redspecter23 wrote: »Allow dungeons to scale up to 6 members (4 dps, 1 heal, 1 tank standard) to help alleviate the problem.
Giving incentive to tanks and healers will just help promote fake heals/tanks more and in non pug groups, you'd have people fighting over who gets to be the fake tank for the next run to earn the bonus.
First of all, find better guilds and actively interact with them.
Next, if you hate waiting for a tank - become one. Its easy and painless and will solve your issue.
I just made a healer for the first time in any mmo I've ever played.. I'm literally having a blast!
The zero to no wait for dungeon group is incentive enough for this guy!
(sorc main here so I know how long it can take )
I just made a healer for the first time in any mmo I've ever played.. I'm literally having a blast!
The zero to no wait for dungeon group is incentive enough for this guy!
(sorc main here so I know how long it can take )
First of all, find better guilds and actively interact with them.
Next, if you hate waiting for a tank - become one. Its easy and painless and will solve your issue.
I was wondering how long it would take to get this echo chamber response like this.
"Find a guild".
"Find as better guild:.
So what guild are you in? Toss me an invite. I wanna see how easy it is to find a group with my on eyes. I'm online right now. Toss me an invite.
First of all, find better guilds and actively interact with them.
Next, if you hate waiting for a tank - become one. Its easy and painless and will solve your issue.
You mean, like a dungeon queue popping right away instead after an small eternity?This game needs incentives for people to play tanks and healers.
I just made a healer for the first time in any mmo I've ever played.. I'm literally having a blast!
The zero to no wait for dungeon group is incentive enough for this guy!
(sorc main here so I know how long it can take )
Well I'm trying to get my brother into this game and I'm gonna level up a healer with him but this character will take a long time to level because he can't play as much. Doubt I even get him to 50 before wow classic gets here.
Dungeon queues are beyond tolerable. Then you factor in the toxic groups that fall apart, the number of groups where someone is AFK right from the jump and you spend 15min waiting and wondering and then vote kicking to remove him. Or those groups like the one I just had, after a 40min queue, I get into a group where 2 people are AFK right from the jump. We sat there waiting for 15 minutes, unable to vote kick them. Then the other person leaves and here I am back in the queue hoping my next group isn't similar.
I try so hard to like this game but stuff like that sends me packing within weeks of coming back every single time. I'm in 4 large guilds, full of people who don't ever talk. Even in guild I can never find people wanting to roll tank or healer. Soon as a log in, I advertise to my guilds "DPS for random dungeon spam" and I'll repeat this once every 30 minutes or so. Ditto for the /zone I'm in at any given time.
Other games have come up with viable solutions for this by offering bonus packs, extra exp, etc... to entice people to play tanks and/or healers.... They use mechanisms like this to account for lopsided class balances. I'm not quite sure why this game can't embrace that.
Never tried so hard to like a game in my life. Come back after every new content push, enjoy the leveling experience or the new scenery for a few weeks, try to get back into end game grind and quickly burn out to another game.
Dungeon queues are beyond tolerable. Then you factor in the toxic groups that fall apart, the number of groups where someone is AFK right from the jump and you spend 15min waiting and wondering and then vote kicking to remove him. Or those groups like the one I just had, after a 40min queue, I get into a group where 2 people are AFK right from the jump. We sat there waiting for 15 minutes, unable to vote kick them. Then the other person leaves and here I am back in the queue hoping my next group isn't similar.
I try so hard to like this game but stuff like that sends me packing within weeks of coming back every single time. I'm in 4 large guilds, full of people who don't ever talk. Even in guild I can never find people wanting to roll tank or healer. Soon as a log in, I advertise to my guilds "DPS for random dungeon spam" and I'll repeat this once every 30 minutes or so. Ditto for the /zone I'm in at any given time.
Other games have come up with viable solutions for this by offering bonus packs, extra exp, etc... to entice people to play tanks and/or healers.... They use mechanisms like this to account for lopsided class balances. I'm not quite sure why this game can't embrace that.
Never tried so hard to like a game in my life. Come back after every new content push, enjoy the leveling experience or the new scenery for a few weeks, try to get back into end game grind and quickly burn out to another game.
Yeah, this game has a severe lack of tanks and healers. This is present in all MMORPGs. But it's a worse than average on this one - and has gotten steadily worse over the years. The reasons for this is a lot of very stupid nerfs that has made playing these roles a lot less enjoyable than they once were.
What wow does is give extra rewards to those who queue on roles that are in demand. ESO should probably considering doing this.
Dungeon queues are beyond tolerable. Then you factor in the toxic groups that fall apart, the number of groups where someone is AFK right from the jump and you spend 15min waiting and wondering and then vote kicking to remove him. Or those groups like the one I just had, after a 40min queue, I get into a group where 2 people are AFK right from the jump. We sat there waiting for 15 minutes, unable to vote kick them. Then the other person leaves and here I am back in the queue hoping my next group isn't similar.
I try so hard to like this game but stuff like that sends me packing within weeks of coming back every single time. I'm in 4 large guilds, full of people who don't ever talk. Even in guild I can never find people wanting to roll tank or healer. Soon as a log in, I advertise to my guilds "DPS for random dungeon spam" and I'll repeat this once every 30 minutes or so. Ditto for the /zone I'm in at any given time.
Other games have come up with viable solutions for this by offering bonus packs, extra exp, etc... to entice people to play tanks and/or healers.... They use mechanisms like this to account for lopsided class balances. I'm not quite sure why this game can't embrace that.
Never tried so hard to like a game in my life. Come back after every new content push, enjoy the leveling experience or the new scenery for a few weeks, try to get back into end game grind and quickly burn out to another game.
Yeah, this game has a severe lack of tanks and healers. This is present in all MMORPGs. But it's a worse than average on this one - and has gotten steadily worse over the years. The reasons for this is a lot of very stupid nerfs that has made playing these roles a lot less enjoyable than they once were.
What wow does is give extra rewards to those who queue on roles that are in demand. ESO should probably considering doing this.
I would suggest your comments are merely opinion as you have no idea how many tanks are in this game. Most that have any skill avoid the GF because of the low level of skilled players often found in the GF.
So the real issue is not the number of tanks that are in the game but the dearth of skill found in so many random GF groups. Fix that issue and more tanks will be willing to queue up in the GF.
I state this as fact because I am one that no longer queues as a tank because of such very low dps and players who lack a clue about mechanics and are so pig headed they do not want to know the mechanics and blame everyone else. It is just not worth is since myself, like any half decent tank, has access to players via our guilds so we have no reason to deal with the mess.
Also, why are you not forming groups via your guilds or tanking yourself? If you are in a bad build then find a better one. Be the solution.
KillsAllElves wrote: »I can see it now, soon zos will nerf shields again.
Time was I only played dd but now I play 2 tanks and 2 healers.... my dds are now mules. Part of this is down to the need to weave which is so bad for your hand and wrist joint, especially with CTS and arthritis which do not do well with repetitive movement that you have to use to be a successful DD. Not queueing for dungeons is reason enough but I actually enjoy tanking and healing, so much that I don't see me ever using my night blades again (apart from storing kit)
KillsAllElves wrote: »I can see it now, soon zos will nerf shields again.
Dungeon queues are beyond tolerable. Then you factor in the toxic groups that fall apart, the number of groups where someone is AFK right from the jump and you spend 15min waiting and wondering and then vote kicking to remove him. Or those groups like the one I just had, after a 40min queue, I get into a group where 2 people are AFK right from the jump. We sat there waiting for 15 minutes, unable to vote kick them. Then the other person leaves and here I am back in the queue hoping my next group isn't similar.
I try so hard to like this game but stuff like that sends me packing within weeks of coming back every single time. I'm in 4 large guilds, full of people who don't ever talk. Even in guild I can never find people wanting to roll tank or healer. Soon as a log in, I advertise to my guilds "DPS for random dungeon spam" and I'll repeat this once every 30 minutes or so. Ditto for the /zone I'm in at any given time.
Other games have come up with viable solutions for this by offering bonus packs, extra exp, etc... to entice people to play tanks and/or healers.... They use mechanisms like this to account for lopsided class balances. I'm not quite sure why this game can't embrace that.
Never tried so hard to like a game in my life. Come back after every new content push, enjoy the leveling experience or the new scenery for a few weeks, try to get back into end game grind and quickly burn out to another game.
Yeah, this game has a severe lack of tanks and healers. This is present in all MMORPGs. But it's a worse than average on this one - and has gotten steadily worse over the years. The reasons for this is a lot of very stupid nerfs that has made playing these roles a lot less enjoyable than they once were.
What wow does is give extra rewards to those who queue on roles that are in demand. ESO should probably considering doing this.
I would suggest your comments are merely opinion as you have no idea how many tanks are in this game. Most that have any skill avoid the GF because of the low level of skilled players often found in the GF.
So the real issue is not the number of tanks that are in the game but the dearth of skill found in so many random GF groups. Fix that issue and more tanks will be willing to queue up in the GF.
I state this as fact because I am one that no longer queues as a tank because of such very low dps and players who lack a clue about mechanics and are so pig headed they do not want to know the mechanics and blame everyone else. It is just not worth is since myself, like any half decent tank, has access to players via our guilds so we have no reason to deal with the mess.
Also, why are you not forming groups via your guilds or tanking yourself? If you are in a bad build then find a better one. Be the solution.
And I would suggest your comments are merely opinion as well. So that's neither here nor there.
Also, why are you not using the group finder? If you are in a bad build then find a better one. That could be a solution for you.