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Console PvE PS4 NA

Massive_Stain
Massive_Stain
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Ok I'm going to keep this very short. Or try to.

vet hel ra citadel at the warrior boss. The shield throw color indicator is showing backwards. Also randomly shows the right way too. EG: shows shield throw on tank, but throws on DPS and no one is ready for it.

veteran Halls of fabrication: only real issue I found was at boss 3 (spider) once the boss was dead we remained in combat untill we all killed ourselves on a beam, ruining our score run attempt. There where invisible adds that we couldn't interact with.

Outside of trials, there are MASSIVE frame drops in overworld content and in trials. This affects pve gameplay on console massively because stock PS4 consoles are locked at 30fps. Please, fix this issue ZoS.
PC: CP 1200+ DroDest, Bringer of light
PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
Xbox: CP 450 Fungal Grotto 1 HM
  • hasi
    hasi
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    Yes, there are a lot more problems, in Vas aswell. It's terrible at this state.
  • Donny_Vito
    Donny_Vito
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    It's not just PS4 or Xbox or PC....it's all platforms. And it's not just a few bosses, it appears to have had an effect at the global level. Like the Hel Ra final boss shield throw, or the vHOF steamers, or the vSCP Matriach giant boss.....all of these bosses have AOE attacks that keep moving or show a different effected area than where it really is damaging.
  • Hämähäkki
    Hämähäkki
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    It's the same on PS4 EU. The lag and fps drops are beyond good and evil. There is not much left to play that is working as intended.
    TherealHämähäkki
  • jhall03
    jhall03
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    Between overland PVE, Delves, group dungeons,Imperial City, and Cyodiil, the only content I've played recently that didn't suffer noticeably from performance issues was the No CP cyrodiil campaign and Imperial City. The 30-day CP campaign was absolutely atrocious last night; light attacks and single target skills weren't going off and if you did get a hit in, you didn't necessarily see the animation or hear the sound.

    I could not imagine what a vet DLC dungeon or trial would be like with the current state of performance.

    PS4NA
  • UntilValhalla13
    UntilValhalla13
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    That's why we'll probably never see stuff like tick tock tormentor on PS4 NA. The game simply won't allow it. :(
  • MJallday
    MJallday
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    That's why we'll probably never see stuff like tick tock tormentor on PS4 NA. The game simply won't allow it. :(

    I think there’s only 1 team on Xbox EU that have got it - that was pre elsewyr and I believe it took them literally months

  • El_Borracho
    El_Borracho
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    HRC has been broken since Summerset. I used to love running that trial. Now you pray you can get through it without it glitching.
  • Massive_Stain
    Massive_Stain
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    We've had a few immortal redeemers and gryphon hearts on PS4 NA but not even close this patch. It feels like ZoS broke the trials, especially so after the chest update for vSS.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • UntilValhalla13
    UntilValhalla13
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    What makes tick tock near impossible nowadays is the loading screens between all of the doors. You never know if someone is going to get stuck in an UNUSUALLY LONG LOAD TIME. Or the "ghost adds" around the spider boss area that makes going through a door impossible to begin with. Not to mention, the various other nagging issues with some of the bosses. (Shades not spawning in time, triplets lag almost unplayable at times, etc.)
    Edited by UntilValhalla13 on June 29, 2019 7:49PM
  • hasi
    hasi
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    We've had a few immortal redeemers and gryphon hearts on PS4 NA but not even close this patch. It feels like ZoS broke the trials, especially so after the chest update for vSS.

    EU had one new IR that far, but my friends from that Group told me that they were lucky getting it. As you have like a 50% Chance atm of the Bosses not bugging out. :#
  • Massive_Stain
    Massive_Stain
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    What makes tick tock near impossible nowadays is the loading screens between all of the doors. You never know if someone is going to get stuck in an UNUSUALLY LONG LOAD TIME. Or the "ghost adds" around the spider boss area that makes going through a door impossible to begin with. Not to mention, the various other nagging issues with some of the bosses. (Shades not spawning in time, triplets lag almost unplayable at times, etc.)

    you are hitting the nail on the head! I actually forgot to mention those things, but I saved a recent score attempt my trial guild did and we had almost all those issues in one run.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
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