I'm not sure why people think insta-death is a fun gameplay mechanic.
"Should you die instantly if your character twists their ankle while running?"
"Hell yeah! Players need to be punished for failure with tedious mechanics!"
Of course! Just think if you can survive if a dragon lands on you in real life. I think the answer is obvious. More realism in the game, dragons must be dangerous!
Of course! Just think if you can survive if a dragon lands on you in real life. I think the answer is obvious. More realism in the game, dragons must be dangerous!
BrianLovesLisa wrote: »Of course! Just think if you can survive if a dragon lands on you in real life. I think the answer is obvious. More realism in the game, dragons must be dangerous!Of course! Just think if you can survive if a dragon lands on you in real life. I think the answer is obvious. More realism in the game, dragons must be dangerous!
Dragons don't exist in real life >.<
When a dragon lands it should kill most within max range targeting. Only the most robust/resistant should survive and even for them it should really hurt.
When a dragon lands it should kill most within max range targeting. Only the most robust/resistant should survive and even for them it should really hurt.
So, only tanks would (just) survive and most dragon groups would wipe/fail?
...um, no.
Not unless they made them way more rewarding, to draw more people in - then we would have even more lag etc. on PC/EU, so no.
I'm not sure why people think insta-death is a fun gameplay mechanic.
"Should you die instantly if your character twists their ankle while running?"
"Hell yeah! Players need to be punished for failure with tedious mechanics!"
Kuramas9tails wrote: »I'm not sure why people think insta-death is a fun gameplay mechanic.
"Should you die instantly if your character twists their ankle while running?"
"Hell yeah! Players need to be punished for failure with tedious mechanics!"
@srfrogg23 Because you should be aware of where you are standing. It makes it more mechanic based and less forgiving. It's just one example of how overland mechanics can be more complex. I also think there should be more ads that spawn.
And TBH, I LOVE seeing all the crosses when the dragon crates a fire line across the field and people insta die. It is so satisfying seeing a one hit mechanic overland. I still find myself running across the fire at times, forgetting it's a one hit mechanic and I get a joy out of it, making fun of myself to my boyfriend.
It is - but only when it comes for "should have seen this coming a mile away" cases where its either super-obvious your choice is going to end -badly- or you have ample time to get out of the way.I'm not sure why people think insta-death is a fun gameplay mechanic.
...indeed a case could be made for the wind of a dragons wings in landing approach being strong enough to knock heroes back from the actual landing site.DTStormfox wrote: »A knock back would be great with some damage, but not insta death.