I must confess that I don't see any justification for Stamina builds to get this strong of a "generic" CC that's available to everyone, when Magicka Necromancer is only left with the options of:
1) The class Totem (which is terrible)
2) Vampire Drain (single target, requires the major drawbacks of Vampirism, and needs to be canceled in most cases - especially if outnumbered)
3) Flame Clench (which is a pretty serious opportunity cost, by way of giving up +8% damage on your main burst, and the new DOT option of the changed around Destructive Reach).
Some other Magicka classes also have really weak CC options, but none quite as bad as the Necromancer.
If this ability is going to go live as an AOE Fear, especially with no target cap, I think it needs to be really expensive. Leave it as an ability that'll get used to make a 1vX montage video, rather than something that'll be constantly disrupting Battlegrounds fights - especially when it comes to facing off against organized teams.
Mojomonkeyman wrote: »I must confess that I don't see any justification for Stamina builds to get this strong of a "generic" CC that's available to everyone, when Magicka Necromancer is only left with the options of:
1) The class Totem (which is terrible)
2) Vampire Drain (single target, requires the major drawbacks of Vampirism, and needs to be canceled in most cases - especially if outnumbered)
3) Flame Clench (which is a pretty serious opportunity cost, by way of giving up +8% damage on your main burst, and the new DOT option of the changed around Destructive Reach).
Some other Magicka classes also have really weak CC options, but none quite as bad as the Necromancer.
If this ability is going to go live as an AOE Fear, especially with no target cap, I think it needs to be really expensive. Leave it as an ability that'll get used to make a 1vX montage video, rather than something that'll be constantly disrupting Battlegrounds fights - especially when it comes to facing off against organized teams.
This is such a slap in the face to necromancers, since its a better copy of the only class cc available. Such a shame. When this goes live I lose the last bit of faith in those developers I'm trying to keep. Sorry guys, that's just not fair.
Mojomonkeyman wrote: »I must confess that I don't see any justification for Stamina builds to get this strong of a "generic" CC that's available to everyone, when Magicka Necromancer is only left with the options of:
1) The class Totem (which is terrible)
2) Vampire Drain (single target, requires the major drawbacks of Vampirism, and needs to be canceled in most cases - especially if outnumbered)
3) Flame Clench (which is a pretty serious opportunity cost, by way of giving up +8% damage on your main burst, and the new DOT option of the changed around Destructive Reach).
Some other Magicka classes also have really weak CC options, but none quite as bad as the Necromancer.
If this ability is going to go live as an AOE Fear, especially with no target cap, I think it needs to be really expensive. Leave it as an ability that'll get used to make a 1vX montage video, rather than something that'll be constantly disrupting Battlegrounds fights - especially when it comes to facing off against organized teams.
This is such a slap in the face to necromancers, since its a better copy of the only class cc available. Such a shame. When this goes live I lose the last bit of faith in those developers I'm trying to keep. Sorry guys, that's just not fair.
It is a straight up copy of the NB fear, that too new and improved.
UntilValhalla13 wrote: »I mean, there's also the necro skelly hand grasp skill, which is a conal immobilize cc.
UntilValhalla13 wrote: »I mean, there's also the necro skelly hand grasp skill, which is a conal immobilize cc.
This dude must be a zergling.
Roll a NB. Add a Nb to the group. Generic fear for everyone is complete bs.
Add to the fact that it’s essentially BETTER than mass hysteria and stamblades will run it instead.