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Customizable dummy

Vildebill
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The new raid dummy is really good for standardizing DPS parses, and I think it's a step in the right direction to make the perfect dummy. But what I'd really like would be a fully customizable dummy, a dummy where you can:
  • Change health amount.
  • Change resistance amount.
  • Toggle buffs on and off.
  • The dummy can attack you for a variable amount of damage for a variable amount of time on a variable frequency.
  • The dummy can take a variable amount of damage for a variable amount of time on a variable frequency (for healing it).
  • Special attacks, like heavy attacks that needs to be blocked/roll dodged.

There's probably a lot of other functions that other people want that could be added as well. What extra functions would you like to see on the dummy?

It would also be nice if there would be some kind of pre-defined learning scenarios on it as well, something similar to what you learn on the tutorials, but for dungeon roles. It could be a tanking scenario, when you take a certain amount of damage, and some special attacks that needs to be blocked. Even better with the addition to script your own scenario.

Thoughts? :)
EU PC
  • Fang_of_Lorkhaj
    Fang_of_Lorkhaj
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    Ľe Ño
  • MLGProPlayer
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    I just want to be able to skin the dummy. A giant iron atronach is an eye sore.
    Edited by MLGProPlayer on June 4, 2019 9:17AM
  • Darkenarlol
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    i want a dummy with a coffee machine function ;)
  • idk
    idk
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    I am grateful for the dummy we just got that provides us with the buffs and debuffs. I go to my older dummies if I do not want the buffs and debuffs.

    While the OP's idea is interesting, I think the request is probably a little to complicated. Especially the parts of variable damage and blocking and dodge rolling. Even with the newest offering it is a constant offering throughout the entire combat sequence.
  • Vildebill
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    idk wrote: »
    I am grateful for the dummy we just got that provides us with the buffs and debuffs. I go to my older dummies if I do not want the buffs and debuffs.

    While the OP's idea is interesting, I think the request is probably a little to complicated. Especially the parts of variable damage and blocking and dodge rolling. Even with the newest offering it is a constant offering throughout the entire combat sequence.

    Yeah I don't think that all of my suggestions would make it live. Not even sure the features are wanted either. But at least customizable health, resistances and debuffs/buffs seems reasonable to me, and would be a big improvement.
    EU PC
  • idk
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    I think you need to be more specific in what you are asking for. You are being extremely vague with your request about customizable resistances and health. Especially health since we have various health choices already.

    My suspicion is that you are really looking at PvP there I doubt Zos could come up with anything that would really be effective for to many reasons to mention here. But again, the request is fairly vague.
  • phaneub17_ESO
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    I want to put clothes on the dummy, dress it up, make it look like a butler or a maid, or... [insert option]
  • Vildebill
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    idk wrote: »
    I think you need to be more specific in what you are asking for. You are being extremely vague with your request about customizable resistances and health. Especially health since we have various health choices already.

    My suspicion is that you are really looking at PvP there I doubt Zos could come up with anything that would really be effective for to many reasons to mention here. But again, the request is fairly vague.

    Hmm, how do you mean more specific? What I mean with customizable health is that you'll have access to a sliding bar and/or a field where you can insert a specific amount of health and/or resistances. Lets say you want to test a new rotation in a trial scenario but don't want to do it on a 19 million HP dummy, because that takes too much time. You also want to be able to add/remove specific buffs, to be able to either apply them yourself to see your uptime on them, or see how you perform without them.

    Scenarios of what you want to test can of course vary from who are testing, any why. That's why I think it would be cool to have your own ability to alter all options you could think of.

    The combat stuff like attacks was just another option that a lot of people have talked about before. Maybe you could merge the dummy with the function a lot of people like to see, an Undaunted guide to do your dungeon role sufficiently.
    Edited by Vildebill on June 4, 2019 9:57AM
    EU PC
  • idk
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    The first thing is a 19 mil health dummy is a good size to test a new rotation as that long of a fight smooths out the data and eliminates boosts one gets from shorter fights when starting off with your ult. If you are just trying to get used to a new rotation the max health does not matter either.

    Second, the one Zos just added to the game is taking into account many common raid buffs that are applied to and for us. I do not see the benefit of seeing how often you apply something when it is being applied for you in a trial anyhow. Maybe I am missing something here. I can be pretty dense at times.

    Third, for trial dps I cannot think of a set one would wear that required taking damage.

    For everything else it seems more PvP related since trial NPCs do not block or dodge roll and I cannot think of a dps set one would wear in a vet trial that requires taking damage. At least where one would really be concerned about their dps.

    Not knocking you or that you suggested something. Zos does not just do something because it is asked. Heck, it took a couple years of asking to get this new one and I expect a lot of thought went into it.
  • Vildebill
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    idk wrote: »
    The first thing is a 19 mil health dummy is a good size to test a new rotation as that long of a fight smooths out the data and eliminates boosts one gets from shorter fights when starting off with your ult. If you are just trying to get used to a new rotation the max health does not matter either.

    Second, the one Zos just added to the game is taking into account many common raid buffs that are applied to and for us. I do not see the benefit of seeing how often you apply something when it is being applied for you in a trial anyhow. Maybe I am missing something here. I can be pretty dense at times.

    Third, for trial dps I cannot think of a set one would wear that required taking damage.

    For everything else it seems more PvP related since trial NPCs do not block or dodge roll and I cannot think of a dps set one would wear in a vet trial that requires taking damage. At least where one would really be concerned about their dps.

    Not knocking you or that you suggested something. Zos does not just do something because it is asked. Heck, it took a couple years of asking to get this new one and I expect a lot of thought went into it.

    Well, it sounds like you are using your own personal preference as an argument to not have options. Maybe something wants to have higher/lower health? Want to try out something specific with specific buffs/debuffs? 19 million HP good for you? Yeah, maybe, but for someone else, maybe not.

    On a trial boss you always apply debuffs yourself, or someone else in the group. That won't magically happen, and that might be something you want to practice. Maybe you can look at your CMX and see uptime, but the DPS value on the parse will not be matching. This is just one specific scenario. Options.

    Maybe you misread the original post, or I'm being vague, but I meant that the dummy will attack you so you have to block, dodge roll or soak up the damage. This could be a way to learn how to survive specific situations in specific gear, for example tank practice. This function has been requested a lot because of all bad tanks, and it could be incorporated in the dummy.

    It still seems like you miss my whole point, that it would be nice to have options to do whatever you want with the dummy, not just the pre-defined scenarios we have now, that is tied to a specific furnishing object that could be quiet pricy. Just because you as an individual doesn't want options doesn't mean that options is bad :)
    EU PC
  • zvavi
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    Vildebill wrote: »
    idk wrote: »
    The first thing is a 19 mil health dummy is a good size to test a new rotation as that long of a fight smooths out the data and eliminates boosts one gets from shorter fights when starting off with your ult. If you are just trying to get used to a new rotation the max health does not matter either.

    Second, the one Zos just added to the game is taking into account many common raid buffs that are applied to and for us. I do not see the benefit of seeing how often you apply something when it is being applied for you in a trial anyhow. Maybe I am missing something here. I can be pretty dense at times.

    Third, for trial dps I cannot think of a set one would wear that required taking damage.

    For everything else it seems more PvP related since trial NPCs do not block or dodge roll and I cannot think of a dps set one would wear in a vet trial that requires taking damage. At least where one would really be concerned about their dps.

    Not knocking you or that you suggested something. Zos does not just do something because it is asked. Heck, it took a couple years of asking to get this new one and I expect a lot of thought went into it.

    Well, it sounds like you are using your own personal preference as an argument to not have options. Maybe something wants to have higher/lower health? Want to try out something specific with specific buffs/debuffs? 19 million HP good for you? Yeah, maybe, but for someone else, maybe not.

    On a trial boss you always apply debuffs yourself, or someone else in the group. That won't magically happen, and that might be something you want to practice. Maybe you can look at your CMX and see uptime, but the DPS value on the parse will not be matching. This is just one specific scenario. Options.

    Maybe you misread the original post, or I'm being vague, but I meant that the dummy will attack you so you have to block, dodge roll or soak up the damage. This could be a way to learn how to survive specific situations in specific gear, for example tank practice. This function has been requested a lot because of all bad tanks, and it could be incorporated in the dummy.

    It still seems like you miss my whole point, that it would be nice to have options to do whatever you want with the dummy, not just the pre-defined scenarios we have now, that is tied to a specific furnishing object that could be quiet pricy. Just because you as an individual doesn't want options doesn't mean that options is bad :)

    The housing plants from murkmire will answer your need for the dummy to attack. I never used crown gems until the plants , and when i saw them, I knew i need them.
  • FierceSam
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    I’d like a fully customisable dummy too - which is what I imagine the devs have to actually test stuff. This is definitely a step in the right direction though.

    I’d also like there to be smaller test dummies in the world (say in the fighter’s guild) where players could practice basic rotation and maybe have access to basic combat tutorials. ESO is shockingly poor at actually teaching players how to implement basic combat and while the new tutorial is a massive improvement, you can’t redo it and it doesn’t introduce you to combining normal attacks and skills.

  • John_Falstaff
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    It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.

    Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).
  • zvavi
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    It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.

    Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).

    Yessss make it look like the skeevetron thing in frostvault :heart_eyes:
  • John_Falstaff
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    zvavi wrote: »
    It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.

    Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).

    Yessss make it look like the skeevetron thing in frostvault :heart_eyes:

    Oh yes, good thought. ^^ Nice point - the ultimate charger is already in the game, takes just releasing it as a furniture piece. ^^
  • Vildebill
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    It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.

    Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).

    Yeah I get your point about standardization. But if there was a pre-defined template for all buffs, that would solve that problem? It will be easy to apply and can be the standard when doing parses.

    I'm all for the ultimate recharge pad.
    EU PC
  • John_Falstaff
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    Vildebill wrote: »
    It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.

    Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).

    Yeah I get your point about standardization. But if there was a pre-defined template for all buffs, that would solve that problem? It will be easy to apply and can be the standard when doing parses.

    I'm all for the ultimate recharge pad.

    Mm-m... well, if there's a limited number of clearly defined templates, I think it wouldn't make things worse. It's power of the defaults - if the dummy came with some built-in presets like "21mil trial" with all buffs, "12mil dungeon", "solo", in addition to custom settings, then there'd be some point of reference, and people would publish parses against some standard named preset. Think it would work, yup.
  • Vildebill
    Vildebill
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    Vildebill wrote: »
    It's a nice thought - to have dummy that attacks and has toggles for buffs/debuffs, but then if the purpose of the new trial dummy was to make a standard scale for all classes to measure against, so that parses wouldn't be affected by some classes lacking this buff or that, then multitude of settings for dummy will throw it all out of the window - there won't be a single standard again since everyone would be parsing with different settings.

    Frankly, what I would like to be released is an ultimate recharge pad. ^^ Yes, I do use Precursor to recharge ultimate before parse, but it's tedious if you need a lot of ultimate (like DK's standard).

    Yeah I get your point about standardization. But if there was a pre-defined template for all buffs, that would solve that problem? It will be easy to apply and can be the standard when doing parses.

    I'm all for the ultimate recharge pad.

    Mm-m... well, if there's a limited number of clearly defined templates, I think it wouldn't make things worse. It's power of the defaults - if the dummy came with some built-in presets like "21mil trial" with all buffs, "12mil dungeon", "solo", in addition to custom settings, then there'd be some point of reference, and people would publish parses against some standard named preset. Think it would work, yup.

    Yeah that would probably be ideal, all those scenarios pre-defined, and the possibility to fully customize it.
    EU PC
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