As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
Imperial_Voice wrote: »Necro doesnt do so hot in PvP right now unless you load it down with weapon skills. Pity.
Welcome to team Stamdk, hope you enjoy your stay!
As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
Imperial_Voice wrote: »Crixus8000 wrote: »Imperial_Voice wrote: »Necro doesnt do so hot in PvP right now unless you load it down with weapon skills. Pity.
Welcome to team Stamdk, hope you enjoy your stay!
I think you typed stamsorc wrong
Stamsorc doesn't suck it just has like...2 abilities
Imperial_Voice wrote: »Crixus8000 wrote: »Imperial_Voice wrote: »Necro doesnt do so hot in PvP right now unless you load it down with weapon skills. Pity.
Welcome to team Stamdk, hope you enjoy your stay!
I think you typed stamsorc wrong
Stamsorc doesn't suck it just has like...2 abilities
Stam DK doesn’t suck either. They’re actually pretty strong. Stam DK has access to major mending in the same cast as minor brutality, Major fracture (as a very good dot), fossilize is the best CC in the game, your attacks are snares and leap is a very viable ult, the only stamina class ult worth using. The resource return from ults is amazing and they’re naturally very tanky. And Stam DKs benefit from all of their class passives or pretty close to it (haven’t checked in a bit). In order of stamina class viability id put stam sorc at the bottom followed by stamina templar, and from there it’s just situational. A lot of players have gone stam DK these days because of how strong they are especially in the SB meta. I gotta say that stam DKs aren’t in as bad of a spot as they make themselves out to be. I went back to one for a while and had a lot of success on it. There only fault is that they can be a bit slow in killing which is tough out numbered.
DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
StamDKs might be the best spec for open world right now? You don’t even need vigor. Lmao
John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Why are you talking about stamDK in a necromancer thread? If you are only using weapon skills on a StamDK you're literally playing it wrong and you're not very good.
John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Why are you talking about stamDK in a necromancer thread? If you are only using weapon skills on a StamDK you're literally playing it wrong and you're not very good.
If you're implying that using magicka skills is the way to go - well, what can I say, this thread can be closed already, just use Shacklebreaker on necro and use magicka toolkit. I'm in turn not sure why you're talking about blastbones like it's supposed to be a skill useful for PvP, and it's your arguments made me mention stamDK. Simple.
John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Haashhtaag wrote: »John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Why are you talking about stamDK in a necromancer thread? If you are only using weapon skills on a StamDK you're literally playing it wrong and you're not very good.
If you're implying that using magicka skills is the way to go - well, what can I say, this thread can be closed already, just use Shacklebreaker on necro and use magicka toolkit. I'm in turn not sure why you're talking about blastbones like it's supposed to be a skill useful for PvP, and it's your arguments made me mention stamDK. Simple.
You have strongest single target dot, claw.
corrosive
noxious breath got buffed beyond belief
cauterize is the best heal in the game, i've seen 8-10k crits with it.
wings, if you use them.....reduces range damage by 50%
major mending from fragmented shield
best CC in the game with root attached to it
DK's now don't really even have to run vigor. Also heard the whip changes have made whip viable for stamDK's as well.
Haashhtaag wrote: »John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Why are you talking about stamDK in a necromancer thread? If you are only using weapon skills on a StamDK you're literally playing it wrong and you're not very good.
If you're implying that using magicka skills is the way to go - well, what can I say, this thread can be closed already, just use Shacklebreaker on necro and use magicka toolkit. I'm in turn not sure why you're talking about blastbones like it's supposed to be a skill useful for PvP, and it's your arguments made me mention stamDK. Simple.
You have strongest single target dot, claw.
corrosive
noxious breath got buffed beyond belief
cauterize is the best heal in the game, i've seen 8-10k crits with it.
wings, if you use them.....reduces range damage by 50%
major mending from fragmented shield
best CC in the game with root attached to it
DK's now don't really even have to run vigor. Also heard the whip changes have made whip viable for stamDK's as well.
DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
No, I'm literally saying that Blastbones is horrible in PvP, and since the entire Necromancer class damage-wise revolves around this skill, it needs to be fixed. Why are you on about StamDK?
John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Why are you talking about stamDK in a necromancer thread? If you are only using weapon skills on a StamDK you're literally playing it wrong and you're not very good.
If you're implying that using magicka skills is the way to go - well, what can I say, this thread can be closed already, just use Shacklebreaker on necro and use magicka toolkit. I'm in turn not sure why you're talking about blastbones like it's supposed to be a skill useful for PvP, and it's your arguments made me mention stamDK. Simple.
You have strongest single target dot, claw.
corrosive
noxious breath got buffed beyond belief
cauterize is the best heal in the game, i've seen 8-10k crits with it.
wings, if you use them.....reduces range damage by 50%
major mending from fragmented shield
best CC in the game with root attached to it
DK's now don't really even have to run vigor. Also heard the whip changes have made whip viable for stamDK's as well.
1. The only useful stamina skill, and it's a dot. We're still talking about burst skill being needed in PvP, or did I miss anything? 2. Why bring ultimate like necro doesn't have one? Colossus is much more potent, by the way, with AoE Major Vulnerability. 3. Never tried to land Noxious, have you? It's useless in PvP, hitbox has been bugged since forever. 3. Hope you're aware that to use new whip, sDK has to double bar it and first ramp up stacks to get the bonus. Still talking about burst, let alone in PvP?
The rest are magicka, not sure why even bring magicka toolkit here. Necro can be a hybrid too, if you're implying that it's a good thing.DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
No, I'm literally saying that Blastbones is horrible in PvP, and since the entire Necromancer class damage-wise revolves around this skill, it needs to be fixed. Why are you on about StamDK?
Any actual arguments as to why exactly necro damage in PvP should revolve around Blastbones, again? As you keep stressing yourself, classes without in-class burst can be strong (and according to you again it's fine to go almost hybrid and use magicka toolkit). Trying to figure if you indeed can show that this one skill holds the class together in PvP (probably can't, it's been a week since release) or it would be just cool to have, without any real reason.
I mean, "it'd be nice to have Blastbones in PvP" is a perfectly valid sentiment, I can share it. "Argh, make Blastbones useful in PvP, class does not work at all without it" - not so much.
DisgracefulMind wrote: »John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Why are you talking about stamDK in a necromancer thread? If you are only using weapon skills on a StamDK you're literally playing it wrong and you're not very good.
If you're implying that using magicka skills is the way to go - well, what can I say, this thread can be closed already, just use Shacklebreaker on necro and use magicka toolkit. I'm in turn not sure why you're talking about blastbones like it's supposed to be a skill useful for PvP, and it's your arguments made me mention stamDK. Simple.
You have strongest single target dot, claw.
corrosive
noxious breath got buffed beyond belief
cauterize is the best heal in the game, i've seen 8-10k crits with it.
wings, if you use them.....reduces range damage by 50%
major mending from fragmented shield
best CC in the game with root attached to it
DK's now don't really even have to run vigor. Also heard the whip changes have made whip viable for stamDK's as well.
1. The only useful stamina skill, and it's a dot. We're still talking about burst skill being needed in PvP, or did I miss anything? 2. Why bring ultimate like necro doesn't have one? Colossus is much more potent, by the way, with AoE Major Vulnerability. 3. Never tried to land Noxious, have you? It's useless in PvP, hitbox has been bugged since forever. 3. Hope you're aware that to use new whip, sDK has to double bar it and first ramp up stacks to get the bonus. Still talking about burst, let alone in PvP?
The rest are magicka, not sure why even bring magicka toolkit here. Necro can be a hybrid too, if you're implying that it's a good thing.DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
No, I'm literally saying that Blastbones is horrible in PvP, and since the entire Necromancer class damage-wise revolves around this skill, it needs to be fixed. Why are you on about StamDK?
Any actual arguments as to why exactly necro damage in PvP should revolve around Blastbones, again? As you keep stressing yourself, classes without in-class burst can be strong (and according to you again it's fine to go almost hybrid and use magicka toolkit). Trying to figure if you indeed can show that this one skill holds the class together in PvP (probably can't, it's been a week since release) or it would be just cool to have, without any real reason.
I mean, "it'd be nice to have Blastbones in PvP" is a perfectly valid sentiment, I can share it. "Argh, make Blastbones useful in PvP, class does not work at all without it" - not so much.
The class doesn't have any other damage xD
Have you played the class?
DisgracefulMind wrote: »John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Why are you talking about stamDK in a necromancer thread? If you are only using weapon skills on a StamDK you're literally playing it wrong and you're not very good.
If you're implying that using magicka skills is the way to go - well, what can I say, this thread can be closed already, just use Shacklebreaker on necro and use magicka toolkit. I'm in turn not sure why you're talking about blastbones like it's supposed to be a skill useful for PvP, and it's your arguments made me mention stamDK. Simple.
You have strongest single target dot, claw.
corrosive
noxious breath got buffed beyond belief
cauterize is the best heal in the game, i've seen 8-10k crits with it.
wings, if you use them.....reduces range damage by 50%
major mending from fragmented shield
best CC in the game with root attached to it
DK's now don't really even have to run vigor. Also heard the whip changes have made whip viable for stamDK's as well.
1. The only useful stamina skill, and it's a dot. We're still talking about burst skill being needed in PvP, or did I miss anything? 2. Why bring ultimate like necro doesn't have one? Colossus is much more potent, by the way, with AoE Major Vulnerability. 3. Never tried to land Noxious, have you? It's useless in PvP, hitbox has been bugged since forever. 3. Hope you're aware that to use new whip, sDK has to double bar it and first ramp up stacks to get the bonus. Still talking about burst, let alone in PvP?
The rest are magicka, not sure why even bring magicka toolkit here. Necro can be a hybrid too, if you're implying that it's a good thing.DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
No, I'm literally saying that Blastbones is horrible in PvP, and since the entire Necromancer class damage-wise revolves around this skill, it needs to be fixed. Why are you on about StamDK?
Any actual arguments as to why exactly necro damage in PvP should revolve around Blastbones, again? As you keep stressing yourself, classes without in-class burst can be strong (and according to you again it's fine to go almost hybrid and use magicka toolkit). Trying to figure if you indeed can show that this one skill holds the class together in PvP (probably can't, it's been a week since release) or it would be just cool to have, without any real reason.
I mean, "it'd be nice to have Blastbones in PvP" is a perfectly valid sentiment, I can share it. "Argh, make Blastbones useful in PvP, class does not work at all without it" - not so much.
The class doesn't have any other damage xD
Have you played the class?
John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Why are you talking about stamDK in a necromancer thread? If you are only using weapon skills on a StamDK you're literally playing it wrong and you're not very good.
If you're implying that using magicka skills is the way to go - well, what can I say, this thread can be closed already, just use Shacklebreaker on necro and use magicka toolkit. I'm in turn not sure why you're talking about blastbones like it's supposed to be a skill useful for PvP, and it's your arguments made me mention stamDK. Simple.
How many skills aren't "viable" in PvP on other classes again?
John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »Haashhtaag wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
Why are you talking about stamDK in a necromancer thread? If you are only using weapon skills on a StamDK you're literally playing it wrong and you're not very good.
If you're implying that using magicka skills is the way to go - well, what can I say, this thread can be closed already, just use Shacklebreaker on necro and use magicka toolkit. I'm in turn not sure why you're talking about blastbones like it's supposed to be a skill useful for PvP, and it's your arguments made me mention stamDK. Simple.
You have strongest single target dot, claw.
corrosive
noxious breath got buffed beyond belief
cauterize is the best heal in the game, i've seen 8-10k crits with it.
wings, if you use them.....reduces range damage by 50%
major mending from fragmented shield
best CC in the game with root attached to it
DK's now don't really even have to run vigor. Also heard the whip changes have made whip viable for stamDK's as well.
1. The only useful stamina skill, and it's a dot. We're still talking about burst skill being needed in PvP, or did I miss anything? 2. Why bring ultimate like necro doesn't have one? Colossus is much more potent, by the way, with AoE Major Vulnerability. 3. Never tried to land Noxious, have you? It's useless in PvP, hitbox has been bugged since forever. 3. Hope you're aware that to use new whip, sDK has to double bar it and first ramp up stacks to get the bonus. Still talking about burst, let alone in PvP?
The rest are magicka, not sure why even bring magicka toolkit here. Necro can be a hybrid too, if you're implying that it's a good thing.DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »John_Falstaff wrote: »DisgracefulMind wrote: »As we can see here, people have wildly different opinions on what's "viable".
And if it's still not a good skill for PvP even after they've fixed it - so what? Then don't use it in PvP. Not every skill needs to be good in PvP.
While true that not every skill needs to be, Blastbones should be viable in PvP because it's essential to the Necromancer burst. Without the skill Necromancer doesn't really have...much.
Welcome to the world of StamDKs. ^^
Really, I can feel with that, and it'd be great if classes had full toolkit of class-defining abilities useful both in PvE and PvP. And I really want people to have fun with necros. But I'd also like equality for everyone; if they're to give necros well-rounded toolkit, let's make it fair and rework DK too. And by rework, I mean something radically opposite to taking psychoactive substances for a month and then coming up with such cadaverous invention as Seething Fury. ^^
I'm not talking about StamDKs. This discussion is about Blastbones. StamDKs are superior in PvP, and the morphs of skills they have work correctly. DK has a way more well-rounded toolkit than Necro. I don't even know what you're on about.
Correctly, really now. Whole two morphs. Oh sorry, one and a half, considering that Noxious' clunky hitbox is harder to land than a Boeing.
This isn't a post about stamDKs though, go start a post for them. StamDK is strong, and I'm so sorry you don't have more morphs, but that doesn't have anything to do with Necro or Blastbones.
It has everything to do with necro and blastbones. Classes don't exist in isolation. You're trying to prove that necro needs blastbones in PvP, and at the same time trying to convince others that stamDK is already strong without stamina morphs and only relying on weapon skills. Double standards much.
No, I'm literally saying that Blastbones is horrible in PvP, and since the entire Necromancer class damage-wise revolves around this skill, it needs to be fixed. Why are you on about StamDK?
Any actual arguments as to why exactly necro damage in PvP should revolve around Blastbones, again? As you keep stressing yourself, classes without in-class burst can be strong (and according to you again it's fine to go almost hybrid and use magicka toolkit). Trying to figure if you indeed can show that this one skill holds the class together in PvP (probably can't, it's been a week since release) or it would be just cool to have, without any real reason.
I mean, "it'd be nice to have Blastbones in PvP" is a perfectly valid sentiment, I can share it. "Argh, make Blastbones useful in PvP, class does not work at all without it" - not so much.