Seraphayel wrote: »Heavy Attack.
DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?
Seraphayel wrote: »Heavy Attack.
MyKillv2.0 wrote: »DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?Seraphayel wrote: »Heavy Attack.
There you go.
You have either two options. You either do the logical thing Sera mentioned and work in a heavy attack. OR... if you want to play this game like it a first person shooter and non-stop smash buttons, you compensate your build to have more resource regen. People need to stop acting like the sky is falling. Morrowind was a LOT more harsh and the game moved on just fine from that moment...expect for poor Deltia and his poor Templar.
MehrunesFlagon wrote: »MyKillv2.0 wrote: »DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?Seraphayel wrote: »Heavy Attack.
There you go.
You have either two options. You either do the logical thing Sera mentioned and work in a heavy attack. OR... if you want to play this game like it a first person shooter and non-stop smash buttons, you compensate your build to have more resource regen. People need to stop acting like the sky is falling. Morrowind was a LOT more harsh and the game moved on just fine from that moment...expect for poor Deltia and his poor Templar.
Why on earth would anybody with a brain do a heavy attack?
leepalmer95 wrote: »You have a free dmg skill now and a free sustain skill.
Plus a dot thats going to be good now.MehrunesFlagon wrote: »MyKillv2.0 wrote: »DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?Seraphayel wrote: »Heavy Attack.
There you go.
You have either two options. You either do the logical thing Sera mentioned and work in a heavy attack. OR... if you want to play this game like it a first person shooter and non-stop smash buttons, you compensate your build to have more resource regen. People need to stop acting like the sky is falling. Morrowind was a LOT more harsh and the game moved on just fine from that moment...expect for poor Deltia and his poor Templar.
Why on earth would anybody with a brain do a heavy attack?
Because heavy attacks restore resources, shocking I know. Its super secret information.
MehrunesFlagon wrote: »leepalmer95 wrote: »You have a free dmg skill now and a free sustain skill.
Plus a dot thats going to be good now.MehrunesFlagon wrote: »MyKillv2.0 wrote: »DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?Seraphayel wrote: »Heavy Attack.
There you go.
You have either two options. You either do the logical thing Sera mentioned and work in a heavy attack. OR... if you want to play this game like it a first person shooter and non-stop smash buttons, you compensate your build to have more resource regen. People need to stop acting like the sky is falling. Morrowind was a LOT more harsh and the game moved on just fine from that moment...expect for poor Deltia and his poor Templar.
Why on earth would anybody with a brain do a heavy attack?
Because heavy attacks restore resources, shocking I know. Its super secret information.
And they take forever and decrease your dps.You realize only scrubs use heavy attacks in rotations anyway.
UntilValhalla13 wrote: »I mean, dps are meant to focus purely on damage. It's up to the support roles to provide them with what they need to do so. Maybe they just want everyone to move towards the beginner pet sorc heavy attack simulator.
leepalmer95 wrote: »UntilValhalla13 wrote: »I mean, dps are meant to focus purely on damage. It's up to the support roles to provide them with what they need to do so. Maybe they just want everyone to move towards the beginner pet sorc heavy attack simulator.
Maybe DD's will have to slot an aoe heal for heal checks in end game trials now.
It's up to the player to focus on dmg and part of that is having enough sustain to do that dmg. Maybe people will have to lose a bit now to sustain thats fine.
leepalmer95 wrote: »You have a free dmg skill now and a free sustain skill.
Plus a dot thats going to be good now.MehrunesFlagon wrote: »MyKillv2.0 wrote: »DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?Seraphayel wrote: »Heavy Attack.
There you go.
You have either two options. You either do the logical thing Sera mentioned and work in a heavy attack. OR... if you want to play this game like it a first person shooter and non-stop smash buttons, you compensate your build to have more resource regen. People need to stop acting like the sky is falling. Morrowind was a LOT more harsh and the game moved on just fine from that moment...expect for poor Deltia and his poor Templar.
Why on earth would anybody with a brain do a heavy attack?
Because heavy attacks restore resources, shocking I know. Its super secret information.
UntilValhalla13 wrote: »I mean, dps are meant to focus purely on damage. It's up to the support roles to provide them with what they need to do so. Maybe they just want everyone to move towards the beginner pet sorc heavy attack simulator.
MehrunesFlagon wrote: »MyKillv2.0 wrote: »DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?Seraphayel wrote: »Heavy Attack.
There you go.
You have either two options. You either do the logical thing Sera mentioned and work in a heavy attack. OR... if you want to play this game like it a first person shooter and non-stop smash buttons, you compensate your build to have more resource regen. People need to stop acting like the sky is falling. Morrowind was a LOT more harsh and the game moved on just fine from that moment...expect for poor Deltia and his poor Templar.
Why on earth would anybody with a brain do a heavy attack?
MehrunesFlagon wrote: »leepalmer95 wrote: »You have a free dmg skill now and a free sustain skill.
Plus a dot thats going to be good now.MehrunesFlagon wrote: »MyKillv2.0 wrote: »DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?Seraphayel wrote: »Heavy Attack.
There you go.
You have either two options. You either do the logical thing Sera mentioned and work in a heavy attack. OR... if you want to play this game like it a first person shooter and non-stop smash buttons, you compensate your build to have more resource regen. People need to stop acting like the sky is falling. Morrowind was a LOT more harsh and the game moved on just fine from that moment...expect for poor Deltia and his poor Templar.
Why on earth would anybody with a brain do a heavy attack?
Because heavy attacks restore resources, shocking I know. Its super secret information.
And they take forever and decrease your dps.You realize only scrubs use heavy attacks in rotations anyway.
Seraphayel wrote: »UntilValhalla13 wrote: »I mean, dps are meant to focus purely on damage. It's up to the support roles to provide them with what they need to do so. Maybe they just want everyone to move towards the beginner pet sorc heavy attack simulator.
Uhm... no. If you’re building towards zero sustain by yourself that’s your choice. You can do that but don’t expect others to cater to your needs just because you want the highest DPS yet you’re not willing to - at a certain degree - self-sustain.
MehrunesFlagon wrote: »leepalmer95 wrote: »You have a free dmg skill now and a free sustain skill.
Plus a dot thats going to be good now.MehrunesFlagon wrote: »MyKillv2.0 wrote: »DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?Seraphayel wrote: »Heavy Attack.
There you go.
You have either two options. You either do the logical thing Sera mentioned and work in a heavy attack. OR... if you want to play this game like it a first person shooter and non-stop smash buttons, you compensate your build to have more resource regen. People need to stop acting like the sky is falling. Morrowind was a LOT more harsh and the game moved on just fine from that moment...expect for poor Deltia and his poor Templar.
Why on earth would anybody with a brain do a heavy attack?
Because heavy attacks restore resources, shocking I know. Its super secret information.
And they take forever and decrease your dps.You realize only scrubs use heavy attacks in rotations anyway.
How much dps are you going to do when you're out of your resources?
You're just going to have to live with DPS losses, or haven't you been paying attention to the patch notes?
Can't run on empty.
MehrunesFlagon wrote: »Seraphayel wrote: »UntilValhalla13 wrote: »I mean, dps are meant to focus purely on damage. It's up to the support roles to provide them with what they need to do so. Maybe they just want everyone to move towards the beginner pet sorc heavy attack simulator.
Uhm... no. If you’re building towards zero sustain by yourself that’s your choice. You can do that but don’t expect others to cater to your needs just because you want the highest DPS yet you’re not willing to - at a certain degree - self-sustain.
No we are building towards damage sustain tools should come from elsewhere.
MehrunesFlagon wrote: »leepalmer95 wrote: »You have a free dmg skill now and a free sustain skill.
Plus a dot thats going to be good now.MehrunesFlagon wrote: »MyKillv2.0 wrote: »DeathStalker wrote: »With all the skill cost increase (for Magicka Necro for example) what exactly are we supposed to do for sustain?Seraphayel wrote: »Heavy Attack.
There you go.
You have either two options. You either do the logical thing Sera mentioned and work in a heavy attack. OR... if you want to play this game like it a first person shooter and non-stop smash buttons, you compensate your build to have more resource regen. People need to stop acting like the sky is falling. Morrowind was a LOT more harsh and the game moved on just fine from that moment...expect for poor Deltia and his poor Templar.
Why on earth would anybody with a brain do a heavy attack?
Because heavy attacks restore resources, shocking I know. Its super secret information.
And they take forever and decrease your dps.You realize only scrubs use heavy attacks in rotations anyway.
How much dps are you going to do when you're out of your resources?
You're just going to have to live with DPS losses, or haven't you been paying attention to the patch notes?
Can't run on empty.