What if a player's PvP rewards were on a personal monthly or weekly track based on your Home campaign progression?
Let's take a standard 30-day campaign as an example: When the 30-day campaign begins, a set of AP and objective thresholds (and the rewards tied to them) are generated, much like Daily Rewards are right now. As a player hits the AP benchmarks (and other objectives listed below) in Cyrodiil at their own pace, they earn better and better rewards, again just like Daily Rewards do right now. The quality of rewards a player gets would now be based on THEIR progression, rather than tied to whether your faction wins. Factions no longer win or lose at the end of a campaign - the war rages on and each month/week generates a new list of rewards players can accrue as they play. Faction hopping and especially night-capping becomes a thing of the past since worthwhile rewards would be handed out to each player according their own individual track, rather than to the most populated faction in a given campaign.
Also, instead of solely focusing on AP gain, the player must also assist in a number of Keep/Resource/Scroll captures, player kills, and Conquest completions in order to net the highest rewards like transmutation crystals and gold gear. The amount would of course be scaled based on whether a player is Homed in a weekly or monthly campaign. This is an important component so that AP farming is not the only thing that matters in getting rewards - sure, AP gains throughout the campaign will get you up to the last set of rewards, but you have to also contribute to the war effort for the best stuff! This results in a healthier PvP experience that still encourages team play for faster payout but rewards the individual with quality rewards for their own accomplishments and dedication, regardless of their faction's performance or presence during the campaign.
EDIT: To clarify, I'm NOT advocating for removing the current leaderboard for the top 2% of players that want to compete - that's completely OK. What I'm advocating for an additional set of monthly/weekly rewards during the campaign that EVERY player can earn. If a player also places high enough on the leaderboards as well, then they get more rewards from that. The top players would still get a strong payout (technically double with the new rewards) but the average player could now also earn great rewards as they pass certain thresholds. It serves to keep players more engaged in Cyrodiil rather than seeing that their faction is under-pop and simply leaving since only the first place faction gets any decent payout in 30 days. No one wants their time investment ruined simply because their faction doesn't night-cap or have a constant max pop. THAT is the goal of this proposal.
Edited by Vercingetorix on June 20, 2019 6:15PM “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”