ryzen_gamer_gal wrote: »We should get a 50% damage bonus when leveling up to cp 160 while using a healing staff, ice staff, or sword and board?
Leveling sucks
The reason is because traditionally all the new content is designed for end levels. If an MMO was just about playing for the the content there would be no need for a progression system at all.Leveling sucks
There is no such thing as "levelling". One plays the game, and thus earns experience, which in turns earn them levels. At some point, this stops, because there has to be some sort of cap.
The problem with most MMO gamers those days, and I think it dates back to the early years of World of Warcraft, or maybe a bad influence from asian MMOs, or maybe both... The problem, I was saying, is that many folks consider "gaining experience" as a phase that should be dealt with as swiftly as can be.
The game starts at character creation, not when you reach the cap.
The reason is because traditionally all the new content is designed for end levels. If an MMO was just about playing for the the content there would be no need for a progression system at all.Leveling sucks
There is no such thing as "levelling". One plays the game, and thus earns experience, which in turns earn them levels. At some point, this stops, because there has to be some sort of cap.
The problem with most MMO gamers those days, and I think it dates back to the early years of World of Warcraft, or maybe a bad influence from asian MMOs, or maybe both... The problem, I was saying, is that many folks consider "gaining experience" as a phase that should be dealt with as swiftly as can be.
The game starts at character creation, not when you reach the cap.
However once you have a progression system there will be a point where a character has to tick off some requirements past just playing knowledge and skill to partake in that content.
I disagree. Tamriel One and battle leveling were a huge disservice to the game. It directed the game at the kind of player who plays Overwatch or PUBG, where progression is more or less irrelevant, you drop into a toon and do your thing from the start. While that is perfectly valid, it is not what ESO should be about IMO. They threw every player who enjoys character building and progression under the bus in order to make the game a Frankenstein monster that doesn't know if it wants to be a battle royale game or an MMO.ESO has (had ?) a different approach. It has its flaws, but since One Tamriel and the level scaling your level doesn't really matter anymore. You can go anywhere, do anything. Progression was never really tied to levels anyway, as your skill lines progress much slower than your character's level, and skill points earned by levelling are nothing compared to those you gain by exploring and whatnot.
For the same reason, there is no such thing as "end game" content in a game where levels don't matter. There are few games that get it right. ESO, for all the things I dislike about the recent updates, does that pretty right IMO.
ryzen_gamer_gal wrote: »We should get a 50% damage bonus when leveling up to cp 160 while using a healing staff, ice staff, or sword and board?
ryzen_gamer_gal wrote: »We should get a 50% damage bonus when leveling up to cp 160 while using a healing staff, ice staff, or sword and board?
Dude this game is already participation trophy enough.
Any more and it will become a childish adult theme park like WoW.