Currently ZOS has a CP cap of 300 for veteran DLC dungeons and L45 for normal DLC dungeons. The L45 cap for normal DLC dungeon is fine for players that know how the game mechanics work, but for players that are absolutely new to the game and are leveling their very first character even normal DLC dungeons can be a nightmare.
Case in point, today I queued for a random normal on my tank and got nFV (frostvault) and my party had L46, L47, L49 players. One DD had S&B and the other one had a Bow, both were light attacking, puncturing (stealing taunt) and doing things that might be okay for overland content, but not in nFV. It turns out that everyone is a new player. I tried my best to explain some mechanics like interruption, blocking and other things but we were repeatedly wiping at the first boss. I was really short of time and had to leave the group.
IMO DLC dungeons should be locked for new accounts until CP 160 atleast, by this time the players have a basic sense of the mechanics and gameplay that are needed to navigate through DLC dungeons. (I am not blaming the players at all, I was in their shoes while leveling my first toon too and I would have failed miserably as well)
Edited by bharathitman on July 9, 2019 7:37PM