Except for the ridiculous snare on the Templar spammable, I feel the rest of the snares are in a pretty good spot. It's miles better than pre-Elsweyr.
Snares are necessary for pvp otherwise no one would play melee.
These types of complaints happen in every mmo. Players cant figure out how to counter snares and complain.
What's funny is I almost thought the OP was being sarcastic because of how long the list of nerfs to snares was this patch.
SacredEarth wrote: »
SacredEarth wrote: »Honestly, I just finished a BG in frustration and anger at the game... when I looked at the stats I had the most dmg and the most healing of anyone in there.. I should be stoked right? Why I am leaving a BG frustrated when I do so well?
SacredEarth wrote: »
echo2omega wrote: »SacredEarth wrote: »
Agree.
Cyrodiil is basically unplayable at the moment.
-Breaking free is completely unresponsive.
-CC/snare immunities not working from skills, timers, potions. Results in chain CC/snares.
-Many skills not activating or not functioning properly (streak, bombard for example)
If ZoS really thought that adding 2 sec snare immunity and removal to race against time , lowering blockade snare to 40% , removing unavoidable snare from gap closers and adding immobilize immunity for 3 seconds after immobilize ends will suddenly resolve the issue of unbearable amount of snares in the game and their easy aplications that means ZoS combat team is worse at knowing the game then I thought. And for the record up to this point I thought already they're bad at it.
Snares needs general and total overhaul not just adding slight adjustments here and there. Adding snare immunities here and there does not resolve issue of the snares if so many offensive abilities have snare as a secondary effect. What is the point of PvP where just moving is one of the main goals to achieve sometimes.
SacredEarth wrote: »Why I am leaving a BG frustrated when I do so well?
SacredEarth wrote: »Why I am leaving a BG frustrated when I do so well?
Because you have anger issues.
>,>
khajiitNPC wrote: »
I find the people who complained the most about snares and immobilizations are typically the people who try to 1vX a competent group of people who aren’t potatoes then try and blame it on the game.
SacredEarth wrote: »SacredEarth wrote: »Why I am leaving a BG frustrated when I do so well?
Because you have anger issues.
>,>
How very insightful!
If ZoS really thought that adding 2 sec snare immunity and removal to race against time , lowering blockade snare to 40% , removing unavoidable snare from gap closers and adding immobilize immunity for 3 seconds after immobilize ends will suddenly resolve the issue of unbearable amount of snares in the game and their easy aplications that means ZoS combat team is worse at knowing the game then I thought. And for the record up to this point I thought already they're bad at it.
Snares needs general and total overhaul not just adding slight adjustments here and there. Adding snare immunities here and there does not resolve issue of the snares if so many offensive abilities have snare as a secondary effect. What is the point of PvP where just moving is one of the main goals to achieve sometimes.