Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Necromancers! Zenimax's greatest flop so far?

  • redlink1979
    redlink1979
    ✭✭✭✭✭
    Necro ultimates are some kind of mind blowing riddles? LOL

    Need more intelligent corpses? LOL

    Don't like it then don't play it, end your misery. LOL
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"

    Speaker of Sons of the Night Mother guild [PS4][EU] 1395 CP

    Daggerfall's Mightiest [PS4][NA] 820 CP

    SweetTrolls [PC][EU] 570 CP
  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    Sylvermynx wrote: »
    *shrug* Don't play necros so have no clue. Never played them in any game, never will. Sucks to have an added class that I just can't bring myself to play.... Would have rather had ANYTHING else. Bard.... yeah. With all those great pieces of music, vocals.... in Elsweyr. Bard. *SIGH*

    Hadn't thought of that but that would be an interesting class to play.
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    Nova Sky wrote: »
    Sylvermynx wrote: »
    *shrug* Don't play necros so have no clue. Never played them in any game, never will. Sucks to have an added class that I just can't bring myself to play.... Would have rather had ANYTHING else. Bard.... yeah. With all those great pieces of music, vocals.... in Elsweyr. Bard. *SIGH*

    Same here. Raising/abusing/using the dead just isn't on my list of things to do when it comes to ESO.

    I tend to agree, Necromancy has never been something I am interested in with regards to fantasy enjoyment and lore. I was looking forwards to playing a new class, but dissapointed it was Necromancer, I never like to "play the bad guy", its just not me.

    However, to my surprise I am having so much fun with the new Necromincer class, its fantastic, whether I am DPS, tank or healer, it can do it all with fun, innovative and often powerful skills and passives.

    For me, to sell myself on the idea in terms of a kind of role play, immersion context, I am thinking of it as my Necromincer is in tune with the spirit world, he can commune with the dead, he can interact with them, and yes raise them from the dead and draw power from them. But he uses his dark gift for good and seeks to respect the dead in using their essence and power to let them do good through him, even from beyond the grave.

    My Necromincer is an intelligent, kind and spiritual mage, it just so happens he has a dark gift for Necromancy!
  • Dinokstrun
    Dinokstrun
    ✭✭✭
    Dinokstrun wrote: »
    I didn't think it could be possible to design such a boring and clunky class but Necromancer just feels painful to play. The ultimates however feel like you're activating some kind of cheatcode as they're all ridiculously strong but outside ultimates Necromancer just feels bland and sluggish to play and of course we have the wonky corpse mechanics and poor AI blastbones. At first it was fun but I've quickly been burnt out by this slow paced class.

    Maybe I just need some inspiration on how to make Necromancer (specifically stamina necromancer) as I'm struggling to find alternative ways to find success with this class. Feel free to post some fun and interesting Suggestions for Stam necro.

    THIS POST, Dinokstrun's greatest failure so far!

    Joking aside...

    Necromincer is proving to be incredible fun for me. It has great animations, interesting visuals, some very powerful skills and passives, with some excellent ultimates that can be game changing. Necromincer is clearly more complex in terms of build and rotation, due to the mechanics and skills, however for me its working great. I seem to have taken to the more complex rotations needed very well and am have wonderful fun with DPS, tanking and healing... others I feel are just jumping on a bash Necro bandwagon. Meh.

    There are some buggy issues and kinks to be worked out, this is totally and utterly normal for new content and classes, most will hopefully be ironed out in time.

    Its tedious seeing these threads pop up with inane, largely subjective complaints.

    Yeah after reading a number of comments I do think I may of titled this thread harshly. But your second statement is literally what I've been saying in the original post almost. I want Necromancers to be successful but I'm just concerned about how disjointed the class feels right now especially in PvP. But there is no doubt that this class was obviously pieced together and rushed even testing it on the PTS you could not help but think Stamina Warden almost.

  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Sylvermynx wrote: »
    *shrug* Don't play necros so have no clue. Never played them in any game, never will. Sucks to have an added class that I just can't bring myself to play.... Would have rather had ANYTHING else. Bard.... yeah. With all those great pieces of music, vocals.... in Elsweyr. Bard. *SIGH*

    Bard really would be good although I'd like even more to have Skill Lines added to the game. Spellcrafting is one element of it that they could continue to add to but also just interesting skill lines like a 'Bard's College'.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • PrayingSeraph
    PrayingSeraph
    ✭✭✭✭✭
    I thought Necro was very well recieved, and I know so many loving it...

    Honestly I can't keep track anymore of whats being complained about and whatnot
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭
    Sylvermynx wrote: »
    *shrug* Don't play necros so have no clue. Never played them in any game, never will. Sucks to have an added class that I just can't bring myself to play.... Would have rather had ANYTHING else. Bard.... yeah. With all those great pieces of music, vocals.... in Elsweyr. Bard. *SIGH*

    Hadn't thought of that but that would be an interesting class to play.

    Easily the toughest class to play (well) in EverQuest. Every song has a residual duration, and the bard is tasked to keep the songs woven effectively to buff or DOT, or both.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • SirAxen
    SirAxen
    ✭✭✭✭✭
    r34lian wrote: »
    Dinokstrun wrote: »
    I didn't think it could be possible to design such a boring and clunky class but Necromancer just feels painful to play. The ultimates however feel like you're activating some kind of cheatcode as they're all ridiculously strong but outside ultimates Necromancer just feels bland and sluggish to play and of course we have the wonky corpse mechanics and poor AI blastbones. At first it was fun but I've quickly been burnt out by this slow paced class.

    Maybe I just need some inspiration on how to make Necromancer (specifically stamina necromancer) as I'm struggling to find alternative ways to find success with this class. Feel free to post some fun and interesting Suggestions for Stam necro.

    Talking about their biggest flop it will always by PvP

    Which is, ironically, a lot of peoples favorite part of ESO. Heh.
    Edited by SirAxen on June 13, 2019 12:24AM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Corpse are actually rare in BGs
    Limited enemies means influence of Goliath is minimized in BGs
    Rez Ult has no purposes in BGs

    I seriously want to see a mag necro do well; and I mean as well as any other class, in a 50+ BG.

    For PvE sure it's cool
    For Cyrodiil where you can literally mash potatoes; it's cool
    For BGs; SoB I can't get anything to work well; again mag necro
    Edited by Waffennacht on June 13, 2019 1:00AM
    Gamer tag: ShenronNacht NA Xbox One
    1200+ CP
    Battleground PvP'er
    Destroyer Immortal Health Sorcerer
  • Chrysa1is
    Chrysa1is
    ✭✭✭✭✭
    Remember when people really wanted necromancer?
    Lol
    Blade of the Dark Moon - Imperial Nightblade
    Daggerfall Covenant
    Xbox One - EU Server
    Blade of the Dark Moon guildmaster

    Solo-Vet Arx Corinium Assassin
  • david_m_18b16_ESO
    david_m_18b16_ESO
    ✭✭✭✭✭
    Stam dps and tank are funs

    But magicka dps and healer are really really cluncky and boring
    Edited by david_m_18b16_ESO on June 14, 2019 2:24AM
  • red_emu
    red_emu
    ✭✭✭✭✭
    ✭✭
    If only blastbones could reach it's target. It's the only ability in game that takes 2.5 seconds to charge up then starts going for the target. You don't need to even block or dodge. You can just take a few steps back and the skeleton gets so confused it turns into a pile of bones.

    I think the 2.5 seconds wait needs to be removed or have the blastbones always reach it's target like any other ability. For example, you fire a frag at a running enemy. As long as the target was within 28 meters it will still hit them even of the enemy run away to a gap of 40 meters. Why should blastbones be different? It deals same damage as frags but basically has a 10 second cast time with 10% chance to hit.

    That. Is. Ridiculous.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • juttaa77b16_ESO
    juttaa77b16_ESO
    ✭✭✭✭✭
    The class is quite competitive both as the magicka and stamina version, if you know what you're doing and even just decently geared.

    As far as flops go, ZOS's move towards the mobile market with multiple new titles is silly. PC is not dead and more than likely won't ever be. It is the purest form of luxury gaming. Luxury markets don't suffer the same types loses as staple goods in most cases. There is more competition in the mobile market too. The systems change more often ona mobile platform. Plus, they're competing against experienced companies delivering mobile only products. It will be much harder for them to make money there. PC gamers are begging for good games right now. More games than not are turning out to be flops and barely mediocre. So, yes. ZOS would make a killing by delivering something solidly above mediocre and without excessive microtransactions in the PC sector. A meaty single and coop player gamer with hundreds of hours of content, minimal bugs, and 2 or 3 full dlcs bringing another few hundred hours. Yes, of course, definitely moddable for countless more replay value. They probably even have a game already on the back burner, which could use way more love. They could easily change focus a bit and put more resources and effort into it. Whether a new game or existing game, PC is the way to go imho. Sadly, it isn't our choice. Zos will do what they want in the end.
    Edited by juttaa77b16_ESO on June 13, 2019 2:02AM
  • therift
    therift
    ✭✭✭✭✭
    ✭✭✭
    I wouldn't call Necromancer a flop... too many people are having fun with it.

    I shelved mine, though, abandoned at level 31. I can't tolerate the class, the skills, the headache-inducing coordination of corpse-skill, non-corpse skill, or whatever the hell it is. I no longer give a crap. For me, the class is clunky and a pain in the arse to play. Not fun. Painful, actually.

    Kudos to everyone who made it work. :)
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    The design of the abilities are pretty awesome. I have absolutely no complaints and I'm having a blast using the magicka version...but

    I'm a potato.

    1. Light attack weaving with the skull is a nightmare.
    2. Abilities are "casty" and slow to spawn. If you swap too fast, the ability won't fire off. The new super lag I'm experiencing isn't helping.
    3. The lag has been so bad that when you tether, the timer counts down, but the desired effect isn't working (healing/damage). Same applies to the Wraith
    4. The boneyard synergy is a hit or miss. Sometimes the graveyard will actually break and the tombstones will twist sideways in the air and won't do damage.
    5. Blastbones is a brat. It will detonate at my feet right away or hug an enemy and never detonate. It rarely does what it's intended to do.
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stam dps and tank are funs

    But magicka dps and healerb are really really cluncky and boring

    I find this to be generally true.

    One thing I find, is that they wanted us to be strategic with our corpses but the corpses don’t last long enough for me to get combos off. I’m talking about the corpses the necro skills generate. In pve, lootable corpses last, but I don’t need to do a strategic combo on a group of trash. I need to do the combo on the lone boss, and there are rarely any corpses to combo when fighting a boss. Adds from bosses don’t usually have loot so their corpse disappears immediately.

    When fighting trash - fight ends too fast, no need to use a corpse combo
    When fighting boss - corpses (adds and skills generated) disappear too fast to get a combo off
    When fighting in pvp - strategic corpses are not useable at the speed of pvp and are ignored for either direct damage or direct healing. There are very very very few traps you can set up strategically and successfully in pvp.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm pretty perplexed by why you think the class is clunky...as far as I'm concerned it's one of the smoothest playing classes I've worked with so far. Love the play style, feels fast paced and powerful.

    I dont think Necro is a flop by any stretch, but there is certainly some clunkyness associated with some of the skills. Blast bones has target issues, the skull seems to bug out with the animation sometimes with the weave, and I occasionally have issues with the archer not summoning properly, just to name a few. Dont get me wrong; I am having a lot of fun with my stam necro right now, but there are definitely a few kinks to work out.

    I also feel like some necro skills are impacted particularly strongly by lag, which I am sure frustrates a lot of PVPers. I leveled mine for caltrops and my impression was that I want to give this a go again once they iron a few things out.
    Edited by Oreyn_Bearclaw on June 13, 2019 5:32AM
    Alliance/Platform: Ebonheart Pact - PC/NA - CP 1,300ish

    My Toons:
    DKs: Oreyn ßearclaw - Dunmer, Bear-m'Athra - Khajiit, Bearzilla - Argonian
    Sorcs: Beary Jane - AR43- Breton, Bearricane - Orc, Molag Bear - Altmer
    NBs: Bearclaw Oreyn - Dunmer, Bearblade - Bosmer, ßearblade - Dunmer (DC)
    Temps: Gandalf Likes To Party - Altmer, Bearplar - Orc, Bearamedic - Argonian
    Wardens: Warden Bearclaw - Altmer, Bear Jordan - Redguard, Bear's Hippie Girlfriend - Bosmer (DC)
    Necros: Bearomancer - Dunmer, ßearßones - Orc, Bearona Virus - Breton

    vKAHM, vSSHM, vCR+3, vAS+2, vHOFHM, vMOLHM, vSOHM, vHRCHM, vAAHM, vBRP, vDSA, Flawless Conqueror-All Classes
  • Luigi_Vampa
    Luigi_Vampa
    ✭✭✭✭✭
    ✭✭
    I like the Necro for the most part. I wish I could class change my main to one. The only thing I would change is to change blastbones. The pathing is terrible. It should just leap to the target or teleport strike or something. Too often it just never actually makes it to the target.
    PC/EU DC
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Less boring than the long un breakable warden animations and lack luster skills that do nothing without tank health and nothing to back it up if you want dps as well. Necro is an op ult generating machine that can use a bow effectively
    I'm everything that doesn't belong in the pact but i'm there anyway...
  • Dinokstrun
    Dinokstrun
    ✭✭✭
    I like the Necro for the most part. I wish I could class change my main to one. The only thing I would change is to change blastbones. The pathing is terrible. It should just leap to the target or teleport strike or something. Too often it just never actually makes it to the target.

    Indeed the skill is horrible to use. I did some testing last night and noticed 30% of the time it locate the single target at all. Several times it even despawned directly after completing the animation then respawned next to the target dead. Blastbones and corpses need polishing and soon because it's infuriating and unreliable.
  • Rain_Greyraven
    Rain_Greyraven
    ✭✭✭✭✭
    Must be sad that kids have nothing else to do but whine on a gaming forum over the summer....

    Oh...and my Necro rocks.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Kingslayer513
    Kingslayer513
    ✭✭✭✭✭
    Dinokstrun wrote: »
    Dinokstrun wrote: »
    I didn't think it could be possible to design such a boring and clunky class but Necromancer just feels painful to play. The ultimates however feel like you're activating some kind of cheatcode as they're all ridiculously strong but outside ultimates Necromancer just feels bland and sluggish to play and of course we have the wonky corpse mechanics and poor AI blastbones. At first it was fun but I've quickly been burnt out by this slow paced class.

    Maybe I just need some inspiration on how to make Necromancer (specifically stamina necromancer) as I'm struggling to find alternative ways to find success with this class. Feel free to post some fun and interesting Suggestions for Stam necro.

    THIS POST, Dinokstrun's greatest failure so far!

    Joking aside...

    Necromincer is proving to be incredible fun for me. It has great animations, interesting visuals, some very powerful skills and passives, with some excellent ultimates that can be game changing. Necromincer is clearly more complex in terms of build and rotation, due to the mechanics and skills, however for me its working great. I seem to have taken to the more complex rotations needed very well and am have wonderful fun with DPS, tanking and healing... others I feel are just jumping on a bash Necro bandwagon. Meh.

    There are some buggy issues and kinks to be worked out, this is totally and utterly normal for new content and classes, most will hopefully be ironed out in time.

    Its tedious seeing these threads pop up with inane, largely subjective complaints.

    Yeah after reading a number of comments I do think I may of titled this thread harshly. But your second statement is literally what I've been saying in the original post almost. I want Necromancers to be successful but I'm just concerned about how disjointed the class feels right now especially in PvP. But there is no doubt that this class was obviously pieced together and rushed even testing it on the PTS you could not help but think Stamina Warden almost.

    PTS was overwhelmed by the nonsensical NB changes, every other class took a back seat since the forums were flooded with NB tears. More changes nobody asked for which took the spotlight away from necro balance.
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    You can't play the class like a Sorc, its a stand your ground class like the Templar.
  • Daedric_NB_187
    Daedric_NB_187
    ✭✭✭✭✭
    I don't agree with your assessment. Even though I do agree that you are entitled to your opinion. I really love the Necro class. It allows you to be true to class skills/mechanics unlike the other classes that are just carbon copies of each other because of the reliance of weapon skills. This is me talking about the stamina side. Haven't played the magnecro side. Once I leveled to 50, I found it to be more potent and fun than my MagDK main.

    I wish Zos would do a revamp of the other classes to bring the freedom that Necro does. Especially with StamDK. But I know it is a pipe dream and will never happen.
    Edited by Daedric_NB_187 on June 13, 2019 4:19PM
  • mocap
    mocap
    ✭✭✭✭✭
    sadly but it seems ZOS just can't make anything new with classes.

    mag DD stuck with their: whatever AoE - Blockade - swap - whatever skill 1 - spam whatever skill 2 - repeate
    and stam DD stuck with their: cast generic bow (+ caltrops), then DW, then 1-2 class skills, then repeate

    Outside of that wierd, clunky and very suspicious in terms of effectivenes, corpse mechanics, Necro didn't bring anything new.
  • twilightwarrick
    twilightwarrick
    ✭✭✭
    yeah my nerco is my new main, enjoying it a lot,
    maybe you're too focused on pvp, its very tanky even as a dps, and is great for pve, dungeons, and trials
    and I've got a magic build, its fine not a flop at all in my book.
    Edited by twilightwarrick on June 13, 2019 4:55PM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    The class is heavily nerfed in order to make room for the overpowered ultimates.

    As long as the class has those ultimates it has guaranteed presence in PvP/PvE raids.

    Is this their biggest flop ? I wanna say no. Class balance can always be fixed if they're willing to take risks.

    PvP performance on the other hand was and still is their biggest flop as far as ESO is concerned.
    Edited by Ragnarock41 on June 13, 2019 4:58PM
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    I thought Necro was very well recieved, and I know so many loving it...

    Honestly I can't keep track anymore of whats being complained about and whatnot

    I agree. I have multiple Necromancers at the moment and I'm enjoying playing the class.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    Decent theme and overall idea but completely terrible execution.
Sign In or Register to comment.