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I really don't want to play stamina Necromancer :(

  • Daedric_NB_187
    Daedric_NB_187
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    Every class except for NB and Warden had the exact same skill set up in PvE for stamina. All the same DW/Bow abilities plus the 1-2 stam morphs for the class. Magicka didn't have that. They finally show stamina some class love and you want to complain. FOH with that noise. I'm glad stamina finally has a class that can use it's class skills so it's not the same cookie cutter DW/Bow set up every other stamina based class is.
  • Emmagoldman
    Emmagoldman
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    FierceSam wrote: »
    Then really don’t play one.

    I wish all game issues were this easy to resolve.

    Man, this is my life. I teach middle school and I give my students several options on how to do the assignment. One will come up to me and say, I dont want to draw the comic! I just look at the and say, ok, choose another.

    Almost like if the solution was just that simple the whole time.......
  • max_only
    max_only
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    I’m not saying it’s broken, but I agree that Magicka Necromancer feels lackluster. I have so many endless hail/caltrops/vigor characters now that I was hoping Necromancer would be a real “caster” experience. When I look at it, all the stam morphs just look better.

    Stamplar, stamden, stamsorc, stamdk, stamNb. Every single one has endless hail and/or caltrops and/or vigor and/or poison injection and/or rearming trap and/or twin slashes. Every single one. It’s fun, don’t get me wrong, I was just hoping to play a new class not a recolor of what I already have.

    I think maybe the solution is a new weapons skill line 1h&rune.

    I’m also going to force myself to use Psijic and Mages Guild because AS IS Magicka Necromancer just doesn’t feel magical.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Waffennacht
    Waffennacht
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    srfrogg23 wrote: »
    To those that say don't be competitive etc...

    Due to MMR there's no chance of not bringing a grade A build. If you don't, you're just gonna have a bad time.

    Due to what? For what content? What you talkin bout Willis?

    BGs. AFAIK MMR is only applicable to BGs
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Anti_Virus
    Anti_Virus
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    The days of stick and skirt Elder robes online are over, Stamina is here to stay.
    Power Wealth And Influence.
  • jircris11
    jircris11
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    Mage necro and honestly I'm burning through things of a laughable pace. Their aoe dmg is insane.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Thokri
    Thokri
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    It is bit boring that effective builds are almost same on every class.

    Non-class abilities should be just novelty/for lulz instead of what they are currently.

    "Every class can be what they want" is big part of ESO but cost of it is that all good builds end up same ignoring class abilities.
  • jircris11
    jircris11
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    FierceSam wrote: »
    Then really don’t play one.

    I wish all game issues were this easy to resolve.

    OP bought an expansion only to find a broken class and your advise is dont play one. Really? So if you go buy $50 worth of electronics that dont work today rather than ask for them to be fixed by the seller you would just not use them?

    It's not broken, its PERFECTLY playable. People are just mad it's not pure OP.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Runefang
    Runefang
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    I assume the people saying it's fine are not pushing for high end dps.
  • Grandma
    Grandma
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    Runefang wrote: »
    I assume the people saying it's fine are not pushing for high end dps.

    if by high end dps you mean 100k, because magcro hits 89k. it's kinda funny how nobody parsed over 100k before the new dummy came out. almost like it means nothing, and that most people who push for high end dps cap around 50k regardless of class.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • MashmalloMan
    MashmalloMan
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    If you forget about damage numbers for 1 second you would see how the mag morphs are much more interesting imo.

    Mystic Siphon does DMG and returns your main resource.. Stam morph does more damage at the end in a 4m radius. Mortal Coil returns stam but doesn't have dynamic scaling so the heal is extremely weak.

    Skeletal mage's attacks are aoe.. Stam morph does more single target damage.

    Flame Skull bounces between 3 targets on 3rd cast and does extra damage.. Stam morph reaches 3rd cast via other abilities and does more damage.

    Ice Flesh Atro does a stun after 3 seconds.. Stam Morph does more damage.

    Blastones Stam morph is better for PvP because of major defile, but once they iron out the kinks with the mechanics, the mag morph damage should be extremely bursty to use.

    Mag gets a unique aoe ground dot with a self synergy themed with tombstones.. Stam uses caltrops that every Stam build uses.

    Every mag ability in the healing tree that doesn't scale with Stam...

    If you've noticed. Almost every Stam morph just does more damage while it's awesome for DPS, it's not particularly that interesting or unique.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • navystylz_ESO
    navystylz_ESO
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    Unfortunately they gave all the good morphs to stamina necromancers, who already have a lot of great weapon skills, while magicka characters only get elemental blockade. I get now why there are less stamina morphs for most classes, they already have a ton of good weapon skills plus caltrops.

    You argue about abilities then say stamina can just use weapon skills and non-class skills?? Uh, no thanks. Also plenty of fighters with necromantic or dark magic, so not sure how "you don't get it."

    Actually like that being stamina doesn't mean I don't feel like a caster. It allows me to play a Death Knight as stamina without gimping myself using magicka and stamina, while the feel of the class remains.
  • navystylz_ESO
    navystylz_ESO
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    I want to play a Necromancer, and a necromancer to me and to most people are summoners and magicka based. Stamina Necromancers dont really make sense and the stamina morphs really don't make sense. I want to be casting spells from range, I dont want to be using daggers and bows while playing necromancer.

    Unfortunately they gave all the good morphs to stamina necromancers, who already have a lot of great weapon skills, while magicka characters only get elemental blockade. I get now why there are less stamina morphs for most classes, they already have a ton of good weapon skills plus caltrops.

    I feel like if I play Magicka Necromancer I'm just handicapping myself. I made a khajit necromancer so I can switch between both, but why??? why did they make magicka necros so bad.

    Fix blastbones and make it more reliable and faster, they nerfed it for pvp and made megicka necros useless in pve. Stamina necros dont care cause they have a ton of other reliable skills.

    The bold parts show that you have no idea what you are talking about or are simply overreacting.
    To say Mag Necros are useless in PvE is a lie, they are pretty much on par with other ranged mag DD classes as you can see here: https://www.youtube.com/watch?v=xyNYLCn_vqE

    ..but I agree that Blastbones need a fix/buff. It's ridiculous how fast they die and how slow they move..and it's even more of a joke that NBs get a big heal and major berserk by simply casting no cost Reaper's Mark on Blastbones..

    Thank you! This video needed to be posted. People hear "Stamina is better" without any context or information and they assume magicka just sucks. It's a problem in MMOs when people just hear things like this and make assumptions.

    Made up scenario and reaction:
    Stamina does 95k dps
    Magicka does 80k dps
    Content requires only 40k dps

    Reaction: OMG magicka sucks and doesn't work at all. Obv pvp would be different and it's own issues...
  • LeHarrt91
    LeHarrt91
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    If you dont want to then dont. I only use a MagDen atm and they are in the same boat as magicka necromancer lol
    Edited by LeHarrt91 on May 29, 2019 3:58AM
    PS NA
    Have played all classes.
    Warden Main
  • max_only
    max_only
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    If you forget about damage numbers for 1 second you would see how the mag morphs are much more interesting imo.

    Mystic Siphon does DMG and returns your main resource.. Stam morph does more damage at the end in a 4m radius. Mortal Coil returns stam but doesn't have dynamic scaling so the heal is extremely weak.

    Skeletal mage's attacks are aoe.. Stam morph does more single target damage.

    Flame Skull bounces between 3 targets on 3rd cast and does extra damage.. Stam morph reaches 3rd cast via other abilities and does more damage.

    Ice Flesh Atro does a stun after 3 seconds.. Stam Morph does more damage.

    Blastones Stam morph is better for PvP because of major defile, but once they iron out the kinks with the mechanics, the mag morph damage should be extremely bursty to use.

    Mag gets a unique aoe ground dot with a self synergy themed with tombstones.. Stam uses caltrops that every Stam build uses.

    Every mag ability in the healing tree that doesn't scale with Stam...

    If you've noticed. Almost every Stam morph just does more damage while it's awesome for DPS, it's not particularly that interesting or unique.

    This is a rare occurrence for the internet but I think you might have.... not changed my mind... given me a refreshed perspective. Thanks :)
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    Then don't play it. It's that easy
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • StormChaser3000
      StormChaser3000
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      On a bright side you can equip your stamina necromancer with 2H and apply Caswell's weapon shovel skin. Necromancer with a shovel... That should look hilarious :sunglasses:
    • Fur_like_snow
      Fur_like_snow
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      Stamina was always gonna be better because stam derives mostly from the weapon skill lines. It’s kinda played out at this point but what are ya gonna do?
    • Bigevilpeter
      Bigevilpeter
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      I want to play a Necromancer, and a necromancer to me and to most people are summoners and magicka based. Stamina Necromancers dont really make sense and the stamina morphs really don't make sense. I want to be casting spells from range, I dont want to be using daggers and bows while playing necromancer.

      Unfortunately they gave all the good morphs to stamina necromancers, who already have a lot of great weapon skills, while magicka characters only get elemental blockade. I get now why there are less stamina morphs for most classes, they already have a ton of good weapon skills plus caltrops.

      I feel like if I play Magicka Necromancer I'm just handicapping myself. I made a khajit necromancer so I can switch between both, but why??? why did they make magicka necros so bad.

      Fix blastbones and make it more reliable and faster, they nerfed it for pvp and made megicka necros useless in pve. Stamina necros dont care cause they have a ton of other reliable skills.

      The bold parts show that you have no idea what you are talking about or are simply overreacting.
      To say Mag Necros are useless in PvE is a lie, they are pretty much on par with other ranged mag DD classes as you can see here: https://www.youtube.com/watch?v=xyNYLCn_vqE

      ..but I agree that Blastbones need a fix/buff. It's ridiculous how fast they die and how slow they move..and it's even more of a joke that NBs get a big heal and major berserk by simply casting no cost Reaper's Mark on Blastbones..

      Thank you! This video needed to be posted. People hear "Stamina is better" without any context or information and they assume magicka just sucks. It's a problem in MMOs when people just hear things like this and make assumptions.

      Made up scenario and reaction:
      Stamina does 95k dps
      Magicka does 80k dps
      Content requires only 40k dps

      Reaction: OMG magicka sucks and doesn't work at all. Obv pvp would be different and it's own issues...

      15k dps difference is huge, also in order for magicka to get this much lower dps they have to play in melee range, losing any benifit of playing magmancer. Stamancer would be a much more logical option
    • BalticBlues
      BalticBlues
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      OP is right. For playing competitively, only Stam works. ONCE AGAIN.
      ZOS promised not to repeat the design failures of Wardens.
      But in the end, ZOS even copied the failures from MagWardens to MagNecros:

      Both Magicka classes are plagued with micromanagement skills.
      Both Magicka classes cannot even use one spammable execute.
      While Stamina can select of three spammable weapon executes.

      Even the Warden/Necro skills are similar (Skull mimics Cliff Racer, BlastBones mimics Fissure, ...).
      Necros somehow play like reskinned Wardens: Warden skin is life, Necro skin is death.
      And especially in PVP, playing without any spammable execute sucks.

      I wanted to play MagWarden, but had to switch to StamWarden for playing competitively.
      And now I find the the same with Necros again. Why does Magicka always suck lately?
      MagWardens and MagNecros need at least one spammable Execute. Stamplayers have three.
      Suggestion: ZOS could easily redesign DESTRO-IMPULSE as spammable Execute.

      Edited by BalticBlues on May 29, 2019 8:53AM
    • TheShadowScout
      TheShadowScout
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      I really don't want to play stamina Necromancer
      Then don't.
      Its really that easy.

      However, at this point I am very much reminded of another post:
      I'm sure the devs will make certain that the Necromancer class has no worthless/bad skills, skill morphs, and passives.
      xbzpd89m0o011.gif
      ...the devs... will make... certain...
      tenor.gif
      ...no... worthless... or... bad...
      giphy.gif
      :p;):lol:
      Good morphs??? Who the fu... uhm... who cares? Its more fun to find ways to make a not super effective setup work for you anyhow! And besides, you realize that in due time, there will be a round of "rebalancing" changes anyhow... because its always that way, things never ever work out quite as intended, and they have to make adjustments. And maybe some nerfings for the stamancer and buffings for the necromage will be coming this way in a while...

      Better idea:
      Just learn how to stop worrying about super-effectiveness and live with playing the game.
      Its way much more fun going down that road then chasing the ever elusive META! ;)
    • BalticBlues
      BalticBlues
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      Sorry, but I find the posts of defending the designs flaws here lacking any arguments.
      "It's easy" ... "just learn" ... "just do not play" ... "wait for balancing" ... "funny pictures" ... bla bla bla

      MagWardens already suck for FULL TWO YEARS now.
      If fixing MagWardens is too costly for ZOS, ok. But using it as a blueprint for another failure?
      People paid for a competitive MagClass, not for another support MagClass.

      Edited by BalticBlues on May 29, 2019 9:10AM
    • Ravena
      Ravena
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      Y'know, spellblades and battlemages are an actual thing in Elder Scrolls.

      A necromancer battlemage isn't that far fetched.
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