Maintenance for the week of October 5:
• [IN PROGRESS] ESO Store and Account System for maintenance – October 8, 8:00AM EDT (12:00 UTC) – 12:00PM EDT (16:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Mist Form changes — why nerf Magplar mobility?

TheYKcid
TheYKcid
✭✭✭✭✭
✭✭
From the v5.1.0 notes:
Elusive Mist (morph): Fixed an issue where the Major Expedition from this ability would persist even after casting the channeled effect.

Has anyone ever considered this functionality even remotely overperforming?
  • It only provides 4s of Major Expedition at maximum—just like every other standardised Major Expedition skill.
  • Cancelling the channel means you lose the mitigation, leaving you with nothing else besides the speed bonus.
  • This is an extremely costly source of Major Expedition—it's a whopping 4693 mag, even after deducting the cost reduction of stage 4 Vampirism.
  • Necessitates being a vamp—highly risky with the number of magDKs and Dawnbreaker users around.

Magplar is already a relatively immobile class, and is often shoehorned into vamp/Mistform because the class toolkit fares poorly against sustained pressure.

Why would you restrict its access to Major Expedition even further?
Edited by TheYKcid on July 8, 2019 2:47PM
PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
Kalazar ChalhoubRedguard Nord Stamplar
Kalaron Caemor — Altmer Magsorc
Kalahad Cirith — Dunmer Magden
  • del9
    del9
    ✭✭✭✭
    templesus wrote: »
    Lol use RaT. Mist form is so two patches ago.

    The immunity on RAT is so short that it is hardly useful for many characters.

    Mistform should retain the MajExp through canceling, it would keep it on or closer to par with the rest of the expedition skills.
    PCNA

  • Glory
    Glory
    Class Representative
    My assumption would be that it is an unintended mechanic. If it was never intended to give major expedition when cancelled, that would be why it was "fixed."

    Obviously it's a decrease in the skills kit, but if it wasn't intended that would be the justification.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    TheYKcid wrote: »
    del9 wrote: »
    templesus wrote: »
    Lol use RaT. Mist form is so two patches ago.

    The immunity on RAT is so short that it is hardly useful for many characters.

    Mistform should retain the MajExp through canceling, it would keep it on or closer to par with the rest of the expedition skills.

    Exactly. RAT also doesn't help you drop pressure unless LOS just happens to be nearby, which obviously isn't something you can rely on.

    Blockcancelled Mist Form is the most expensive way to get 4s of maj. Expedition, with zero secondary bonuses to boot. I really can't fathom how anyone on the combat team took issue with that.

    You're really questioning the dev team after they hotfixed a bug that made being stuck in combat more bearable?
    Edited by jcm2606 on July 8, 2019 3:02PM
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    If simply - it was bug that got fixed.
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    I don't have a strong opinion on this, but I'm pretty much ok with it because I hate fighting people who crutch on the skill in general, and magplars are the worst abusers. Even with the change it will still be OP-ish on magplar because of the resource management gimmicks it lets them get away with.
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    Wait, magplar had mobility?
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • akray21
    akray21
    ✭✭✭✭✭
    Literally the only reason I slot mist form on my magplar healer is to cancel it for the major expedition and sprint. It's very costly to do this in regard to both magicka and stamina cost
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    It's not a make or break for me, but I used it a lot and it does feel like a completely pointless nerf. I really don't like RaT as a substitute.
    PC NA
    Breton Magicka Sorcerer, Breton Magicka Templar, Dunmer Magicka DK, Bosmer Stamina NB, Nord Stamina Warden, Redguard Stamina Necro
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka NB, Breton Magicka Sorcerer, Orc Stamina Warden
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka Sorcerer
  • grannas211
    grannas211
    ✭✭✭✭✭
    if only they would have kept the RAT proposed changes before they nerfed during the last pts cycle.
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Um, you're using Vampire? I think a more important question would be why is OP not using Race Against Time...
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mist/vamp is eh now that Vulnerability made mist 50% against dk/fire destro sorcs.

    Rat is superior because it let's you burst Sprint/block which is better survivability. Anyone that doesn't know that is playing a Templar build that outdated lol. And you front bar rat; minor force is like 200 esp and you'll be able to cast 3 dots then reapply for jabs casting.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    Minno wrote: »
    Mist/vamp is eh now that Vulnerability made mist 50% against dk/fire destro sorcs.

    Rat is superior because it let's you burst Sprint/block which is better survivability. Anyone that doesn't know that is playing a Templar build that outdated lol. And you front bar rat; minor force is like 200 esp and you'll be able to cast 3 dots then reapply for jabs casting.
    I guess that helps explain eating a 4k Molten Whip while Mist Formed in a BG.

    'Course, with the changes to Destructive Clench/Reach, Magicka Necromancer's CC and gear options are severely limited without Vampirism. The class Totem isn't really worth mentioning as a reliable stun, so you're left with either a 15m Flame Clench stun (foregoing the extra damage on Blastbones from Lightning Staves, and DOT from Destructive Reach), or being a Vampire and using Drain.

    Personally, I think it's past time to cut down on the Vampirism drawbacks in PvP, even if it means reducing Mist Form's damage reduction or something.
  • Rianai
    Rianai
    ✭✭✭✭✭
    ALL SPEED MUST BE NERFED!

    ZOS since Murkmire ...
  • Lylith
    Lylith
    ✭✭✭✭✭
    Rianai wrote: »
    ALL SPEED MUST BE NERFED!

    ZOS since Murkmire ...

    have to slow things down so those flashy new animations have enough overhead to fire reliably without <cough> causing <cough>lag.
  • TheYKcid
    TheYKcid
    ✭✭✭✭✭
    ✭✭
    Not addressed in PTS v5.1.1
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Nirnroot420
    Nirnroot420
    ✭✭✭
    Minno wrote: »
    Mist/vamp is eh now that Vulnerability made mist 50% against dk/fire destro sorcs.

    Rat is superior because it let's you burst Sprint/block which is better survivability. Anyone that doesn't know that is playing a Templar build that outdated lol. And you front bar rat; minor force is like 200 esp and you'll be able to cast 3 dots then reapply for jabs casting.

    Truth. I dropped vamp like a bad habit day one of Elsweyr. RaT is a far better option because it allows for attacking/healing upon retreat while mist form just makes you a slightly mobile turtle, not to mention you can keep receiving heals and regenning resources as opposed to mist form. I kind of cringe everytime I see a magplar running vamp nowadays, the aforementioned disadvantages on top of being melted by dawnbreakers just doesn't jive well with the current meta.
Sign In or Register to comment.