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Forget the Patch

regime211
regime211
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It won't mean NOTHING if performance isn't fixed, that is ALL I care about so I will sit tight and see if the game will actually perform correctly.
  • Turelus
    Turelus
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    Well last statement from ZOS is that performance is still not for a few months, so might as well dig into what's coming soon than keep grumbling about something we're waiting months for?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Turelus
    Turelus
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    Turelus wrote: »
    Well last statement from ZOS is that performance is still not for a few months, so might as well dig into what's coming soon than keep grumbling about something we're waiting months for?

    months?
    5 years more like it
    Months from now apparently. I'm pretty sure ZOS can't afford another five years without serious investment in solving some of these issues. Although I personally don't think some of them can be solved.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Uryel
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    Turelus wrote: »
    Well last statement from ZOS is that performance is still not for a few months, so might as well dig into what's coming soon than keep grumbling about something we're waiting months for?

    Sounds to me that they're waiting for WoW classic. Probably expect the issue to solve itself when the WoW crowd leaves for the re-launch of that game.
    max_only wrote: »
    Bosmers sneaking past all the dangers in the woods. Come upon a cultist doing a ritual? Sneak past. Come upon a brigand ambush? Sneak past. Come upon a mighty beast? Sneak past. The feeling of “yesssss” when you can squeeze by in tight spaces unnoticed. Sometimes I’m able to take what I need from right under their noses.
  • regime211
    regime211
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    Turelus wrote: »
    Well last statement from ZOS is that performance is still not for a few months, so might as well dig into what's coming soon than keep grumbling about something we're waiting months for?

    Seems like the normal, release broken crap and say we're fixing performance and forget to do it.
  • grannas211
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    The performance will not get fixed. It will just be band-aids and hopes and dreams until this game is closed for good.
  • Thevampirenight
    Thevampirenight
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    The healing changes I believe are going to help performance a lot. So I do think this patch is going to improve performance. Not as much healing spam thus improving performance because of the calculations when so many players spam it can cause so many issues. Fengrush mentioned this was a big problem in Cyrodiil and the game in general when so many are using healing springs in a general area or something like that. So healing changes might mean better performance improvement. I think this is going to be the case. Anything that can be done to reduce the strain on the server I agree with Fengrush on this. Doing stuff like the changes to healing is going to help performance. So Performance I think will be increased by the changes they have made. Maybe not the goal with this patch maybe but I think indirrectly they have fixed a big problem and possible performance killer right here. Of course there still will be lag but with the changes to healing springs and orbs. Performace will go up. Which is a good thing. Not a bad thing a good thing.
    Edited by Thevampirenight on July 9, 2019 3:54PM
    PC NA
    Please add Fangs to Vampires.
  • Aznarb
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    The healing changes I believe are going to help performance a lot. So I do think this patch is going to improve performance. Not as much healing spam thus improving performance because of the calculations when so many players spam it can cause so many issues. Fengrush mentioned this was a big problem in Cyrodiil and the game in general when so many are using healing springs in a general area or something like that. So healing changes might mean better performance improvement. I think this is going to be the case. Anything that can be done to reduce the strain on the server I agree with Fengrush on this. Doing stuff like the changes to healing is going to help performance. So Performance I think will be increased by the changes they have made. Maybe not the goal with this patch maybe but I think indirrectly they have fixed a big problem and possible performance killer right here. Of course there still will be lag but with the changes to healing springs and orbs. Performace will go up. Which is a good thing.

    Do you realize how what you said is stupid ?
    Their is more DPS dot than any healing in the game.
    They is more DPS in every content than any healer.

    If you think a few nerf skill will affect performance, so, maybe, you should start to learn how work a server.
    These post are so ridiculous it's just amazing.
    Edited by Aznarb on July 9, 2019 3:56PM
    PC - EU

    Templar - Tank
    Necromancer - Tank
    Dragon Knight - Tank

    Warden - Healer
    Sorcerer - Healer
    Night Blade - Healer

    My English is far from perfect but I try my best !
  • Thogard
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    Aznarb wrote: »
    The healing changes I believe are going to help performance a lot. So I do think this patch is going to improve performance. Not as much healing spam thus improving performance because of the calculations when so many players spam it can cause so many issues. Fengrush mentioned this was a big problem in Cyrodiil and the game in general when so many are using healing springs in a general area or something like that. So healing changes might mean better performance improvement. I think this is going to be the case. Anything that can be done to reduce the strain on the server I agree with Fengrush on this. Doing stuff like the changes to healing is going to help performance. So Performance I think will be increased by the changes they have made. Maybe not the goal with this patch maybe but I think indirrectly they have fixed a big problem and possible performance killer right here. Of course there still will be lag but with the changes to healing springs and orbs. Performace will go up. Which is a good thing.

    Do you realize how what you said is stupid ?
    Their is more DPS dot than any healing in the game.
    They is more DPS in every content than any healer.

    If you think a few nerf skill will affect performance, so, maybe, you should start to learn how work a server.
    These post are so ridiculous it's just amazing.

    Calculating DPS or HPS is inconsequential.

    It’s not the HPS or DPS, it’s the server trying to figure out who all is inside of an AOE ground target.

    AOE ground target and PBAOE DOTs and HOTs are the biggest strains on the server. This increases exponentially when they’re happening in an area occupied by many, stacked players. The healing changes will certainly have a positive impact on server latency performance. It’ll also have a positive impact, albeit to a lesser extent, on FPS. This isn’t something I’m inventing - it’s been said multiple times on eso live and was explicitly mentioned in the leaked patch notes.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Thevampirenight
    Thevampirenight
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    Aznarb wrote: »
    The healing changes I believe are going to help performance a lot. So I do think this patch is going to improve performance. Not as much healing spam thus improving performance because of the calculations when so many players spam it can cause so many issues. Fengrush mentioned this was a big problem in Cyrodiil and the game in general when so many are using healing springs in a general area or something like that. So healing changes might mean better performance improvement. I think this is going to be the case. Anything that can be done to reduce the strain on the server I agree with Fengrush on this. Doing stuff like the changes to healing is going to help performance. So Performance I think will be increased by the changes they have made. Maybe not the goal with this patch maybe but I think indirrectly they have fixed a big problem and possible performance killer right here. Of course there still will be lag but with the changes to healing springs and orbs. Performace will go up. Which is a good thing.

    Do you realize how what you said is stupid ?
    Their is more DPS dot than any healing in the game.
    They is more DPS in every content than any healer.

    If you think a few nerf skill will affect performance, so, maybe, you should start to learn how work a server.
    These post are so ridiculous it's just amazing.

    When you have ball groups. You got so many spamming heals say you got 60 vs sixty and at least 34 on each side are spamming some form of healing springs orbs not only keeping players alive and unkillable for a long time especially on cp servers , the way healing is calculated to target the person that needs it to most in most cases also causes strain and when to many healing springs are used in a general area well the performance goes down. From what he explained. I believe it cannot handle the ground general area healing and thus the performance has gone way down hill and given so many players are playing now and possibly using the same overhealing builds the calculations the healing does alone I think might cause a big problem as well in my opinion.
    And he did say this was something he talked about for a while in other streams of his. I do think he knows what hes talking about. Reducing the overhealing spam will improve performance yes there is a lot of damage. But I dont think its as straining as the healing is.. Not only does healing springs, orb spam prolong fights to be far longer but when taking in account other calculations like cps and percentage values. This causes such a heavy load for the server.
    They are also nerfing aoe damage, meaning there will also be less aoe damage over all. For sure this will also help with performance because there would be less Aoe calcuations with the damage. Both of these changes will help performance. If performance quality goes up then its possible the changes or nerfs in this case they made to aoe damage and healing might be the best step into fixing performance. They can adjust the content that is easy for them according to Fengrush. So adjusting it to account for the nerfs if they have to do more of them to aoe type abilties to increase server performance. Its in the the realm of possibility.
    Edited by Thevampirenight on July 9, 2019 4:30PM
    PC NA
    Please add Fangs to Vampires.
  • Numerikuu
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    Turelus wrote: »
    Turelus wrote: »
    Well last statement from ZOS is that performance is still not for a few months, so might as well dig into what's coming soon than keep grumbling about something we're waiting months for?

    months?
    5 years more like it
    Months from now apparently. I'm pretty sure ZOS can't afford another five years without serious investment in solving some of these issues. Although I personally don't think some of them can be solved.

    You're naive if you think they actually plan in solving those issues... If they were serious and actually cared they'd have done something a long time ago. But they're not going to, because it will cost them a lot of time and a lot of money. It's not worth the investment.

    They will however continue to ramp up monetizing every aspect of this game as it slowly goes down the drain, while doing the bare minimum to keep it functioning. Just like every other dying MMO in the past has done.
  • mikemacon
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    If only Gina addressed this very thing along with a statement as to when the performance fixes are scheduled to be rolled out on live stream.

    If only.
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