Months from now apparently. I'm pretty sure ZOS can't afford another five years without serious investment in solving some of these issues. Although I personally don't think some of them can be solved.GeorgeBlack wrote: »
Well last statement from ZOS is that performance is still not for a few months, so might as well dig into what's coming soon than keep grumbling about something we're waiting months for?
Bosmers sneaking past all the dangers in the woods. Come upon a cultist doing a ritual? Sneak past. Come upon a brigand ambush? Sneak past. Come upon a mighty beast? Sneak past. The feeling of “yesssss” when you can squeeze by in tight spaces unnoticed. Sometimes I’m able to take what I need from right under their noses.
Well last statement from ZOS is that performance is still not for a few months, so might as well dig into what's coming soon than keep grumbling about something we're waiting months for?
Thevampirenight wrote: »The healing changes I believe are going to help performance a lot. So I do think this patch is going to improve performance. Not as much healing spam thus improving performance because of the calculations when so many players spam it can cause so many issues. Fengrush mentioned this was a big problem in Cyrodiil and the game in general when so many are using healing springs in a general area or something like that. So healing changes might mean better performance improvement. I think this is going to be the case. Anything that can be done to reduce the strain on the server I agree with Fengrush on this. Doing stuff like the changes to healing is going to help performance. So Performance I think will be increased by the changes they have made. Maybe not the goal with this patch maybe but I think indirrectly they have fixed a big problem and possible performance killer right here. Of course there still will be lag but with the changes to healing springs and orbs. Performace will go up. Which is a good thing.
Thevampirenight wrote: »The healing changes I believe are going to help performance a lot. So I do think this patch is going to improve performance. Not as much healing spam thus improving performance because of the calculations when so many players spam it can cause so many issues. Fengrush mentioned this was a big problem in Cyrodiil and the game in general when so many are using healing springs in a general area or something like that. So healing changes might mean better performance improvement. I think this is going to be the case. Anything that can be done to reduce the strain on the server I agree with Fengrush on this. Doing stuff like the changes to healing is going to help performance. So Performance I think will be increased by the changes they have made. Maybe not the goal with this patch maybe but I think indirrectly they have fixed a big problem and possible performance killer right here. Of course there still will be lag but with the changes to healing springs and orbs. Performace will go up. Which is a good thing.
Do you realize how what you said is stupid ?
Their is more DPS dot than any healing in the game.
They is more DPS in every content than any healer.
If you think a few nerf skill will affect performance, so, maybe, you should start to learn how work a server.
These post are so ridiculous it's just amazing.
Thevampirenight wrote: »The healing changes I believe are going to help performance a lot. So I do think this patch is going to improve performance. Not as much healing spam thus improving performance because of the calculations when so many players spam it can cause so many issues. Fengrush mentioned this was a big problem in Cyrodiil and the game in general when so many are using healing springs in a general area or something like that. So healing changes might mean better performance improvement. I think this is going to be the case. Anything that can be done to reduce the strain on the server I agree with Fengrush on this. Doing stuff like the changes to healing is going to help performance. So Performance I think will be increased by the changes they have made. Maybe not the goal with this patch maybe but I think indirrectly they have fixed a big problem and possible performance killer right here. Of course there still will be lag but with the changes to healing springs and orbs. Performace will go up. Which is a good thing.
Do you realize how what you said is stupid ?
Their is more DPS dot than any healing in the game.
They is more DPS in every content than any healer.
If you think a few nerf skill will affect performance, so, maybe, you should start to learn how work a server.
These post are so ridiculous it's just amazing.
Months from now apparently. I'm pretty sure ZOS can't afford another five years without serious investment in solving some of these issues. Although I personally don't think some of them can be solved.GeorgeBlack wrote: »