and regardless wouldn't it be better to post this on the PTS forum?
Girl_Number8 wrote: »What is funny, is only Zerglings died to the Goliath Bash, lol. A decent player had fun letting the big amusement park attractions blow their stamina and poof right back into incomplete class an dropped them
@susmitds The devs don't care about such things. I remember Rich having such fun highlighting the volendrung....mainly the volendrung xD