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Should you auto die when the dragons of Elsweyr land and you are under/near them?

Kuramas9tails
Kuramas9tails
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I am severely disappointed I don't die when they land. So many times I felt I should have died. Or at least knock me back. Make their landing BIG.
    Your friendly neighborhood crazy cat lady of ESO
    New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
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    Should you auto die when the dragons of Elsweyr land and you are under/near them? 108 votes

    Of course! It's a dragon!
    48%
    GilvothSoldier224aubrey.baconb16_ESODaviiid_ESOdennissomb16_ESOLoves_guarsArcirisWhisperLFELucyferLightbringerTheShadowScoutVolsersRex-UmbraHallothielAshaerienParaNostramShinshadowemilyhyoyeonKuramas9tailsElwendryllboggo 52 votes
    Naw. It's fine as is.
    41%
    NestorBigBraggsrfrogg23leeuxSilverwillowEdziuGarishcyclonus11BouldercleaveEvitoEnemy-of-ColdharbourApheriusMarkusTheValiantKatahdinTravestynoxJjitsuboy98LadyNalcaryaDracan_FontomFischblutJahneeO 45 votes
    Other
    10%
    darthgummibear_ESODTStormfoxidkSkwornotyuughastleyhellhound223SylvermynxOgouArenGesushorizonxael 11 votes
    • Skwor
      Skwor
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      When a dragon lands it should kill most within max range targeting. Only the most robust/resistant should survive and even for them it should really hurt.
      Edited by Skwor on June 20, 2019 1:15PM
    • Veinblood1965
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      Rofl I was thinking that same thing myself last night. I always run out of the way to tried staying put and didn't die. You'd think there would be an AOE something or other when they land. Although seeing people die when they make their flaming attack run never gets old, here comes the dragon, and BAM lots of little white crosses all over the place.
    • srfrogg23
      srfrogg23
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      Naw. It's fine as is.
      I'm not sure why people think insta-death is a fun gameplay mechanic.

      "Should you die instantly if your character twists their ankle while running?"

      "Hell yeah! Players need to be punished for failure with tedious mechanics!"
    • CMDR_Un1k0rn
      CMDR_Un1k0rn
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      Naw. It's fine as is.
      srfrogg23 wrote: »
      I'm not sure why people think insta-death is a fun gameplay mechanic.

      "Should you die instantly if your character twists their ankle while running?"

      "Hell yeah! Players need to be punished for failure with tedious mechanics!"

      This. And you should have seen the poop-storm that erupted in Elite Dangerous when players were getting one-shotted by NPCs in one update...

      Of course there were the guys saying "Git gud".

      There. Was. No. Counter.

      No counter = no gameplay
      In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
    • Kagukan
      Kagukan
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      Of course! It's a dragon!
      I am all for getting squished if a dragon lands on you. The risk of death is one of the things that makes a dragon fight interesting.
    • sudaki_eso
      sudaki_eso
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      Well, i think i have noticed that you get some damage when he starts flying, why not when he lands?! - or was that my imagination that i get damage when he lifts off?
      PS4 EU - StamDK
    • Nestor
      Nestor
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      Naw. It's fine as is.
      If it lands on top of you, sure.

      But a dragon is not hitting the ground anywhere near terminal velocity, nor is it a fraction of the speed of a meteorite, so the kinetic energy is just not there. So, landing near buy might shake the ground a little, stir up some dust and debris. However, it is not setting off a shockwave of anywhere near enough magnitude to cause internal organ failure (the cause of most people's injuries who are on the periphery of an explosion if no shrapnel is involved)

      Besides, the Fire Spray is Insta Death enough.
      Enjoy the game, life is what you really want to be worried about.

      PakKat "Everything was going well, until I died"
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    • BigBragg
      BigBragg
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      Naw. It's fine as is.
      A dragon landing isn't clumsy, or just a large flat surface slapping the ground like a giant fly swatter. It is four points of contact. So sure, if his foot happens to pin me down chances are likely but not guaranteed.

      And if this is just about adding more one shot mechanics to the game, just stop. They are lazy ways to arifically increase dificulty.
    • Veles
      Veles
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      Of course! It's a dragon!
      Of course! Just think if you can survive if a dragon lands on you in real life. I think the answer is obvious. More realism in the game, dragons must be dangerous!
    • BrianLovesLisa
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      Veles wrote: »
      Of course! Just think if you can survive if a dragon lands on you in real life. I think the answer is obvious. More realism in the game, dragons must be dangerous!
      Veles wrote: »
      Of course! Just think if you can survive if a dragon lands on you in real life. I think the answer is obvious. More realism in the game, dragons must be dangerous!

      Dragons don't exist in real life >.< and even if they did, it would come to the TYPE of dragon and how its foot hits you, you could easily be between it and take nearly no damage to you.
    • Tigerseye
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      Naw. It's fine as is.
      They land in the centre, every time.

      It would be easy to avoid it, if that is how it worked, but I don't think it would add anything much.
    • hellhound223
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      I mean, if it literally lands ON you, I do feel like that would realistically be pretty hard to survive. :#

      (Fortunately it also seems like a relatively easy thing to avoid if you don't stand in the middle.)
      PC-NA
    • Elwendryll
      Elwendryll
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      Of course! It's a dragon!
      During the quest one dragon send you flying when he lands. Why not just make it like a dragon leap? xD
      PC - EU - France - AD
      Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
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      All 4-man trifectas - TTT, IR, GH
    • Ogou
      Ogou
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      I think just a knock back would be enough.
    • Veles
      Veles
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      Of course! It's a dragon!
      Veles wrote: »
      Of course! Just think if you can survive if a dragon lands on you in real life. I think the answer is obvious. More realism in the game, dragons must be dangerous!
      Veles wrote: »
      Of course! Just think if you can survive if a dragon lands on you in real life. I think the answer is obvious. More realism in the game, dragons must be dangerous!

      Dragons don't exist in real life >.<

      The WHAT?!!! Noooooooo
    • Dusk_Coven
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      Naw. It's fine as is.
      It would be fun except then all sort of other circumstances of big things falling near/on you would "need" to be changed. And then players would pull out every possible excuse why their circumstance was different and they shouldn't have died.
    • Tigerseye
      Tigerseye
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      Naw. It's fine as is.
      Skwor wrote: »
      When a dragon lands it should kill most within max range targeting. Only the most robust/resistant should survive and even for them it should really hurt.

      So, only tanks would (just) survive and most dragon groups would wipe/fail?

      ...um, no.

      Not unless they made them way more rewarding, to draw more people in - then we would have even more lag etc. on PC/EU, so no.
      Edited by Tigerseye on June 20, 2019 2:22PM
    • BigBragg
      BigBragg
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      Naw. It's fine as is.
      Tigerseye wrote: »
      Skwor wrote: »
      When a dragon lands it should kill most within max range targeting. Only the most robust/resistant should survive and even for them it should really hurt.

      So, only tanks would (just) survive and most dragon groups would wipe/fail?

      ...um, no.

      Not unless they made them way more rewarding, to draw more people in - then we would have even more lag etc. on PC/EU, so no.

      As is, I find the rewards to be lack luster. Not that they are difficult, just a time invested. After the first handful downed, the novelty wore off for me.
    • ArenGesus
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      When a dragon lands near me the lag gets so bad that death is all but inevitable anyway. I really don't see why they would have to program a mechanic that's basically already been achieved.
    • Gilvoth
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      Of course! It's a dragon!
      DIE!


      giphy.gif
    • Kuramas9tails
      Kuramas9tails
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      Of course! It's a dragon!
      srfrogg23 wrote: »
      I'm not sure why people think insta-death is a fun gameplay mechanic.

      "Should you die instantly if your character twists their ankle while running?"

      "Hell yeah! Players need to be punished for failure with tedious mechanics!"

      @srfrogg23 Because you should be aware of where you are standing. It makes it more mechanic based and less forgiving. It's just one example of how overland mechanics can be more complex. I also think there should be more ads that spawn.

      And TBH, I LOVE seeing all the crosses when the dragon crates a fire line across the field and people insta die. It is so satisfying seeing a one hit mechanic overland. I still find myself running across the fire at times, forgetting it's a one hit mechanic and I get a joy out of it, making fun of myself to my boyfriend.
        Your friendly neighborhood crazy cat lady of ESO
        New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
        AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
        AD Khajiit Mageblade DPS -- Flawless Conquerer
        FOR THE QUEEN!
        PS4/NA
      • LennoxPoodle
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        Of course! It's a dragon!
        I guess a red circle with significant DMG (fixed percentage to be fair?) and knockback would be okay. Maybe make it multilayered for several distance stages.
      • Soldier224
        Soldier224
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        Of course! It's a dragon!
        It´s not so important for me. But why not?
        Man muss realistisch sein - Neunfinger Logan (First Law Trilogy)
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      • ghastley
        ghastley
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        It's a valid attack, so it should be handled like one. An Area of effect indicator should be placed before the landing, so you can get out of Dodge, and then an amount of damage should be applied if you remain in it. Shields, armour can all come into play., although maybe not in the way you;d expect. Perhaps heavy armour would be more of a liability in a Dragon Landing? Knock-back, stun, whatever for a near miss, too.

        To keep it fair, the dragon would also have to take some damage from landing on sharp objects.
      • RexyCat
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        Dragon already have some mechanics that one need to watch out for. There wings and tails that can knock back player and give heavy damage. Then we have cone fire from front (dragon breath) that change direction rather fast.

        I had times when being just outside the red zone (AoE) around dragon during fight when it was on ground and suddenly died for no visual cue to that it where some damage going on there or would land there.


        Dragon fights are already a long ride with mounts to where one see it on map. Adding anything more and I would just ignore dragon fights all together as it already have enough of large AoE that is hard to avoid when you need to use melee skills and only certain bows have high range (fully upgraded skill points) to hit dragon from safe distance. Trying to hit dragon when it has landed on cliff by looking up in third person makes it also hard to see other adds that spawn, so no thank you to more mechanic that would punish people that might stand in the wrong spot and not be able to see what happened in time.

        //RexyCat
        Edited by RexyCat on June 21, 2019 7:22PM
      • monk222
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        Of course! It's a dragon!
        In GW2 there's an achievement for getting landed on and killed by a dragon. Kinda fun.
      • srfrogg23
        srfrogg23
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        Naw. It's fine as is.
        srfrogg23 wrote: »
        I'm not sure why people think insta-death is a fun gameplay mechanic.

        "Should you die instantly if your character twists their ankle while running?"

        "Hell yeah! Players need to be punished for failure with tedious mechanics!"

        @srfrogg23 Because you should be aware of where you are standing. It makes it more mechanic based and less forgiving. It's just one example of how overland mechanics can be more complex. I also think there should be more ads that spawn.

        And TBH, I LOVE seeing all the crosses when the dragon crates a fire line across the field and people insta die. It is so satisfying seeing a one hit mechanic overland. I still find myself running across the fire at times, forgetting it's a one hit mechanic and I get a joy out of it, making fun of myself to my boyfriend.

        Yeah, it can be fun a couple of times. Then it just becomes obnoxious. I'd rather be playing the game than constantly ressing. That old Nintendo style of Mario dying in one hit for stubbing his toe on a turtle stopped being exciting a long time ago.
      • DTStormfox
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        A knock back would be great with some damage, but not insta death.
        Only responds to constructive replies/mentions

        Immortal-Legends Guild Master
        Veteran PvP player


      • TheShadowScout
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        Of course! It's a dragon!
        srfrogg23 wrote: »
        I'm not sure why people think insta-death is a fun gameplay mechanic.
        It is - but only when it comes for "should have seen this coming a mile away" cases where its either super-obvious your choice is going to end -badly- or you have ample time to get out of the way.

        Take a dip in that lava? Hell, yeah, you should die a fiery death and respawn!
        Hop into that acid lake? Hell, yeah, you should melt into a puddle of goo and respawn!
        Jump off that mountaintop? Hell, yeah, you should go "splat" at the end of your fall and respawn!
        Dance with the slaughterfish? Hell, yeah, you should die inch by inch with nevery tiny bite and respawn!
        Not even rise your shield to block when that dwemer monstrosity does a "decapitation" move? Hell, yeah, you should loose your head and respawn!
        Stand there looking like a moron taking in the pretty sights while a frigging dragon prepares to land its tons of scale covered arse right on top of ya? Hell, yeah, you should get squished like a bug and respawn!

        Although...
        DTStormfox wrote: »
        A knock back would be great with some damage, but not insta death.
        ...indeed a case could be made for the wind of a dragons wings in landing approach being strong enough to knock heroes back from the actual landing site.

        As long as none just stand there and grin while a dragon plops down on them!
      • idk
        idk
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        I do not care if OP feels disappointed they do not die when a dragon lands on them. it is not a big deal and Zos has much more important things to work on than redesigning the impact of a dragon landing.
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