chainlink01 wrote: »Take a look at the new heavy set coming from the Sunspire trial in Elswehr, it's 100% a support set. Also the heavy set from Frostvault.
It is medium, has minor slayer buff in it, it is a dd set... not tank set.
Tanks are using it because alkosh gives a lot of grp support. (jewelry and weapons are used)
As a tank set, it would have heavy armor parts. It has not, so that is your answer.
BTW ... with elsweyr you will get your heavy support set... so be happy, they listened
chainlink01 wrote: »Take a look at the new heavy set coming from the Sunspire trial in Elswehr, it's 100% a support set. Also the heavy set from Frostvault.
Which I have mentioned. And as support set I mean DPS increasing sets.It is medium, has minor slayer buff in it, it is a dd set... not tank set.
Tanks are using it because alkosh gives a lot of grp support. (jewelry and weapons are used)
As a tank set, it would have heavy armor parts. It has not, so that is your answer.
BTW ... with elsweyr you will get your heavy support set... so be happy, they listened
Yeah, they've listened after what is it, 3 years since TG? And we all know that it will be paired with Alkosh, not replace it.
chainlink01 wrote: »Take a look at the new heavy set coming from the Sunspire trial in Elswehr, it's 100% a support set. Also the heavy set from Frostvault.
Which I have mentioned. And as support set I mean DPS increasing sets.It is medium, has minor slayer buff in it, it is a dd set... not tank set.
Tanks are using it because alkosh gives a lot of grp support. (jewelry and weapons are used)
As a tank set, it would have heavy armor parts. It has not, so that is your answer.
BTW ... with elsweyr you will get your heavy support set... so be happy, they listened
Yeah, they've listened after what is it, 3 years since TG? And we all know that it will be paired with Alkosh, not replace it.
They don't have to listen to everything. It's nice to have the freedom to mix sets together. There will always be some kind of meta and BIS but it's still nice to have this sort of freedom. There's also meterious service from IC ... stacks with everything
AND I agree to the change of alkosh .... let's scale it with max stam or weapon dmg ...So tanks will loose around 70% of the procc dmg and DD will have +50% more than before
The game would benefit from more hurting debuffs/boss mechanics (so that 100% taunt uptime is way more important) and that only "real tanks" are able to withstand it. That would also improve the value of defensive tank sets....
Additional to that, it is pretty boring that a tank is able to survive on its own. Even a healer wants a place in tamriel where he/she can feel useful.
Be glad, that I am not the one making the decisions
My point was that tanks who want to support the group, tank on the edge and not hide behind 50k health have no freedom to mix sets since there are none. Tanking meta was stale for several years. Alkosh, PA, Torug's, Ebon, Dragon. Base game, IC and TG sets... It kinda hurt to read patch notes every time and just skim other the new heavy sets because they were all meatshield oriented.
And yes, I'm glad you are not making decisions. Firstly because meatshield tanking is the worst kind of tanking and should never be meta and secondly because you seem to have very little experience in hard content since you are claiming that 100% taunt uptime is not important (those DDs really like catching Z'Maja's melons or Rakkhat's barrage and dodging Olms's giant one shot cones). Not even talking about all those cases where tank has to survive on their own due to mechanics. Healers who are not healbots have a place in any reasonable group. It's your own fault if you only want to spam Springs and Mutagen and expect to be welcome in groups.
With nercomancer it might not be tank set but DPS set too.
My point was that tanks who want to support the group, tank on the edge and not hide behind 50k health have no freedom to mix sets since there are none. Tanking meta was stale for several years. Alkosh, PA, Torug's, Ebon, Dragon. Base game, IC and TG sets... It kinda hurt to read patch notes every time and just skim other the new heavy sets because they were all meatshield oriented.
And yes, I'm glad you are not making decisions. Firstly because meatshield tanking is the worst kind of tanking and should never be meta and secondly because you seem to have very little experience in hard content since you are claiming that 100% taunt uptime is not important (those DDs really like catching Z'Maja's melons or Rakkhat's barrage and dodging Olms's giant one shot cones). Not even talking about all those cases where tank has to survive on their own due to mechanics. Healers who are not healbots have a place in any reasonable group. It's your own fault if you only want to spam Springs and Mutagen and expect to be welcome in groups.
Tanking "on the edge" can be done otherwise. I agree, right now its only possible with equipping dd/heal sets to support the grp. But that's bad and therefore not good in terms of tanking experience and very confusing for new players.
I haven't even once said, that tanks should be meatshields. Let me also give an answer to your comment about my experience. It looks like you haven't played mmorpgs where tanking was like playing the piano... *double wink*.
It would be nice, if tanks (linked to frost staff or sword/board) could reduce the outgoing dmg even more, evade the following attack with a 100% possibility, .... . But that's my opinion, will never happen in TESO because the classes/roles are not built that way.
About my "losing aggro" statement -> let's name an example, which a lot of players can understand as your vas+2 or vcr+3 is maybe 2-3% of the playerbase. (psssht you are not alone here)
==> dodgeable axes in vaa or shielding and blocking against them as dd. Dodgeable helra final boss (thousand cuts). Dodgeable bleeds (CoS, CR, .... ). Heck, you can even kite and dodge manticore as dd for an eternity. How i would love if it gets a chain-pull skill for such moments.
But we are drifting off-topic. As i can understand your point, and agree with anti meatshield future. It looks like you misunderstood me, or just don't want to accept my point of view.
Instead of asking for changes to the stam dd set (to your liking)... it would be more useful to ask for improvements to the lunar bastion set. (if active it could boost some stats for shielded friends, dunno, something like that)
My 2 shiny gold coins.
My point was that tanks who want to support the group, tank on the edge and not hide behind 50k health have no freedom to mix sets since there are none. Tanking meta was stale for several years. Alkosh, PA, Torug's, Ebon, Dragon. Base game, IC and TG sets... It kinda hurt to read patch notes every time and just skim other the new heavy sets because they were all meatshield oriented.
And yes, I'm glad you are not making decisions. Firstly because meatshield tanking is the worst kind of tanking and should never be meta and secondly because you seem to have very little experience in hard content since you are claiming that 100% taunt uptime is not important (those DDs really like catching Z'Maja's melons or Rakkhat's barrage and dodging Olms's giant one shot cones). Not even talking about all those cases where tank has to survive on their own due to mechanics. Healers who are not healbots have a place in any reasonable group. It's your own fault if you only want to spam Springs and Mutagen and expect to be welcome in groups.
Tanking "on the edge" can be done otherwise. I agree, right now its only possible with equipping dd/heal sets to support the grp. But that's bad and therefore not good in terms of tanking experience and very confusing for new players.
I haven't even once said, that tanks should be meatshields. Let me also give an answer to your comment about my experience. It looks like you haven't played mmorpgs where tanking was like playing the piano... *double wink*.
It would be nice, if tanks (linked to frost staff or sword/board) could reduce the outgoing dmg even more, evade the following attack with a 100% possibility, .... . But that's my opinion, will never happen in TESO because the classes/roles are not built that way.
About my "losing aggro" statement -> let's name an example, which a lot of players can understand as your vas+2 or vcr+3 is maybe 2-3% of the playerbase. (psssht you are not alone here)
==> dodgeable axes in vaa or shielding and blocking against them as dd. Dodgeable helra final boss (thousand cuts). Dodgeable bleeds (CoS, CR, .... ). Heck, you can even kite and dodge manticore as dd for an eternity. How i would love if it gets a chain-pull skill for such moments.
But we are drifting off-topic. As i can understand your point, and agree with anti meatshield future. It looks like you misunderstood me, or just don't want to accept my point of view.
Instead of asking for changes to the stam dd set (to your liking)... it would be more useful to ask for improvements to the lunar bastion set. (if active it could boost some stats for shielded friends, dunno, something like that)
My 2 shiny gold coins.
I understand your point, I just disagree with it. I do not want more defensive tools in my tanking kit, I want more offense enhancing tools. I tank in ESO because it is different from other MMOs and I do not want it to be more of the same. It's more fun being useful to a good group which benefit from your offensive support than to a bad group which requires you to take damage off them.
And yeah, your idea of making everything threatening completely unavoidable does not seem feasible for ESO. Paritally because the game just does not work with these rules and partially because I feel like it will hurt new tanks a lot more than being confused about offense enhancing sets. Making tank's death a guaranteed wipe with no way for DDs to kite the boss and get the rez is in my opinion putting excessive pressure on tanks which will only make the role less appealing. DDs can make some mistakes wihtout majorly screwing the group so why should it be different for tanks?
And I'm not saying that Alkosh should be changed, I do not mind it the way it is. I completely understand why ZOS is reluctant to give us more DPS support sets. It still sucks to get no new shiny toys DLC after DLC, you know? I always found it funny how better damage sets allow you to be a better DD but better tanking sets are somehow allowing you to be a worse tank.
My point was that tanks who want to support the group, tank on the edge and not hide behind 50k health have no freedom to mix sets since there are none. Tanking meta was stale for several years. Alkosh, PA, Torug's, Ebon, Dragon. Base game, IC and TG sets... It kinda hurt to read patch notes every time and just skim other the new heavy sets because they were all meatshield oriented.
And yes, I'm glad you are not making decisions. Firstly because meatshield tanking is the worst kind of tanking and should never be meta and secondly because you seem to have very little experience in hard content since you are claiming that 100% taunt uptime is not important (those DDs really like catching Z'Maja's melons or Rakkhat's barrage and dodging Olms's giant one shot cones). Not even talking about all those cases where tank has to survive on their own due to mechanics. Healers who are not healbots have a place in any reasonable group. It's your own fault if you only want to spam Springs and Mutagen and expect to be welcome in groups.
Tanking "on the edge" can be done otherwise. I agree, right now its only possible with equipping dd/heal sets to support the grp. But that's bad and therefore not good in terms of tanking experience and very confusing for new players.
I haven't even once said, that tanks should be meatshields. Let me also give an answer to your comment about my experience. It looks like you haven't played mmorpgs where tanking was like playing the piano... *double wink*.
It would be nice, if tanks (linked to frost staff or sword/board) could reduce the outgoing dmg even more, evade the following attack with a 100% possibility, .... . But that's my opinion, will never happen in TESO because the classes/roles are not built that way.
About my "losing aggro" statement -> let's name an example, which a lot of players can understand as your vas+2 or vcr+3 is maybe 2-3% of the playerbase. (psssht you are not alone here)
==> dodgeable axes in vaa or shielding and blocking against them as dd. Dodgeable helra final boss (thousand cuts). Dodgeable bleeds (CoS, CR, .... ). Heck, you can even kite and dodge manticore as dd for an eternity. How i would love if it gets a chain-pull skill for such moments.
But we are drifting off-topic. As i can understand your point, and agree with anti meatshield future. It looks like you misunderstood me, or just don't want to accept my point of view.
Instead of asking for changes to the stam dd set (to your liking)... it would be more useful to ask for improvements to the lunar bastion set. (if active it could boost some stats for shielded friends, dunno, something like that)
My 2 shiny gold coins.
I understand your point, I just disagree with it. I do not want more defensive tools in my tanking kit, I want more offense enhancing tools. I tank in ESO because it is different from other MMOs and I do not want it to be more of the same. It's more fun being useful to a good group which benefit from your offensive support than to a bad group which requires you to take damage off them.
And yeah, your idea of making everything threatening completely unavoidable does not seem feasible for ESO. Paritally because the game just does not work with these rules and partially because I feel like it will hurt new tanks a lot more than being confused about offense enhancing sets. Making tank's death a guaranteed wipe with no way for DDs to kite the boss and get the rez is in my opinion putting excessive pressure on tanks which will only make the role less appealing. DDs can make some mistakes wihtout majorly screwing the group so why should it be different for tanks?
And I'm not saying that Alkosh should be changed, I do not mind it the way it is. I completely understand why ZOS is reluctant to give us more DPS support sets. It still sucks to get no new shiny toys DLC after DLC, you know? I always found it funny how better damage sets allow you to be a better DD but better tanking sets are somehow allowing you to be a worse tank.
Touche
No, keep Alkosh medium. Those that have taken the time to do the math know that having a medium belt for Alkosh / 1 Ebon ring is BIS for that setup. (1 light, 1 heavy monster set).
I'm fine with some sets that do a mix up. AY is one of the top tier StamDPS sets, but is heavy. Those that have taken the time to do the math with AY know that an AY Chest / 1 Rele ring is BIS for that setup. (2 med monster).
Both equate to the same set completion, both are not dependent on weapon swap, both have a higher resistance because you can shift the res to an item that has a higher yield.
The only draw back is 5% slayer could be tank orientated, but good tanks don't die.
No, keep Alkosh medium. Those that have taken the time to do the math know that having a medium belt for Alkosh / 1 Ebon ring is BIS for that setup. (1 light, 1 heavy monster set).
I'm fine with some sets that do a mix up. AY is one of the top tier StamDPS sets, but is heavy. Those that have taken the time to do the math with AY know that an AY Chest / 1 Rele ring is BIS for that setup. (2 med monster).
Both equate to the same set completion, both are not dependent on weapon swap, both have a higher resistance because you can shift the res to an item that has a higher yield.
The only draw back is 5% slayer could be tank orientated, but good tanks don't die.
5/1/1 is not BiS for stamina dps, its 7
No, keep Alkosh medium. Those that have taken the time to do the math know that having a medium belt for Alkosh / 1 Ebon ring is BIS for that setup. (1 light, 1 heavy monster set).
I'm fine with some sets that do a mix up. AY is one of the top tier StamDPS sets, but is heavy. Those that have taken the time to do the math with AY know that an AY Chest / 1 Rele ring is BIS for that setup. (2 med monster).
Both equate to the same set completion, both are not dependent on weapon swap, both have a higher resistance because you can shift the res to an item that has a higher yield.
The only draw back is 5% slayer could be tank orientated, but good tanks don't die.
5/1/1 is not BiS for stamina dps, its 7