The new patch does not seem to promising in terms of keeping the game original. Some skill changes seem enjoyable, but it would seem as if someone's trying to make the game and some playstyles streamlined and one-button-oriented. One of the curious examples is:
Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT.
Increased the duration from 3 seconds to 8 seconds, but you may only have 1 active at a time.
Reduced the healing per tick by approximately 44%.
Reduced cost to 2808 from 3510.
Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally, rather than restoring 330 Magicka for up to 3 allies healed by the initial hit. This will result in a higher return if you hit all 6 targets for the full duration, but will require more coordination to obtain.
Illustrious Healing (morph): This ability continues to increase the duration. The new duration is 9 seconds, which ranks up to 12 seconds at Rank IV.
I gotta say, to me, this stuff is completely boring. This ability is more useful, sure, but the tendency towards oversimplifying and homogenization is troubling. Will we end up with a simplistic MMO where you get to pick the "tank" or "healer" class instead of any other classes? SnB changes fall under this category as well. Sword and shield are not meant to be only used in a purely defensive playstyle. Such changes make ESO lose it's original flare and feeling of freedom, and detach the game from a semblance of reality to a point of unacceptability.