Consider mapping B to something else then.
On my Steam controller, I use B as my spammable so that would be Ricochet Skull which isn't illegal.
But if I hit something then it's just as bad really, but that applies to any class.
I must be the only Necromancer player in existence, that has not suffered any bounties from an Illegal Act, outside of... One time, because I was testing what triggers an illegal act.
Turns out that essentials aren't bothered by your Necromancy, while non-essentials are.
I don’t hate the system itself necessarily, just the half arsed way it is implemented...
For one it just applies to necromancers, while vampires can just mist form through towns, werewolves can transform, sorcerers can call daedra etc....
All in all it looks half arsed and like a rush job....
I don’t hate the system itself necessarily, just the half arsed way it is implemented...
For one it just applies to necromancers, while vampires can just mist form through towns, werewolves can transform, sorcerers can call daedra etc....
All in all it looks half arsed and like a rush job....
Accidentally cast a 'bad' spell in town twice now, that's all. The bounty isn't all that bad, I find it amusing. Just play carefully and it's not a big deal (IMO).
The fact that other undesirable traits (wolf/vamp/daedric summons) go unnoticed while also being frowned upon according to lore, odd to say the least
I must be the only Necromancer player in existence, that has not suffered any bounties from an Illegal Act, outside of... One time, because I was testing what triggers an illegal act.
Turns out that essentials aren't bothered by your Necromancy, while non-essentials are.
I had to rebind some keys as I had accidentally committed a criminal act when I forgot I was on the frontbar not the back.
What I do find a bit weird and irritating is that sometimes I forgot that when I was running back to claim my prize for saving the town, they hated on me because my beloved deaduns were following loyaly in my footsteps. Now that is gratitude for you.
Rev Rielle wrote: »I don’t hate the system itself necessarily, just the half arsed way it is implemented...
For one it just applies to necromancers, while vampires can just mist form through towns, werewolves can transform, sorcerers can call daedra etc....
All in all it looks half arsed and like a rush job....
Yes, it has been implemented poorly. Hopefully it will be expanded to included other criminal acts, like becoming a werewolf in town, being a vampire stage X, summoning a daedra etc etc.
Whilst we're on the topic of criminal acts, some options:What is in-game currently is a half-finish justice system, that they stopped implementing for whatever reason. But it needs to be completed. Development: If you begin something, you need to finish it. Otherwise we have the unfinished and messy situation that is currently in-game now.
- The criminal act of murder should flag the player-character so they are able to be attacked by any other player that witnessed the event, and once they're fighting any other player-character can join in. Players can also aid guards when they are attacking a player-character.
- The criminal act of pick-pocketing and stealing should place a the appropriate bounty on the character if another player-character is within a certain radius of that, i.e. they have 'witnessed' the event (Just like if the witnessing PC was an NPC). Those player-characters then could have the option to target the criminal player-character and <E> interact with them to alert near by guard/s.