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Turn Evil is the best thing to happen for Small Scale PvP in a very long time, Great Work ZOS!

templesus
templesus
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This ability will finally give classes that have to use dodgeable and blockable single target CCs when fighting outnumbered a GOOD stamina costing CC. Especially with the reverb nerf, this is a great change to a once dead ability (legitimately only saw use in vAA execute, vHoF execute, and vCR execute) and makes small scale play much more enticing. Hats off ZOS.
Edited by templesus on July 9, 2019 3:37AM
  • wheem_ESO
    wheem_ESO
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    I must confess that I don't see any justification for Stamina builds to get this strong of a "generic" CC that's available to everyone, when Magicka Necromancer is only left with the options of:
    1) The class Totem (which is terrible)
    2) Vampire Drain (single target, requires the major drawbacks of Vampirism, and needs to be canceled in most cases - especially if outnumbered)
    3) Flame Clench (which is a pretty serious opportunity cost, by way of giving up +8% damage on your main burst, and the new DOT option of the changed around Destructive Reach).

    Some other Magicka classes also have really weak CC options, but none quite as bad as the Necromancer.

    If this ability is going to go live as an AOE Fear, especially with no target cap, I think it needs to be really expensive. Leave it as an ability that'll get used to make a 1vX montage video, rather than something that'll be constantly disrupting Battlegrounds fights - especially when it comes to facing off against organized teams.
  • Morgul667
    Morgul667
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    Shhh dont talk about it

    I thought nobody noticed yet ^^
  • Mojomonkeyman
    Mojomonkeyman
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    wheem_ESO wrote: »
    I must confess that I don't see any justification for Stamina builds to get this strong of a "generic" CC that's available to everyone, when Magicka Necromancer is only left with the options of:
    1) The class Totem (which is terrible)
    2) Vampire Drain (single target, requires the major drawbacks of Vampirism, and needs to be canceled in most cases - especially if outnumbered)
    3) Flame Clench (which is a pretty serious opportunity cost, by way of giving up +8% damage on your main burst, and the new DOT option of the changed around Destructive Reach).

    Some other Magicka classes also have really weak CC options, but none quite as bad as the Necromancer.

    If this ability is going to go live as an AOE Fear, especially with no target cap, I think it needs to be really expensive. Leave it as an ability that'll get used to make a 1vX montage video, rather than something that'll be constantly disrupting Battlegrounds fights - especially when it comes to facing off against organized teams.

    This is such a slap in the face to necromancers, since its a better copy of the only class cc available. Such a shame. When this goes live I lose the last bit of faith in those developers I'm trying to keep. Sorry guys, that's just not fair.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • susmitds
    susmitds
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    wheem_ESO wrote: »
    I must confess that I don't see any justification for Stamina builds to get this strong of a "generic" CC that's available to everyone, when Magicka Necromancer is only left with the options of:
    1) The class Totem (which is terrible)
    2) Vampire Drain (single target, requires the major drawbacks of Vampirism, and needs to be canceled in most cases - especially if outnumbered)
    3) Flame Clench (which is a pretty serious opportunity cost, by way of giving up +8% damage on your main burst, and the new DOT option of the changed around Destructive Reach).

    Some other Magicka classes also have really weak CC options, but none quite as bad as the Necromancer.

    If this ability is going to go live as an AOE Fear, especially with no target cap, I think it needs to be really expensive. Leave it as an ability that'll get used to make a 1vX montage video, rather than something that'll be constantly disrupting Battlegrounds fights - especially when it comes to facing off against organized teams.

    This is such a slap in the face to necromancers, since its a better copy of the only class cc available. Such a shame. When this goes live I lose the last bit of faith in those developers I'm trying to keep. Sorry guys, that's just not fair.

    It is a straight up copy of the NB fear, that too new and improved.
  • Mojomonkeyman
    Mojomonkeyman
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    susmitds wrote: »
    wheem_ESO wrote: »
    I must confess that I don't see any justification for Stamina builds to get this strong of a "generic" CC that's available to everyone, when Magicka Necromancer is only left with the options of:
    1) The class Totem (which is terrible)
    2) Vampire Drain (single target, requires the major drawbacks of Vampirism, and needs to be canceled in most cases - especially if outnumbered)
    3) Flame Clench (which is a pretty serious opportunity cost, by way of giving up +8% damage on your main burst, and the new DOT option of the changed around Destructive Reach).

    Some other Magicka classes also have really weak CC options, but none quite as bad as the Necromancer.

    If this ability is going to go live as an AOE Fear, especially with no target cap, I think it needs to be really expensive. Leave it as an ability that'll get used to make a 1vX montage video, rather than something that'll be constantly disrupting Battlegrounds fights - especially when it comes to facing off against organized teams.

    This is such a slap in the face to necromancers, since its a better copy of the only class cc available. Such a shame. When this goes live I lose the last bit of faith in those developers I'm trying to keep. Sorry guys, that's just not fair.

    It is a straight up copy of the NB fear, that too new and improved.

    But fear is good, while totem isn't. I think we necromancers have a reason to get really upset here.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Insco851
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    This dude must be a zergling.

    Roll a NB. Add a Nb to the group. Generic fear for everyone is complete bs.

    Add to the fact that it’s essentially BETTER than mass hysteria and stamblades will run it instead.
    Edited by Insco851 on July 9, 2019 4:51AM
  • UntilValhalla13
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    I mean, there's also the necro skelly hand grasp skill, which is a conal immobilize cc.
  • Mojomonkeyman
    Mojomonkeyman
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    I mean, there's also the necro skelly hand grasp skill, which is a conal immobilize cc.

    Instant stun. You need an instant stun for PvP.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Insco851
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    I mean, there's also the necro skelly hand grasp skill, which is a conal immobilize cc.

    Immobilize =/= stun.
  • UntilValhalla13
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    Fair enough. I'm not a pvper. XD
  • templesus
    templesus
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    Insco851 wrote: »
    This dude must be a zergling.

    Roll a NB. Add a Nb to the group. Generic fear for everyone is complete bs.

    Add to the fact that it’s essentially BETTER than mass hysteria and stamblades will run it instead.

    I’ll post my YT clips if youll post yours? Then we’ll see who’s good and who isn’t.
    Edited by templesus on July 9, 2019 5:27AM
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