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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Snares/imobilizes are still an issue.

Juhasow
Juhasow
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If ZoS really thought that adding 2 sec snare immunity and removal to race against time , lowering blockade snare to 40% , removing unavoidable snare from gap closers and adding immobilize immunity for 3 seconds after immobilize ends will suddenly resolve the issue of unbearable amount of snares in the game and their easy aplications that means ZoS combat team is worse at knowing the game then I thought. And for the record up to this point I thought already they're bad at it.

Snares needs general and total overhaul not just adding slight adjustments here and there. Adding snare immunities here and there does not resolve issue of the snares if so many offensive abilities have snare as a secondary effect. What is the point of PvP where just moving is one of the main goals to achieve sometimes.
  • ecru
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    Yeah it's always been the permanent snare that's the issue, caused by the fact that there's no diminishing returns or immunity timers on snares, along with snares on so many abilities or abilities that snare players in gigantic areas such as ice blockade or templar's ritual(s). Other abilities that are outliers are puncturing strikes and it's morphs with it's 70% snare that can basically permanently lock a player down as effectively as a root, an ability that was just buffed by a substantial margin. Because what a templar who can put down a ritual definitely needs is an even stronger snare on it's spammable ability, lol.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • LordTareq
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    Except for the ridiculous snare on the Templar spammable, I feel the rest of the snares are in a pretty good spot. It's miles better than pre-Elsweyr.
  • ecru
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    LordTareq wrote: »
    Except for the ridiculous snare on the Templar spammable, I feel the rest of the snares are in a pretty good spot. It's miles better than pre-Elsweyr.

    I haven't noticed much of a difference in effectiveness of any snares besides maybe ice blockade. It's still an issue though because in many situations it still has the same effect if your opponent isn't snared, which is either allowing them to catch up to you, or allowing them to kite you. A 10 or 20% difference in the movement speed reduction isn't really going to change the fact that someone dropped an ice blockade while you were trying to kite (again, and again, and again) and now your opponents are on top of you the entire time because snare immunity isn't a thing unless you slot an ability. In that situation the only other counter is a snare of your own, so you better hope someone on your team has that ice staff so your opponents aren't moving 50% faster than you most of the time. This of course will lead to everyone using it, which I probably don't need to point out given the current and previous state of pvp.

    I've never seen permanent snares last in MMO pvp. They always get nerfed because they just lead to really unfun gameplay. I hope ESO isn't the exception.
    Edited by ecru on May 26, 2019 1:35AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Iskiab
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    What’s wrong with a snare on a gap closer? Makes perfect sense to me.
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  • Emma_Overload
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    Snares and roots wouldn't be such a big deal to me if it weren't for the fact that melee/stamina is designed to do way more damage than ranged/magicka. Snares and roots ensure that melee is the default range for almost all combat in ESO, so what is the rationale for giving ranged magicka builds less damage capability?
    #CAREBEARMASTERRACE
  • Stx
    Stx
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    Snares are necessary for pvp otherwise no one would play melee.

    These types of complaints happen in every mmo. Players cant figure out how to counter snares and complain.

    What's funny is I almost thought the OP was being sarcastic because of how long the list of nerfs to snares was this patch.
  • SacredEarth
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    Stx wrote: »
    Snares are necessary for pvp otherwise no one would play melee.

    These types of complaints happen in every mmo. Players cant figure out how to counter snares and complain.

    What's funny is I almost thought the OP was being sarcastic because of how long the list of nerfs to snares was this patch.

    Agree that melee need something to catch ranged, but there is waaaay too many imo. I am playing magplar and stacking tons of stam(shacklebreakers and tristat glyphs) and still get stamlocked constantly, I only run when absolutely necessary. A couple of blocks and a dodge roll and I can forget about having stam for breakfree... I keep trying and practicing and assuming that I am just a *** pvper, but it is not fun. Especially when I have half my stam pool but the breakfree is glitched.. I find in the new fear ability I am unable to break it at all...
  • NBrookus
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    Mobility feels better to me this patch. It's not a huge change, but there is some relief.

    My only issues are that the gap closer snare will likely become (more) abused and CC break feels really unresponsive.
  • SacredEarth
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    NBrookus wrote: »
    and CC break feels really unresponsive.

    Yes, that is my experience.
  • Minno
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    NBrookus wrote: »
    and CC break feels really unresponsive.

    Yes, that is my experience.

    Same.
    Minno - DC - Forum-plar Extraordinaire
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  • SacredEarth
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    Honestly, I just finished a BG in frustration and anger at the game... when I looked at the stats I had the most dmg and the most healing of anyone in there.. I should be stoked right? Why I am leaving a BG frustrated when I do so well?
  • ecru
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    Honestly, I just finished a BG in frustration and anger at the game... when I looked at the stats I had the most dmg and the most healing of anyone in there.. I should be stoked right? Why I am leaving a BG frustrated when I do so well?

    That's most of my BGs because they're spent in an ice blockade or ritual half the time. The other half the time I'm not in those things, I'm probably just waiting for a good chance to engage. Doesn't matter if I win or not, they're just frustrating and stressful to play.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • echo2omega
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    NBrookus wrote: »
    and CC break feels really unresponsive.

    Yes, that is my experience.

    Agree.
    Cyrodiil is basically unplayable at the moment.

    -Breaking free is completely unresponsive.
    -CC/snare immunities not working from skills, timers, potions. Results in chain CC/snares.
    -Many skills not activating or not functioning properly (streak, bombard for example)
  • Hexquisite
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    echo2omega wrote: »
    NBrookus wrote: »
    and CC break feels really unresponsive.

    Yes, that is my experience.

    Agree.
    Cyrodiil is basically unplayable at the moment.

    -Breaking free is completely unresponsive.
    -CC/snare immunities not working from skills, timers, potions. Results in chain CC/snares.
    -Many skills not activating or not functioning properly (streak, bombard for example)

    Yes, and there appears to be a bug atm if you are heavy attacking and get CC'd, some of them can get stuck on you. I had to log out tonight to fix it. Someone mentioned in my group that it is a bug now, but I did a search and couldn't find it. As a healer, I am constantly focused, and I have high stam to combat CC, but I also Heavy Attack alot for resources, etc. And getting stuck with slow on me sucked while trying to move into postion or keep up with group.
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  • DokThor90
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    For me it feels way better, rat is really good.
  • Nyladreas
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    Juhasow wrote: »
    If ZoS really thought that adding 2 sec snare immunity and removal to race against time , lowering blockade snare to 40% , removing unavoidable snare from gap closers and adding immobilize immunity for 3 seconds after immobilize ends will suddenly resolve the issue of unbearable amount of snares in the game and their easy aplications that means ZoS combat team is worse at knowing the game then I thought. And for the record up to this point I thought already they're bad at it.

    Snares needs general and total overhaul not just adding slight adjustments here and there. Adding snare immunities here and there does not resolve issue of the snares if so many offensive abilities have snare as a secondary effect. What is the point of PvP where just moving is one of the main goals to achieve sometimes.

    Snares are a problem. Immobilizes are not anymore.
  • Kadoin
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    I think nothing more needs to happen. If you die because you can't run away, then start running before you get snared. Oh wait, predicting how a battle will go and/or keeping track of what skills are used on you is too hard of a task for PC players. That's why a majority crutch on add-ons...
  • khajiitNPC
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    I’m in the minority, pre Elyswer I didn’t think snares or immobilizes were that bad. Even on magicka toons I had enough stam to roll dodge, break free, ect. I find it’s more about positioning, some immobilizations you don’t even need to roll dodge out, just heal and stack shields, or do an immobilization of your own. The new RAT is very handy if your class doesn’t have it in their tool kit.

    I find the people who complained the most about snares and immobilizations are typically the people who try to 1vX a competent group of people who aren’t potatoes then try and blame it on the game.
  • ChunkyCat
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    Why I am leaving a BG frustrated when I do so well?

    Because you have anger issues.

    >,>

  • SacredEarth
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    ChunkyCat wrote: »
    Why I am leaving a BG frustrated when I do so well?

    Because you have anger issues.

    >,>

    How very insightful!
  • SacredEarth
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    khajiitNPC wrote: »

    I find the people who complained the most about snares and immobilizations are typically the people who try to 1vX a competent group of people who aren’t potatoes then try and blame it on the game.

    Simply untrue.
    As ranged dmg/heals I am constantly looking around for flankers and never charging a group. If my group dies and I retreat, I can usually get away from one or 2, or fight back and kill them. I am using RAT now, but even then I can still be caught and frozen in CC with a good amount of stam in my pool, I break the stun, cleanse or RAT the rest and then I am completely CCd again. It is super frustrating to have nearly full health and good resources and not be able to even move your toon and fight back because the game is not functioning.
    If it is working for you then I am glad you get to have that experience, but the concerns begin raised here are legit.
    Edited by SacredEarth on May 26, 2019 11:29PM
  • ChunkyCat
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    ChunkyCat wrote: »
    Why I am leaving a BG frustrated when I do so well?

    Because you have anger issues.

    >,>

    How very insightful!

    I very much agree with this statement.
  • Sheuib
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    I think it’s working just fine now. There’s ways to snare and immobilize people and ways to get out. You have to manage it. Just because you’re ranged doesn’t mean you have to fight from 20 meters or more. Get use to fighting close up.
  • Jeremy
    Jeremy
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    Juhasow wrote: »
    If ZoS really thought that adding 2 sec snare immunity and removal to race against time , lowering blockade snare to 40% , removing unavoidable snare from gap closers and adding immobilize immunity for 3 seconds after immobilize ends will suddenly resolve the issue of unbearable amount of snares in the game and their easy aplications that means ZoS combat team is worse at knowing the game then I thought. And for the record up to this point I thought already they're bad at it.

    Snares needs general and total overhaul not just adding slight adjustments here and there. Adding snare immunities here and there does not resolve issue of the snares if so many offensive abilities have snare as a secondary effect. What is the point of PvP where just moving is one of the main goals to achieve sometimes.

    Snares are certainly out of control on this game. But to be honest I think it's the damage that's just over the top. It's so ridiculous now that necromancer has been thrown into the mix it's just stupid (even more stupid than it was before which is an impressive accomplishment I have to say).
    Edited by Jeremy on May 29, 2019 10:49AM
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