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Venom Skull...how about slightly rework this skill with it's damage fix...

JusticeSouldier
JusticeSouldier
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To make it Melee only if Melee weapon is on the bar, or Range if Range weapon equipped...
In current system, this ability feels like fast version of wardens Cliff Racer. or Hidden blade with another animation...
Another look, but very similar mechanics...

This change will be somehow nerf to not allow hit from a distance when no bow or staves in hands, but also better weaving if with melee weapon it will not trow, but smite target with skull in hand instead.

@ZOS_BrianWheeler *Venom Skull to make it Melee only if Melee weapon is on the bar, or Range if Range weapon equipped?
Edited by JusticeSouldier on June 8, 2019 7:27PM
all classes. pc platform, dissapointed.
  • Neloth
    Neloth
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    To make it Melee only if Melee weapon is on the bar, or Range if Range weapon equipped...
    In current system, this ability feels like fast version of wardens Cliff Racer.
    Another look, but very similar mechanics...

    This change will be somehow nerf to not allow hit from a distance when no bow or staves in hands, but also better weaving if with melee weapon it will not trow, but smite target with skull in hand instead.

    @ZOS_BrianWheeler Blastbones to make it Melee only if Melee weapon is on the bar, or Range if Range weapon equipped?

    And what will blastbones do when you cast its melee version, and your opponent steps away? Run in circles around you, and explode after?

    I guess this is the current implementation (at least that's what my blastbones do all the time), so just go open the game and enjoy

    cheers
  • JusticeSouldier
    JusticeSouldier
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    Neloth wrote: »
    To make it Melee only if Melee weapon is on the bar, or Range if Range weapon equipped...
    In current system, this ability feels like fast version of wardens Cliff Racer.
    Another look, but very similar mechanics...

    This change will be somehow nerf to not allow hit from a distance when no bow or staves in hands, but also better weaving if with melee weapon it will not trow, but smite target with skull in hand instead.

    @ZOS_BrianWheeler Blastbones to make it Melee only if Melee weapon is on the bar, or Range if Range weapon equipped?

    And what will blastbones do when you cast its melee version, and your opponent steps away? Run in circles around you, and explode after?

    I guess this is the current implementation (at least that's what my blastbones do all the time), so just go open the game and enjoy

    cheers

    *Venom Skull srry, not Blastbones, confused with names, ty for fixing my error
    Edited by JusticeSouldier on June 6, 2019 5:53PM
    all classes. pc platform, dissapointed.
  • Insco851
    Insco851
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    It weaves perfectly fine unlike the bird. Melee or ranged... no need to change this.
  • Donny_Vito
    Donny_Vito
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    to not allow hit from a distance when no bow or staves in hands

    With this same logic you are using, should we not be able to use class skills that heal us if we don't have a healing staff equipped?
  • idk
    idk
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    Iirc there is no other class skill that behaves differently based on the weapon equipped.

    If I’m correct that would be building out a new system to manage this and having to balanced one morph twice since it would literally be two different skills.

    With unintended consequences and added complexity I do not think the idea will get traction.

    I’m not knocking the person or the idea. Just suggesting reasons it Zos will not work on this if I understand the OP correctly.
  • JusticeSouldier
    JusticeSouldier
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    Donny_Vito wrote: »
    to not allow hit from a distance when no bow or staves in hands

    With this same logic you are using, should we not be able to use class skills that heal us if we don't have a healing staff equipped?

    what exact class healing skill u mean?
    all classes. pc platform, dissapointed.
  • Waffennacht
    Waffennacht
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    Don't Nerf it
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Hotdog_23
    Hotdog_23
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    Personally I like how you can use it at range and melee. Would love for DK to have the same option.
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