Elsterchen wrote: »OTHER:
I think each of us should be allowed to CHOOSE whether or not they like to run a random dungeon from a) only base game ; b) only DLCs/chapters (owned) or c) base game and DLCs/chapters (owned) on a daily basis.
Its simply unfair that everyone that is willingly paying for eso+ bonus is always gutted into having to run more difficult and timeintensive dungeons than anyone only owning the base game.
Its beautiful to have the opportunity to do DLC dungons with eso+ ... but since RL is sometimes quite harshly limitting my playtime to 30mins and then its supper/playing with kid/doing housework/etc etc I really would like to have the opportunity to actually play a random daily in that time. Atm I can't, because RNG hates me and I tend to end up with 3 (more or less) clueless/useless/incompetent mates in a DLC dungeon that at minimum takes an hour to complete and not one of the easier/better known/ in general faster to do non-DLC dungeons.
Having a choice would help alot here.
wishlist14 wrote: »Elsterchen wrote: »OTHER:
I think each of us should be allowed to CHOOSE whether or not they like to run a random dungeon from a) only base game ; b) only DLCs/chapters (owned) or c) base game and DLCs/chapters (owned) on a daily basis.
Its simply unfair that everyone that is willingly paying for eso+ bonus is always gutted into having to run more difficult and timeintensive dungeons than anyone only owning the base game.
Its beautiful to have the opportunity to do DLC dungons with eso+ ... but since RL is sometimes quite harshly limitting my playtime to 30mins and then its supper/playing with kid/doing housework/etc etc I really would like to have the opportunity to actually play a random daily in that time. Atm I can't, because RNG hates me and I tend to end up with 3 (more or less) clueless/useless/incompetent mates in a DLC dungeon that at minimum takes an hour to complete and not one of the easier/better known/ in general faster to do non-DLC dungeons.
Having a choice would help alot here.
Calling other players useless is really low. No human being is useless. I hope your kids never grow up to view other people that way. We need more tolerance of other people in this world not less. Sometimes players need to learn things that is all.
FearlessOne_2014 wrote: »DLC dungeons should be removed from Random Dungeon queue. Half of them require constant commmunicate via voice comms. PUGs are not willing to do VoIPs. Therefore DLC do not belong in Random Dungeon Queue.
At least give us a option to check or uncheck a box for them. I should not have to feel punished for PAYING FOR CONTENT!
wishlist14 wrote: »Elsterchen wrote: »OTHER:
I think each of us should be allowed to CHOOSE whether or not they like to run a random dungeon from a) only base game ; b) only DLCs/chapters (owned) or c) base game and DLCs/chapters (owned) on a daily basis.
Its simply unfair that everyone that is willingly paying for eso+ bonus is always gutted into having to run more difficult and timeintensive dungeons than anyone only owning the base game.
Its beautiful to have the opportunity to do DLC dungons with eso+ ... but since RL is sometimes quite harshly limitting my playtime to 30mins and then its supper/playing with kid/doing housework/etc etc I really would like to have the opportunity to actually play a random daily in that time. Atm I can't, because RNG hates me and I tend to end up with 3 (more or less) clueless/useless/incompetent mates in a DLC dungeon that at minimum takes an hour to complete and not one of the easier/better known/ in general faster to do non-DLC dungeons.
Having a choice would help alot here.
Calling other players useless is really low. No human being is useless. I hope your kids never grow up to view other people that way. We need more tolerance of other people in this world not less. Sometimes players need to learn things that is all.
VaranisArano wrote: »ZOS just nerfed some of the fights they saw were roadblocks to groups completing the DLC dungeons, so I doubt they'll be removing them.
I suspect that the beatings nerfs will continue until morale completion rates improve.
mann9753b16_ESO wrote: »Yes, mainly because Players who dont have ESO Plus shouldnt be locked out of basic content.
Pledges were supposed to be part of the base game, but the more DLC Dungeons come to the game, the bigger is the Chance that a non ESO Plus player cant do the Pledged multiple days in a row.
mann9753b16_ESO wrote: »Yes, mainly because Players who dont have ESO Plus shouldnt be locked out of basic content.
Pledges were supposed to be part of the base game, but the more DLC Dungeons come to the game, the bigger is the Chance that a non ESO Plus player cant do the Pledged multiple days in a row.
wishlist14 wrote: »Dlc dungeons need to be removed from the random normals pool.
I'm not asking to nerf them.
Any player should be able to queue for a random normal and not be forced to do a dlc that they don't know the mechanics for.
Let's say player A wants to get a key from random normals pledges so they can get their shoulders but they find cradle of shadows too difficult but for some reason they keep getting it as their random dungeon. Zfter long queues this player has to then leave queue to avoid a dlc dungeon and waste their time and other players time.
When I started out doing dlc dungeons i kept getting falkreath keep (excuse me if i got spelling wrong) on my magsorc vampire over and over lol. It's one I can easily do but still i'd always lol when i got it.
The dlcs I found most players struggled with was scale callerpeak, specially in the first fight with those troll bosses.
White gold tower has a fight that many newer to dlc player really struggle with too. Cradle of shadows is not newbie friendly.
When you get vet players wanting to nuke through these dlcs it doesn't give inexperienced players the chance to practice the mechanics in a stess or rush free environment. I feel this needs to be considered in order to make dlc dungeons more welcoming and doable to newer or less inexperienced players.
Please don't dismiss the fact that there are many good eso players with high cp that just never stepped into a dlc or vet dungeon but when they do they will need to have time to learn mechanics, make a few mistakes and learn so they become more competent.
In a perfect eso universe I would make the level scaling of content more fluid so players are always in training and improving in a seemingly seamless playing environment....alright maybe not that seamless but certainly a more gradual increase in difficulty.
This is just my opinion and I am weird so take it or leave it 😆😆😆❤