I am grateful for the dummy we just got that provides us with the buffs and debuffs. I go to my older dummies if I do not want the buffs and debuffs.
While the OP's idea is interesting, I think the request is probably a little to complicated. Especially the parts of variable damage and blocking and dodge rolling. Even with the newest offering it is a constant offering throughout the entire combat sequence.
I think you need to be more specific in what you are asking for. You are being extremely vague with your request about customizable resistances and health. Especially health since we have various health choices already.
My suspicion is that you are really looking at PvP there I doubt Zos could come up with anything that would really be effective for to many reasons to mention here. But again, the request is fairly vague.
The first thing is a 19 mil health dummy is a good size to test a new rotation as that long of a fight smooths out the data and eliminates boosts one gets from shorter fights when starting off with your ult. If you are just trying to get used to a new rotation the max health does not matter either.
Second, the one Zos just added to the game is taking into account many common raid buffs that are applied to and for us. I do not see the benefit of seeing how often you apply something when it is being applied for you in a trial anyhow. Maybe I am missing something here. I can be pretty dense at times.
Third, for trial dps I cannot think of a set one would wear that required taking damage.
For everything else it seems more PvP related since trial NPCs do not block or dodge roll and I cannot think of a dps set one would wear in a vet trial that requires taking damage. At least where one would really be concerned about their dps.
Not knocking you or that you suggested something. Zos does not just do something because it is asked. Heck, it took a couple years of asking to get this new one and I expect a lot of thought went into it.
The first thing is a 19 mil health dummy is a good size to test a new rotation as that long of a fight smooths out the data and eliminates boosts one gets from shorter fights when starting off with your ult. If you are just trying to get used to a new rotation the max health does not matter either.
Second, the one Zos just added to the game is taking into account many common raid buffs that are applied to and for us. I do not see the benefit of seeing how often you apply something when it is being applied for you in a trial anyhow. Maybe I am missing something here. I can be pretty dense at times.
Third, for trial dps I cannot think of a set one would wear that required taking damage.
For everything else it seems more PvP related since trial NPCs do not block or dodge roll and I cannot think of a dps set one would wear in a vet trial that requires taking damage. At least where one would really be concerned about their dps.
Not knocking you or that you suggested something. Zos does not just do something because it is asked. Heck, it took a couple years of asking to get this new one and I expect a lot of thought went into it.
Well, it sounds like you are using your own personal preference as an argument to not have options. Maybe something wants to have higher/lower health? Want to try out something specific with specific buffs/debuffs? 19 million HP good for you? Yeah, maybe, but for someone else, maybe not.
On a trial boss you always apply debuffs yourself, or someone else in the group. That won't magically happen, and that might be something you want to practice. Maybe you can look at your CMX and see uptime, but the DPS value on the parse will not be matching. This is just one specific scenario. Options.
Maybe you misread the original post, or I'm being vague, but I meant that the dummy will attack you so you have to block, dodge roll or soak up the damage. This could be a way to learn how to survive specific situations in specific gear, for example tank practice. This function has been requested a lot because of all bad tanks, and it could be incorporated in the dummy.
It still seems like you miss my whole point, that it would be nice to have options to do whatever you want with the dummy, not just the pre-defined scenarios we have now, that is tied to a specific furnishing object that could be quiet pricy. Just because you as an individual doesn't want options doesn't mean that options is bad
John_Falstaff wrote: »It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.
Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).
John_Falstaff wrote: »It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.
Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).
Yessss make it look like the skeevetron thing in frostvault
John_Falstaff wrote: »It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.
Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).
John_Falstaff wrote: »It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.
Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).
Yeah I get your point about standardization. But if there was a pre-defined template for all buffs, that would solve that problem? It will be easy to apply and can be the standard when doing parses.
I'm all for the ultimate recharge pad.
John_Falstaff wrote: »John_Falstaff wrote: »It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.
Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).
Yeah I get your point about standardization. But if there was a pre-defined template for all buffs, that would solve that problem? It will be easy to apply and can be the standard when doing parses.
I'm all for the ultimate recharge pad.
Mm-m... well, if there's a limited number of clearly defined templates, I think it wouldn't make things worse. It's power of the defaults - if the dummy came with some built-in presets like "21mil trial" with all buffs, "12mil dungeon", "solo", in addition to custom settings, then there'd be some point of reference, and people would publish parses against some standard named preset. Think it would work, yup.