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A New PvP Campaign Reward Track

Vercingetorix
Vercingetorix
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What if a player's PvP rewards were on a personal monthly or weekly track based on your Home campaign progression?

Let's take a standard 30-day campaign as an example: When the 30-day campaign begins, a set of AP and objective thresholds (and the rewards tied to them) are generated, much like Daily Rewards are right now. As a player hits the AP benchmarks (and other objectives listed below) in Cyrodiil at their own pace, they earn better and better rewards, again just like Daily Rewards do right now. The quality of rewards a player gets would now be based on THEIR progression, rather than tied to whether your faction wins. Factions no longer win or lose at the end of a campaign - the war rages on and each month/week generates a new list of rewards players can accrue as they play. Faction hopping and especially night-capping becomes a thing of the past since worthwhile rewards would be handed out to each player according their own individual track, rather than to the most populated faction in a given campaign.

Also, instead of solely focusing on AP gain, the player must also assist in a number of Keep/Resource/Scroll captures, player kills, and Conquest completions in order to net the highest rewards like transmutation crystals and gold gear. The amount would of course be scaled based on whether a player is Homed in a weekly or monthly campaign. This is an important component so that AP farming is not the only thing that matters in getting rewards - sure, AP gains throughout the campaign will get you up to the last set of rewards, but you have to also contribute to the war effort for the best stuff! This results in a healthier PvP experience that still encourages team play for faster payout but rewards the individual with quality rewards for their own accomplishments and dedication, regardless of their faction's performance or presence during the campaign.

EDIT: To clarify, I'm NOT advocating for removing the current leaderboard for the top 2% of players that want to compete - that's completely OK. What I'm advocating for an additional set of monthly/weekly rewards during the campaign that EVERY player can earn. If a player also places high enough on the leaderboards as well, then they get more rewards from that. The top players would still get a strong payout (technically double with the new rewards) but the average player could now also earn great rewards as they pass certain thresholds. It serves to keep players more engaged in Cyrodiil rather than seeing that their faction is under-pop and simply leaving since only the first place faction gets any decent payout in 30 days. No one wants their time investment ruined simply because their faction doesn't night-cap or have a constant max pop. THAT is the goal of this proposal.
Edited by Vercingetorix on June 20, 2019 6:15PM
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Taleof2Cities
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    You’re not changing it much.

    Some additional checks to make sure the player has fulfilled the Cyrodiil quests.

    And, maybe the gold coin reward changes based on the players participation.

    But, the gold gear reward pretty much stays the same ... which is already based on the amount of time the player is in Cyrodiil.

    So, I guess OK??

    With faction lock now, faction-swapping is already a non-issue ... so your proposal wouldn’t change that.
  • Vercingetorix
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    You’re not changing it much.

    Some additional checks to make sure the player has fulfilled the Cyrodiil quests.

    And, maybe the gold coin reward changes based on the players participation.

    But, the gold gear reward pretty much stays the same ... which is already based on the amount of time the player is in Cyrodiil.

    So, I guess OK??

    With faction lock now, faction-swapping is already a non-issue ... so your proposal wouldn’t change that.

    The issue with Cyrodiil is that only the winning faction gets any decent reward for the effort, regardless of whether a player from a low populated faction did a lot of work during the campaign. My proposal changes that - anyone who puts in the work gets gold gear and other rewards, regardless of how much their faction night-caps. It's focusing Cyrodiil rewards on the player's individual performance rather than the faction itself. Also, getting rewards at certain thresholds throughout the campaign makes working towards the big payout is more rewarding for the player. Right now, a player's 30-day investment in time and effort can be invalidated instantly when their faction no longer is in first place, despite the player in question putting forth the effort required. Only rewarding 2% of the player base (for simply farming AP no less) is not rewarding to the player base at large nor does it encourage others to play in Cyrodiil.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • BigBragg
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    I'm not really a fan of requiring players to accomplish specific tasks in Cyrodiil to achieve any rewards outside of the already provided quests. The ranking now allows for a more organic flow of gameplay dictated by what drives the players motivations. Each person finds joy in different things, and I see no need to force conformity into gameplay for PvP.
  • Vercingetorix
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    BigBragg wrote: »
    I'm not really a fan of requiring players to accomplish specific tasks in Cyrodiil to achieve any rewards outside of the already provided quests. The ranking now allows for a more organic flow of gameplay dictated by what drives the players motivations. Each person finds joy in different things, and I see no need to force conformity into gameplay for PvP.

    Reread my post. I said that accruing AP will get you to the last set of campaign rewards, but in order to claim the best stuff at the end you have to also contribute to the war effort. If you play normally with keep/resource/scroll captures, you'd get the final rewards without needing to "farm" them. If you do nothing but sit at a resource tower to farm AP, then yes - you'll miss out on those rewards.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • BigBragg
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    BigBragg wrote: »
    I'm not really a fan of requiring players to accomplish specific tasks in Cyrodiil to achieve any rewards outside of the already provided quests. The ranking now allows for a more organic flow of gameplay dictated by what drives the players motivations. Each person finds joy in different things, and I see no need to force conformity into gameplay for PvP.

    Reread my post. I said that accruing AP will get you to the last set of campaign rewards, but in order to claim the best stuff at the end you have to also contribute to the war effort. If you play normally with keep/resource/scroll captures, you'd get the final rewards without needing to "farm" them. If you do nothing but sit at a resource tower to farm AP, then yes - you'll miss out on those rewards.

    Yes I read, and even comprehended that. I know shocker. I just disagreed with it.
  • Taleof2Cities
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    If you play normally with keep/resource/scroll captures, you'd get the final rewards without needing to "farm" them. If you do nothing but sit at a resource tower to farm AP, then yes - you'll miss out on those rewards.

    My experience (on PC) with AP farmers is that they are normally doing the Cyrodiil quests to supplement their other AP-gaining activities. Maybe it’s different on EU or console??

    Furthermore, the top 2% of each faction receives the gold jewelry rewards ... regardless of whether their faction won or not. Most, if not all, of those players have completed the Cyrodiil board quests to some extent.

    To reiterate, I don’t think this proposal changes much of anything. It definitely doesn’t reduce a PvP player’s incentive to nightcap or farm AP.

    Edited by Taleof2Cities on June 20, 2019 4:49PM
  • xeNNNNN
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    You’re not changing it much.

    Some additional checks to make sure the player has fulfilled the Cyrodiil quests.

    And, maybe the gold coin reward changes based on the players participation.

    But, the gold gear reward pretty much stays the same ... which is already based on the amount of time the player is in Cyrodiil.

    So, I guess OK??

    With faction lock now, faction-swapping is already a non-issue ... so your proposal wouldn’t change that.

    eh the gold gear is based on whether you're in the top 2.5% of your factions leader-board or not. Usually anywhere between spot 1-130 is good enough for the rewards. depending on how active the campaign is for that month/30 days - as its character based and not account based.

    I suppose that could be defined as "time" though as it is just literally about how much AP you gain but people can acquire a ridiculous amount in a short amount of time if they know what they are doing but they do need to keep playing to maintain their spot.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Vercingetorix
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    If you play normally with keep/resource/scroll captures, you'd get the final rewards without needing to "farm" them. If you do nothing but sit at a resource tower to farm AP, then yes - you'll miss out on those rewards.

    My experience (on PC) with AP farmers is that they are normally doing the Cyrodiil quests to supplement their other AP-gaining activities. Maybe it’s different on EU or console??

    Furthermore, the top 2% of each faction receives the gold jewelry rewards ... regardless of whether their faction won or not. Most, if not all, of those players have completed the Cyrodiil board quests to some extent.

    To reiterate, I don’t think this proposal changes much of anything. It definitely doesn’t reduce a PvP player’s incentive to nightcap or farm AP.

    See, that's another thing that my proposal would address: only giving rewards to 2% of the players who play in Cyrodiil. If you want to see a more active Cyrodiil, you have to give players some rewards along the way that aren't invalidated simply because they can't "no-life" Cyrodiil. There are quite a few in my guild that are working adults that manage to still accumulate several million AP playing in groups to grab keeps and whatnot yet feel like their time is wasted because the 30-day payout is tied to the faction that has the most night-cappers and "no-lifers" to secure first place, regardless of how much others play.

    Right now there's no incentive to continue playing past 100k AP for the average player (and only if their faction is in first place, mind you) - that sucks and is one of the big reasons why a lot of folks don't bother with PvP. I'm not advocating for getting rid of the current leaderboard for the top 2%-that want to compete - that's fine. I'm advocating for an additional set of monthly/weekly rewards throughout the campaign that EVERY player can earn. If a player also places high enough on the existing leaderboards, then they get more rewards. Right now we need a way to reward average players more quickly for investing time in campaigns - THAT'S what my post is aiming to fix.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
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