1.Do you think we can negotiate with ZoS
Darkenarlol wrote: »addons are like salt and pepper -
it is better to be able to add them
up to your own taste rather than
to have a dish with standardized amounts
with no possibility to change 'em
1.Do you think we can negotiate with ZoS to make a user interface so that we don't need add-ons?
2. How could we start that negotiation?
3. What would be your minimum requirements for the user interface?
1.Do you think we can negotiate with ZoS to make a user interface so that we don't need add-ons?
2. How could we start that negotiation?
3. What would be your minimum requirements for the user interface?
It's been a long-standing issue with TES games for ages : why pay people to develop something when you can let the community do it for free ?
However, they also create a two-tiered system between PC/Mac and consoles, and they provide ZOS with an argument not to improve on their UI.
This, and I don't see the reasoning anyway, mods in MMO predates WOW and is an positive with an few exceptions.1.Do you think we can negotiate with ZoS
You can stop any question there. No, you can't, they won't listen.
Took them what, 5 years, to get a half-decent search in guild stores, and you STILL need addons for the functionnalities you need. Only, the new API makes it even harder. It's been a long-standing issue with TES games for ages : why pay people to develop something when you can let the community do it for free ?
anitajoneb17_ESO wrote: »
Darkenarlol wrote: »However, they also create a two-tiered system between PC/Mac and consoles, and they provide ZOS with an argument not to improve on their UI.
so now we have to turn off our PC addons on PC game
(what and how was ported to consoles doesn't matter -
i've bought a PC game)
because of some console plebs? nonsense
addons are essential and there is no way i would play
this game with it's ugly vanilla interface and lack of utility
These should be available to all players. To that effect, addons that will not ever be available to consoles shouldn't be an argument against improving the game's UI.
Different people want different things. If you lock out addons and add a ton of stuff to the default UI some people will be pissed that there isn't enough UI, while others will be pissed that there is too much. No addons is a loose-loose, while having addons is a win-win. If they could just bring addons to console there would be no issue.
1.Do you think we can negotiate with ZoS to make a user interface so that we don't need add-ons?
2. How could we start that negotiation?
3. What would be your minimum requirements for the user interface?
anitajoneb17_ESO wrote: »These should be available to all players. To that effect, addons that will not ever be available to consoles shouldn't be an argument against improving the game's UI.
Well, that's arguable.
Not everything, even in the most popular addons, could nor should be included in the base game.
Multicraft ? Yes, this one should. It's a no-brainer to me. MiniMap, too.
Dolgubon's ? Already more of a problem. Not sure the original game design was meant to let us craft our writs and master writs at the speed of light, on an "industrial" scale. This is not only a matter of convenience to us, it impacts the availability of all kinds of materials - especially gold tempers. Same goes for writ vouchers, that were supposed to be something very special, and now everyone doing writs is basically swimming in writ vouchers - thanks/due to Dolgubon's. So yeah, that one is questionable. (Don't get me wrong, it's an awesome addon, and I couldn't play without it any more, BUT... I'm not sure it has its place in the base game).
Skyshards / Lorebooks ? Those were meant for us to explore and look and search. Looking around carefully to see if something is hidden somewhere isn't the same experience at all as going straight to a point on the map and compass. If that was incorporated as an option, would the hints and clues to find them still make sense ? Would anyone still bother really looking for them ? Same goes for Lost Treasure, Survey The World, etc.
I could go on and on.
I mean, in order to offer a gameplay and a feeling of progression, a game needs to be restrictive. It needs to provide obstacles and hurdles to overcome. Game design is purposedly restrictive.
Addons, on the contrary, are made to provide shortcuts and workarounds for these restrictions. Addons are "extensive" or "expansive" (not sure it's the correct word, english not being my mother tongue. I mean the opposite of "restrictive"). They bend the original design. It's okay when it's the player's choice as long as it doesn't create imbalance, BUT incorporating them in the base game is likely to create great design inconsistencies.
To carry on with the Skyrim analogy, some players had their Dovahkiin turned into Dark Vador, and why not, but having that option in the base game would feel totally ridiculous.
So just because addons are loved, extremely useful and widely used doesn't mean they would fit well into the vanilla game.
Of course everyone will suggest different addons. I fully agree with you on Dolgubon's, I just can't justify to myself not using them since the default UI doesn't even let me see the items I need to craft from inside the crafting window. This is bad enough in the case of normal writs (check quest, open crafting window, select item type and tier for the first item, forget what the others were, close crafting window, check quest...) but downright annoying when crafting purple/gold master writ items for which you need to get the item type, level, rarity, style and trait correct.
anitajoneb17_ESO wrote: »@Odovacar : where's the 4K version of that meme... ? ;-) It feels so small :-)
Darkenarlol wrote: »However, they also create a two-tiered system between PC/Mac and consoles, and they provide ZOS with an argument not to improve on their UI.
so now we have to turn off our PC addons on PC game
(what and how was ported to consoles doesn't matter -
i've bought a PC game)
because of some console plebs? nonsense
addons are essential and there is no way i would play
this game with it's ugly vanilla interface and lack of utility
The OP should try playing on console & see how big the difference is.