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We should get a 50% damage bonus when leveling up

ryzen_gamer_gal
ryzen_gamer_gal
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We should get a 50% damage bonus when leveling up to cp 160 while using a healing staff, ice staff, or sword and board?
Edited by ryzen_gamer_gal on June 19, 2019 9:29AM

We should get a 50% damage bonus when leveling up 97 votes

Yes
7%
Custos91xxthir13enxxFischblutCarcharodontosaurusHroltharArenGesusSolosus66 7 votes
No
56%
ImryllBlueRavenkypranb14_ESOArrodisiaMadyHelricSkworsdtlcsrfrogg23ThunderclapamithNermypknecroncraterdiggerMayraelCorpierTheShadowScoutEasily_LostRebornV3xSeliniaHlaalu 55 votes
Oh not this nut again
19%
zariaCastanamereredspecter23Reverbleepalmer95Rex-UmbralaksikusDracan_FontomsusmitdsomgiztimSqueaky_CleanKiralyn2000iGBxWildRaptorXDonny_VitoUryelStormeReignsMuzzickInaya 19 votes
please leave my butthurt out of this poll please
1%
jainiadral 1 vote
meow moew, meow meow meow meow
11%
PinesySuddwrathDestruentTwystLiraTaurwenOberon45SammyFableE7216Vietfoxmyskyrim26Mintaka5 11 votes
it's almost dawn, goodnight
4%
GythralFoxheartedryzen_gamer_galdanara 4 votes
  • Vildebill
    Vildebill
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    No
    Why?
    EU PC
  • Banana
    Banana
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    Leveling sucks
  • Turelus
    Turelus
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    I take it you mean a damage buff to make PvE content (questing etc) more bearable for non DD related builds?

    I wouldn't be entirely against it in overland zones/quest locations only as questing on a tank/healer without having alt spec skills or gear can be pretty tiresome after a while.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • daemonios
    daemonios
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    Spec for damage while leveling, respec when done. You can back-bar your s/b or resto staff and skills and still level that skill tree, while keeping a damage-oriented weapon on your main bar. Or level with a friend/guildie.
  • Seraphayel
    Seraphayel
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    No
    God no. The game is already way too easy when it comes to overland and non-veteran content.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Custos91
    Custos91
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    Yes
    It took me a while to understand what you meant questing xD

    Sure, why not^^
    I mean Resto used to have a 10% damage done passive, for probably exactly that reason.
    SnB still has a 6% (I think) weapon damage passive for probably this reason as well, also increased bash damage (which used to be much higher and more spammable)

    Ice staff doesn't really need it though. It has damage passives
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • jainiadral
    jainiadral
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    please leave my butthurt out of this poll please
    ^ I'm sorry-- this made me giggle :D

    Is this so that tanks and healers can level more easily when questing? If so, maybe a 25% boost might work. 50 seems too high to me.
  • pknecron
    pknecron
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    No
    We should get a 50% damage bonus when leveling up to cp 160 while using a healing staff, ice staff, or sword and board?

    Nah, that's a terrible idea. And grossly biased against DPS builds.
    Edited by pknecron on June 19, 2019 9:58AM
  • Elwendryll
    Elwendryll
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    No
    Even on a tank or healer build. The scaling bonus makes any player absurdly powerful. All the skill points you don't have are compensated by raw max stats.
    I really don't see the need for more damage.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • disintegr8
    disintegr8
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    No
    Yeah, nope.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    it's almost dawn, goodnight
    Well i mean, i posted two polls suggesting a buff to exp and to damage to make tanking and healing more viable for leveling up BUT mostly noone want to incentive tanks or healers. All the complaints of people entering dungeons as fake tanks and healers demanding ZOS do something about it and no one want to actually allow anything to be done.

    Ah well. good night.
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    it's almost dawn, goodnight
    Banana wrote: »
    Leveling sucks

    esp as a healer or a tank.
  • AcadianPaladin
    AcadianPaladin
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    No
    I get the point.

    My healer had no trouble leveling up since spell damage boosts both healing and damage and she runs a destro staff on one bar.

    My tank is stubborn and came out of the box in full tank mode and never changes gear for damage boosting. Though leveling was tedious I don't mind. That said, there is no reason why a pure tank should not be able to generate closer to 10k instead of 5k - that difference is enough to make leveling enjoyable but not intrude on dps territory. So, though a way for a pure tank to boost damage would be most welcome, I'd suggest a different path - scaling at least one S&B skill (oh, say pierce armor perhaps) to health instead of stamina. As ever, the challenge here is as always with tanks - helping them without conflicting with PvP. As long as the game remains stubbornly wedded to the idea that PvP and PvE must be balanced together, I'm not at all optimistic about PvE main tanks ever being enjoyable enough to draw more players.
    PC NA(no Steam), PvE, mostly solo
  • srfrogg23
    srfrogg23
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    No
    Sorry, not sure what's driving that request. Seems game breaking. No.
  • Rex-Umbra
    Rex-Umbra
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    Oh not this nut again
    Maybe brand new players first characters could get more dmg bonus if they make the game harder for the rest of us to enjoy
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Mayrael
    Mayrael
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    No
    Why? You gave no reasons to support it. Then why we wont increase resistance or sustain of builds using other weapons?
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • omgiztim
    omgiztim
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    Oh not this nut again
    Omg leveling up is so easy. PVE content is so easy. Really, make it easier. Lol
  • Uryel
    Uryel
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    Oh not this nut again
    Banana wrote: »
    Leveling sucks

    There is no such thing as "levelling". One plays the game, and thus earns experience, which in turns earn them levels. At some point, this stops, because there has to be some sort of cap.

    The problem with most MMO gamers those days, and I think it dates back to the early years of World of Warcraft, or maybe a bad influence from asian MMOs, or maybe both... The problem, I was saying, is that many folks consider "gaining experience" as a phase that should be dealt with as swiftly as can be.

    The game starts at character creation, not when you reach the cap.
  • Turelus
    Turelus
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    Uryel wrote: »
    Banana wrote: »
    Leveling sucks

    There is no such thing as "levelling". One plays the game, and thus earns experience, which in turns earn them levels. At some point, this stops, because there has to be some sort of cap.

    The problem with most MMO gamers those days, and I think it dates back to the early years of World of Warcraft, or maybe a bad influence from asian MMOs, or maybe both... The problem, I was saying, is that many folks consider "gaining experience" as a phase that should be dealt with as swiftly as can be.

    The game starts at character creation, not when you reach the cap.
    The reason is because traditionally all the new content is designed for end levels. If an MMO was just about playing for the the content there would be no need for a progression system at all.

    However once you have a progression system there will be a point where a character has to tick off some requirements past just playing knowledge and skill to partake in that content.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • sdtlc
    sdtlc
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    No
    It's only one time, please use this one time to at least try and learn sumething about the game.
    Die Qualität verhält sich nicht zwingend proportional zur Masse...

    Meisterangler vor dem perfekten Rogen...
    +Kaiserstadt, Wrothgar, Hew's Fluch, Goldküste, Vvardenfell, Stadt der Uhrwerke, Sommersend, Artaeum, Trübmoor, Elsweyr (nördliches & südliches), Graumoor, Reik, Dunkelforst

    [PC][DC]Zunft der Helden[PvX]
    Feierabendgilde mit Ambitionen
  • MartiniDaniels
    MartiniDaniels
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    No
    Ugh, you already have huge damage buff when leveling. And 50% is a lot, in your suggestion ice staff will be dominating by huge margin over fire and lightning until you reach CP160.
  • Reverb
    Reverb
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    Oh not this nut again
    Overland content and normal (non dlc) dungeons are already faceroll easy no matter what weapon you have equipped. While leveling you typically want one skill from each class on each bar, which will give you enough damage dealing abilities to use.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Easily_Lost
    Easily_Lost
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    No
    If you look at my sig you know that I love Sorcerers, but I decided to try a Warden tank with Sword & Board. I had no trouble leveling my character. Killing was too easy. SO NO!
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • Browiseth
    Browiseth
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    ryzen you're a funny lady
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Uryel
    Uryel
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    Oh not this nut again
    Turelus wrote: »
    Uryel wrote: »
    Banana wrote: »
    Leveling sucks

    There is no such thing as "levelling". One plays the game, and thus earns experience, which in turns earn them levels. At some point, this stops, because there has to be some sort of cap.

    The problem with most MMO gamers those days, and I think it dates back to the early years of World of Warcraft, or maybe a bad influence from asian MMOs, or maybe both... The problem, I was saying, is that many folks consider "gaining experience" as a phase that should be dealt with as swiftly as can be.

    The game starts at character creation, not when you reach the cap.
    The reason is because traditionally all the new content is designed for end levels. If an MMO was just about playing for the the content there would be no need for a progression system at all.

    However once you have a progression system there will be a point where a character has to tick off some requirements past just playing knowledge and skill to partake in that content.

    Indeed, and that's also why the level cap is usually raised every once in a while in most games, or artificial requirements are introduced, such as the sets that gave "hope" in LOTRO, without which you just can't approach some bosses / dungeons, because without them your max HP is reduced below 0.

    That's the easy , lazy, bullsh*t way to do, but that's the one everyone is used to, so it lives on. However, ESO has (had ?) a different approach. It has its flaws, but since One Tamriel and the level scaling your level doesn't really matter anymore. You can go anywhere, do anything. Progression was never really tied to levels anyway, as your skill lines progress much slower than your character's level, and skill points earned by levelling are nothing compared to those you gain by exploring and whatnot.

    For the same reason, there is no such thing as "end game" content in a game where levels don't matter. There are few games that get it right. ESO, for all the things I dislike about the recent updates, does that pretty right IMO. The Secret World, the original one, not that "legend" god-awful relaunch, was damn awesome on that aspect too.

    But WoW set the bar for everything MMO. And WoW says you need to level super fast so you can start the "real" game, and farm sets that will allow you to farm other sets to farm other sets... Before WoW MMOs were only a marginal genre, so most peole have nothing prior to compare with. Since WoW is an awfully simplistic game (I often nickaned it "the MMO for dummies", and could give several exemples of acquaitances who came from WoW to try something else and left because it was too complicated for them), games either emulate this simplicity in one way or another, or fail because the crowd isn't ready for something slightly more complex.

    So be it, we live in a time of oversimplified games. That doesn't mean we can't enjoy them from the start. I do see a lot of folks asking for the "fastest way to level" or how to "skip quests" and whatnot, though. I do wonder why they play a game if they just want to ignore most of it. Maybe I'm just too old for this sh*t.
  • elvenmad
    elvenmad
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    No

    I returned to the game after just over a 2 year break, purchased Elsweyr and rolled a Necromancer, Instantly notice how much easier the game is these days to how I remember.

    Took me around 7/8 hours to get to max level (that's including getting every skyshard and maxing Mage guild and fighters guild at the same time), was wearing 8 pieces training gear and using the free XP scrolls you get free every few levels, there was free buff food and potions too but didn't need those, thats hours not days, how much easier could it be ?

    Yeah leveling sucks in most games, but this as the easiest and fastest i've played, if anything it was very boringly easy, which made me think how easy endgame was going to be and if i will just get bored very fast of that too and eventually just quit again.
    < PC - EU >
  • daemonios
    daemonios
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    Uryel wrote: »
    ESO has (had ?) a different approach. It has its flaws, but since One Tamriel and the level scaling your level doesn't really matter anymore. You can go anywhere, do anything. Progression was never really tied to levels anyway, as your skill lines progress much slower than your character's level, and skill points earned by levelling are nothing compared to those you gain by exploring and whatnot.

    For the same reason, there is no such thing as "end game" content in a game where levels don't matter. There are few games that get it right. ESO, for all the things I dislike about the recent updates, does that pretty right IMO.
    I disagree. Tamriel One and battle leveling were a huge disservice to the game. It directed the game at the kind of player who plays Overwatch or PUBG, where progression is more or less irrelevant, you drop into a toon and do your thing from the start. While that is perfectly valid, it is not what ESO should be about IMO. They threw every player who enjoys character building and progression under the bus in order to make the game a Frankenstein monster that doesn't know if it wants to be a battle royale game or an MMO.

  • Llaren_Uvayn
    Llaren_Uvayn
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    As a tank I don't do a lot of damage but I'm fine with that while questing. A story leading up to a boss fight can feel a bit underwhelming if the boss dies within 5 seconds.
    PS4 / EU

    Sadryn Hlervu: Warden tank
    Llaren Uvayn: Templar healer and faithful Tribunal servant
    Ashanabi Addunipu: Ashlander mercinary from the grazelands
  • Sansoul
    Sansoul
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    No
    We should get a 50% damage bonus when leveling up to cp 160 while using a healing staff, ice staff, or sword and board?

    Dude this game is already participation trophy enough.

    Any more and it will become a childish adult theme park like WoW.
  • elvenmad
    elvenmad
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    No
    Sansoul wrote: »
    We should get a 50% damage bonus when leveling up to cp 160 while using a healing staff, ice staff, or sword and board?

    Dude this game is already participation trophy enough.

    Any more and it will become a childish adult theme park like WoW.

    Agree that's exactly what has happened to WoW, they've changed the game to cater more for players who CBA to learn, cba to work for stuff and just want everything now with as least effort as possible, that's what has ruined WoW, That's the main reason I just quit WoW and came back to ESO, i remember having to actually learn and learn to play and having challenging content that needed thought to defeat, Been back a couple of weeks I can clearly see its going in the same direction.
    Edited by elvenmad on June 19, 2019 12:59PM
    < PC - EU >
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