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Zos can you please consider us crafters and collectors of attunable crafting stations vs space?

wishlist14
wishlist14
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Dear zos.
I am a collector of attunable crafting stations. I like the convenience of having them in my house and sharing them with guild mates and other friends. I am in guilds that dont yet have a guild hall and share with those too.

With the attunable crafting stations it's getting out of control. Every new expansion you are adding new crafting stations. Yes i can stop collecting them but then my collection wont ever be complete. I have these stations to save time when i do my master writs and also for crafting gear for guildies, friends and even newbie aquaintances i meet in the world that need help.

My idea is for all the attunable crafting set stations we have learned and activated to be added to a collectibles menu , zos, you create a master attunable crafting unit station for blacksmithing, one for woodworking, one for jewelry crafting etc..Each with its own drop down menu with all the sets in our collection . So we end up with
4 master crafting stations rather than hundreds. This will not only save space but also time and allow guild masters etc more free housing slots for decorating purposes
  • Dashmatt
    Dashmatt
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    This guy crafts.
  • Ashtaris
    Ashtaris
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    wishlist14 wrote: »
    Dear zos.
    I am a collector of attunable crafting stations. I like the convenience of having them in my house and sharing them with guild mates and other friends. I am in guilds that dont yet have a guild hall and share with those too.

    With the attunable crafting stations it's getting out of control. Every new expansion you are adding new crafting stations. Yes i can stop collecting them but then my collection wont ever be complete. I have these stations to save time when i do my master writs and also for crafting gear for guildies, friends and even newbie aquaintances i meet in the world that need help.

    My idea is for all the attunable crafting set stations we have learned and activated to be added to a collectibles menu , zos, you create a master attunable crafting unit station for blacksmithing, one for woodworking, one for jewelry crafting etc..Each with its own drop down menu with all the sets in our collection . So we end up with
    4 master crafting stations rather than hundreds. This will not only save space but also time and allow guild masters etc more free housing slots for decorating purposes

    I have to agree. One of my guildies has all the attunable crafting stations available in the game and it takes up a considerable amount of acreage. They are all arranged alphabetically, but even then it can take a bit of time to find the correct one now that’s come with the new expansions. I imagine it’s a major chore to move them around to make room for new ones added. And eventually, he’s just going to run out of room with his current crafting area.

  • AcadianPaladin
    AcadianPaladin
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    I agree and have even suggested this in the past. Anyone who tries to maintain an attractive, full-service guildhall is frustrated.
    PC NA(no Steam), PvE, mostly solo
  • Pevey
    Pevey
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    It’s getting to the point that even most of the large, notable homes cannot reasonably accommodate them all with a decent layout. You’re sort of pigeon holed into grand topal or the Coldharbor open space.
  • wishlist14
    wishlist14
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    Yes, I thought my idea may make more sense to zos. I am not asking for more housing slots. The way I suggested above, will save so much space aswell as make it easier for guildies and guild masters when using the set crafting unit especially when you will not need to run around trying to get to the station you need which does take more time. I just hope that it is possible to do.

    Thank you for your replies and support. I hope zos devs consider this solution.
    Edited by wishlist14 on June 15, 2019 9:42AM
  • Mykriz
    Mykriz
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    Yeah I always thought just having one station but with a list of available sets made more sense. Not sure who passed on the bright idea for players to need hundreds of stations.....

  • Cundu_Ertur
    Cundu_Ertur
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    wishlist14 wrote: »
    Dear zos.
    I am a collector of attunable crafting stations. I like the convenience of having them in my house and sharing them with guild mates and other friends. I am in guilds that dont yet have a guild hall and share with those too.

    With the attunable crafting stations it's getting out of control. Every new expansion you are adding new crafting stations. Yes i can stop collecting them but then my collection wont ever be complete. I have these stations to save time when i do my master writs and also for crafting gear for guildies, friends and even newbie aquaintances i meet in the world that need help.

    My idea is for all the attunable crafting set stations we have learned and activated to be added to a collectibles menu , zos, you create a master attunable crafting unit station for blacksmithing, one for woodworking, one for jewelry crafting etc..Each with its own drop down menu with all the sets in our collection . So we end up with
    4 master crafting stations rather than hundreds. This will not only save space but also time and allow guild masters etc more free housing slots for decorating purposes

    What I was thinking: sell a multi-tunable table for each craft that has open sockets for attunable crystals for like 40 or 50 writs each. Then sell the attunable crystals for 250 writs each. Carry the crystal to the station you want to copy, then go to the multi-tunable station and add the crystal to it. One set per crystal on each table.

    Potential drawback, if the crystal is merged or locked, then there would be no way to sort the sets out later. Also to see what sets are on what table, you would have to open up the table to see what it makes.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • richo262
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    I think they could solve the clutter of stations by doing this

    10 standard blacksmith stations can be merged to be 1 attunable.
    10 attunable blacksmith stations can be merged to be 1 master blacksmith station.

    A master blacksmith station can craft any set that the account has visited. I say account rather than character, that way others visiting your house, if you have found that crafting station on any character, others can use the ones you have found in the same way they can do currently with present setups.

    Standard 25 writ vouchers ea (I think its 25? might be 50)
    Attuneable 250 writ vouchers ea
    Master 2500 writ vouchers ea

    Expensive, but it should be.

    End result is that those that have purchased a standard can upgrade it to attunable, those that have purchased loads of attunables can upgrade to master.
  • D0PAMINE
    D0PAMINE
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    This thread is on point. Maybe a future housing update to expand a primary house into a Guild Hall. There is just so much stuff like stations and dummies.
  • Dusk_Coven
    Dusk_Coven
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    They might be hesitant to do this depending on what objectives they intended with Housing, such as:
    - bigger or more = player sense of prestige
    - housing/multiple housing as money sink or Crown Store sales
    - smaller housing to be deliberately limiting

    That said, reorganizing can definitely be a huge chore.

    An idea might be to be able to merge all current and future crafts into a single omni-crafting station where you can do blacksmithing, clothier, woodworking, jewelry, runes, etc... as a one-stop station.
    That'll reduce the current footprint by 1/4 right away. The existing stations could be used as a trade-in to get that omni station for each set.
    Edited by Dusk_Coven on June 15, 2019 6:23PM
  • Mancombe_Nosehair
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    It's a good idea in theory, but the practical side of it is that zos breaks something when they make changes. Do we trust them to do it properly?
  • SwansEye
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    I agree and have even suggested this in the past. Anyone who tries to maintain an attractive, full-service guildhall is frustrated.

    Yes! There have been a few of us asking for this for a while.
    https://forums.elderscrollsonline.com/en/discussion/390226/suggestion-consolidating-attuned-crafting-tables
    Pretty please, ZOS? :)<3
  • DaveMoeDee
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    It's a good idea in theory, but the practical side of it is that zos breaks something when they make changes. Do we trust them to do it properly?

    Yeah. The game should never update anything ever again. Good idea.
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    Cold harbor has the biggest space. If you want a guild hall with all crafting station, buy cold harbor house.
  • mocap
    mocap
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    i just port to some guild master dude via EHT addon. Don't know him and his guild )
  • wishlist14
    wishlist14
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    I own coldharbor...i store furniture there atm
  • idk
    idk
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    This would be a great idea for when Zos decides to add actual guild halls. Just as I think it is not a great idea for people to put so much into someone else's home because they call it a guild hall I do not think this is worth the effort of Zos with the current state of the game as I expect few would go through all the cost of obtaining what is needed to setup every set on the new station or pay the initial cost for the station.
  • _Ahala_
    _Ahala_
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    Best... idea... ever...
  • OldManJim
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    What about an omni-crafting station per zone?

    Once the house owner has visited all crafting stations in a zone, they can attune a singe, mega-station to do all 4 crafting types for a single zone.

    That should cut the numbers down by a ton as the base zones have duplicated crafting stations...
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Dark_Lord_Kuro
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    Pevey wrote: »
    It’s getting to the point that even most of the large, notable homes cannot reasonably accommodate them all with a decent layout. You’re sort of pigeon holed into grand topal or the Coldharbor open space.
    In my guild we use the lincal manor courtyard
  • CleymenZero
    CleymenZero
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    wishlist14 wrote: »
    Dear zos.
    I am a collector of attunable crafting stations. I like the convenience of having them in my house and sharing them with guild mates and other friends. I am in guilds that dont yet have a guild hall and share with those too.

    With the attunable crafting stations it's getting out of control. Every new expansion you are adding new crafting stations. Yes i can stop collecting them but then my collection wont ever be complete. I have these stations to save time when i do my master writs and also for crafting gear for guildies, friends and even newbie aquaintances i meet in the world that need help.

    My idea is for all the attunable crafting set stations we have learned and activated to be added to a collectibles menu , zos, you create a master attunable crafting unit station for blacksmithing, one for woodworking, one for jewelry crafting etc..Each with its own drop down menu with all the sets in our collection . So we end up with
    4 master crafting stations rather than hundreds. This will not only save space but also time and allow guild masters etc more free housing slots for decorating purposes

    That's a great idea and will soon be available for 10k per table!
    Edited by CleymenZero on June 16, 2019 5:44AM
  • zvavi
    zvavi
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    wishlist14 wrote: »
    Dear zos.
    I am a collector of attunable crafting stations. I like the convenience of having them in my house and sharing them with guild mates and other friends. I am in guilds that dont yet have a guild hall and share with those too.

    With the attunable crafting stations it's getting out of control. Every new expansion you are adding new crafting stations. Yes i can stop collecting them but then my collection wont ever be complete. I have these stations to save time when i do my master writs and also for crafting gear for guildies, friends and even newbie aquaintances i meet in the world that need help.

    My idea is for all the attunable crafting set stations we have learned and activated to be added to a collectibles menu , zos, you create a master attunable crafting unit station for blacksmithing, one for woodworking, one for jewelry crafting etc..Each with its own drop down menu with all the sets in our collection . So we end up with
    4 master crafting stations rather than hundreds. This will not only save space but also time and allow guild masters etc more free housing slots for decorating purposes

    That's a great idea and will soon be available for 10k per table!

    10k? Bring it. I take. It means 40k per all tables, which is 16kk in gold even with the bad crown prices, which is still lower than what are all the tables worth now.
  • Nervani
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    Great idea
  • Ri_Khan
    Ri_Khan
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    I would actually start collecting all the stations if this were to happen. As they are now, there is absolutely no way I'm going to even bother. The way these things have to be set up is an embarrassing joke. Housing and "guild halls" in general are severely lacking and could use some attention. Unfortunately it's just another aspect of the game I can't justify spending time and resources on.
  • VDoom1
    VDoom1
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    This is something that needs improvement I agree.

    A guildy of mine has everything (I think) in his house. I mean **all** sets. It's just a looong row, a very long row. One long row of blacksmithing, one long row of jewelry, one of woodworking and clothing. It's very cool that he has all of these but for any future sets it might get tricky. And frankly it doesn't look very nice in any house with these I don't know 100 crafting stations all different sets.
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  • Pevey
    Pevey
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    VDoom1 wrote: »
    This is something that needs improvement I agree.

    A guildy of mine has everything (I think) in his house. I mean **all** sets. It's just a looong row, a very long row. One long row of blacksmithing, one long row of jewelry, one of woodworking and clothing. It's very cool that he has all of these but for any future sets it might get tricky. And frankly it doesn't look very nice in any house with these I don't know 100 crafting stations all different sets.

    I think it’s closer to 200 if he has 4 times all the crafted sets available. It’s really getting out of hand.
  • VDoom1
    VDoom1
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    Pevey wrote: »
    VDoom1 wrote: »
    This is something that needs improvement I agree.

    A guildy of mine has everything (I think) in his house. I mean **all** sets. It's just a looong row, a very long row. One long row of blacksmithing, one long row of jewelry, one of woodworking and clothing. It's very cool that he has all of these but for any future sets it might get tricky. And frankly it doesn't look very nice in any house with these I don't know 100 crafting stations all different sets.

    I think it’s closer to 200 if he has 4 times all the crafted sets available. It’s really getting out of hand.

    Yeah that is entirely possible, it looks crazy. I mean sure he has lined them all up very nicely and it's a large house. But the fact that there are so many...it's crazy. Some sets are almost identical or very similar so can't some "retire" or merge with others or something. I know I know people hate getting anything removed from games, but this just isn't sustainable for much longer. What if more sets come in Southern Elsweyr? Which yeah...that's probably going to happen.
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • richo262
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    OldManJim wrote: »
    What about an omni-crafting station per zone?

    Once the house owner has visited all crafting stations in a zone, they can attune a singe, mega-station to do all 4 crafting types for a single zone.

    That should cut the numbers down by a ton as the base zones have duplicated crafting stations...

    The problem with that is, for the people that collect all attuneables, they are mostly used in guild houses for friends/guildies.

    You cannot port to all of my houses, only the 1 I have set as primary.

    Also, the base zones are all in triplicate, so the idea will become redundant for 10 zones in the game.
  • ghastley
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    Another consideration is that every time a new set is added, the layout of the existing individual crafting tables has to be adjusted for the appropriate position of the new ones, or nobody can find them.

    Whether they're arranged alphabetically, or in order of required traits, or any other scheme, the new ones don't just get added on the end of a line, so there's a lot of work for someone. Having a multi-set table avoids this extra work, and also avoids the visitor having to determine the owner's sorting scheme.
  • Pevey
    Pevey
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    Another thing for zos to consider is that this probably negatively impacts sales of new, notable houses. Many notable houses are purchased and used a guild houses. If a new one comes out, the first thing to consider when you check it out is, “Could it hold all those attunable stations?” With very few exceptions, the answer is no. And even when the answer is yes, then you have to consider whether it would be worth all the effort to actually move all the attunables to a new space. And the answer is almost certainly no. So you pass on the fancy new house.
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