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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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ZOS please let us mount in battle

LarsS
LarsS
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Thanks making it possible to port in battle. Please do the same whith mounting, Its no fun to have to run between keeps in Cyro because half of the raid cant mount due to the battle bug. I cant see a problem with this if on is in a real battle its nearly scuicidal to mount.
GM for The Daggerfall Authority EU PC
  • VaranisArano
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    The problem I see with mounting in combat is that it really changes the dynamic of capturing scrolls if pursuing groups can mount up immediately after fighting the scroll group to continue the chase or if the capturing group can mount up immediately after one of their people grabs the scroll. Being mounted makes using Rapid Manuevers much easier, so being able to mount while in combat would have a direct impact on those events in Cyrodiil.

    Certainly, stuck in combat isn't working as it should. But I do think that not being able to mount in combat is intended, and works that way for good reasons.
  • LarsS
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    Capturing scrolls are not exactly a common battle situation.
    GM for The Daggerfall Authority EU PC
  • VaranisArano
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    LarsS wrote: »
    Capturing scrolls are not exactly a common battle situation.

    Not as common as running between keeps and resources, no, simply because there are only 6 scrolls and it takes more effort to capture one.

    So?

    Scroll takes are a major part of Cyrodiil campaigns nonetheless, worth 10 points to whatever faction holds them. NPC Guards, skirmishes, and battles being used to put the capturing and pursuing team in combat and therefore unable to mount is an important part of that event.

    If you make a suggestion that's going to change gameplay in Cyrodiil, its worth considering how its going to impact ALL of Cyrodiil's gameplay.
  • TheShadowScout
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    LarsS wrote: »
    ZOS please let us mount in battle
    ...personally I see no issues with this - as long as it has some -hefty- drawbacks when in -actual- combat, to prevent abuse.

    Like... allow mounting during "in combat" status, but if you get attacked while doing so... bad things happen. Really, really bad things. Just to remind people that turning the back to an enemy withing striking distance is a really bad idea...
  • Mettaricana
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    Allow mounting in combat but not able to sprint just the horses currently upgrade speed level without sprint. Allow weapon skills to be used on horseback give new utility to skills like anti cavalry caltrops make it cause horse dismount or extreme horse snare and stam depletion til it causes dismount. Make fighters guild trap beast cause insta horse stopping and dismount. Would definitly liven up cyrodiils walking simulator
  • AcadianPaladin
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    I would like to be able to mount anywhere the space allows my elf to do so. Let her be the judge of whether it is a good idea or too cramped. Or if those inside the building will object to horse poop on the floor. ;)
    PC NA(no Steam), PvE, mostly solo
  • Att1Tude
    Att1Tude
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    Agree, mounting at wrong time is devastating but unable to mount at wrong time is really gamechanging and frustrating.
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    How-Much-Is-The-Fish Stamsorc
    A Friend Of Nature Magwarden
  • MirkoZ
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    Why not a cast time on mount ? Like 1 sec
  • theleeeb17_ESO1
    theleeeb17_ESO1
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    The problem I see with mounting in combat is that it really changes the dynamic of capturing scrolls if pursuing groups can mount up immediately after fighting the scroll group to continue the chase or if the capturing group can mount up immediately after one of their people grabs the scroll. Being mounted makes using Rapid Manuevers much easier, so being able to mount while in combat would have a direct impact on those events in Cyrodiil.

    Certainly, stuck in combat isn't working as it should. But I do think that not being able to mount in combat is intended, and works that way for good reasons.

    Wait, so we aren't supposed to catch up with a scroll carrier, who by the way is unable to mount himself for that very reason. (not to forget due to exploits there are SOME who can run/warp at 2x- speeds of maxed out horses and maintain that speed indefinitely)

    The scroll IS there to be caught up with and fought over, if not then the whole run back to a friendly keep would be gone from the table. The escort of the scroll is supposed to fight off the oncoming army...

    On the other hand, I wouldn't mind going back to a more dangerous situation to mount or be mounted in a battle, way back it was also far easier to dismount someone by hitting hard enough so he/she would drop to the ground for a second or two, easy pickin's then. Why not go back to that system to make being on a mount in a fight more dangerous.

    Or if that is no option, a simple proximity check to enemy spells should be enough to have a mount be spooked away.

    As it is now, the mounting system is broken, having hordes of people in a group unable to mount while others can, just due to some unprocessed data is just bad... might as well do away with all mounts in Cyrodiil then to balance it out :neutral:
  • Evergnar
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    Since Zos doesn't seem to be able to fix the stuck in combat issues my vote would be yes.
  • geonsocal
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    ZOS please let us mount in battle

    and change our quickslot materials (I never slot both wall and door repair materials)...and swap skills (nothing frustrates me more in game right now than riding to a keep and having rapids stuck on a bar for the entire siege)...

    edit: oh yeah, had anyone else needed to kill their character just to be able to log out?
    Edited by geonsocal on June 18, 2019 12:15AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • twev
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    geonsocal wrote: »
    ZOS please let us mount in battle

    and change our quickslot materials (I never slot both wall and door repair materials)...and swap skills (nothing frustrates me more in game right now than riding to a keep and having rapids stuck on a bar for the entire siege)...

    edit: oh yeah, had anyone else needed to kill their character just to be able to log out?

    A friend picked up a bug in a battle as a necromancer with a boss.
    He couldn't summon a mount even after resetui/restarts for days.

    CS told him to let his 'toon get killed, and rez to sort it out.

    He said that got him out of the bug.

    Just saying.

    EDIT: For clarity, letting your 'toon die and rezzing seems to be the momentary 'fix' CS recommends for the bug.



    Edited by twev on June 18, 2019 12:40PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • prototypefb
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    It's not just mounting that is affected by this bug, same goes for interacting with doors in dungeons, both should be dealt with at last,enough raking in bucks without spending on relatively easy fixes!!!
  • Leslik
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    Ok i just ported from a friendly keep to another friendly keep. I walk out the door with no enemy in sight but i'm in combat and can't mount. to put it mildly, this is pathetic. Just allow mount in combat. Don't think about it just do it. When you think (zos) the choice is too often wrong. It will not place a significant advantage on any faction. If I thought it would I would have no vested interested in suggesting it.

    I read the argument that it might have an impact on scroll running but even if that were true (which it probably is) it would make a boring activity like running a scroll more interesting

    ALLOW MOUNT IN COMBAT FFS
  • idk
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    The problem I see with mounting in combat is that it really changes the dynamic of capturing scrolls if pursuing groups can mount up immediately after fighting the scroll group to continue the chase or if the capturing group can mount up immediately after one of their people grabs the scroll. Being mounted makes using Rapid Manuevers much easier, so being able to mount while in combat would have a direct impact on those events in Cyrodiil.

    Certainly, stuck in combat isn't working as it should. But I do think that not being able to mount in combat is intended, and works that way for good reasons.

    This is a good point. The point being there are unintended consequences and those can go beyond just this idea. It is also irrelevant if some of the possible unintended consequences are not prevalent or common battle situations. The mere fact that they are battle situations are sufficient.

    Zos just needs to fix the in combat bug pronto. If that means reversing what they implemented that brought it about then they should do so with haste. My guess is Zos making it so we cannot change skills when in combat, even if we had not directly engaged in combat for a period of time, brought this about.

    If that is the case then that change is far less important than the in combat bug and the intelligent choice would be to reverse it.
    Leslik wrote: »
    Ok i just ported from a friendly keep to another friendly keep. I walk out the door with no enemy in sight but i'm in combat and can't mount.

    I have been in combat at one of the main bases which cannot be attacked by anything. But Zos needs to fix the issue, not do a band aid fix that will cause other issues.
    Edited by idk on June 21, 2019 11:21PM
  • Vlad9425
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    Why not make it if you take no damage or deal no damage for say 15 seconds the game automatically takes you out of combat and you can mount.
  • idk
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    Vlad9425 wrote: »
    Why not make it if you take no damage or deal no damage for say 15 seconds the game automatically takes you out of combat and you can mount.

    It would make sense that if we do not engage in combat by any means for X seconds we would not be in combat and could do all the things we can normally do when no in combat.

    However, Zos seems to find such a simple and straightforward solution a monuments technological challenge.
  • Leslik
    Leslik
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    I have been in combat at one of the main bases which cannot be attacked by anything. But Zos needs to fix the issue, not do a band aid fix that will cause other issues.

    Yeah, I've had that too. It's total BS. I figured since you can't port in combat the fact that I had just ported and walked out of keep that was not UA there should be no way I could be in combat. Apparently, I'm wrong
  • prototypefb
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    Vlad9425 wrote: »
    Why not make it if you take no damage or deal no damage for say 15 seconds the game automatically takes you out of combat and you can mount.

    thst would be too easy? what would ppl complan about then?
  • dennissomb16_ESO
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    Like said by others, ZOS seems unable to fix the stuck in combat bug so yes we should be able to mount while in combat. Make it like being mounted and attacked so there is some risk to trying to mount in combat.
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