Siohwenoeht wrote: »Siohwenoeht wrote: »Put light attacks on the same cooldown as skills, treat them as cheap spammables. Problem solved.
> But muh skilled play.
This is the reason it will never happen. Every time I suggest it, this is the response. Nobody can give a valid reason on why it shouldn't happen, just that pressing the same mouse button every second is somehow "skill" and not a broken and pointless mechanic that creates an unnecessary barrier to entry.
Putting la's on the same cooldown as skills would make combat painfully slow, and practically a wow clone. Plus you'd just be pushing you skill button once per second... From that reasoning it'd be the same "level of skill."
Yes, it would be the same level of skill. Exactly my point. Pressing the same button once a second isn't skill, deciding when to press what button is.
Also, no, it won't be a wow clone. ESO doesn't have cooldowns and blocking and dodging are active abilities.
And don't overplay what light attacks do. Light attack weaving is just there to be there, not because it's in any way an engaging mechanic. And it wouldn't "make combat slow", because animation cancelling wouldn't be gone, you can still dodge roll or block, you just won't be able to use animation cancelling to increase damage by an insane amount.
Throughout I only see positives.
Wow has individual skill cooldowns and eso has a global cooldown, same effect, you wait for the cooldown to end before you can cast the next ability. You're quite right, light attacks fill the space during the global cooldown so you're not just waiting to fire the next skill. It absolutely makes combat more engaging.
Don't overplay the dps "ceiling". You can complete any content in the game, even group content on normal with 20k dps. Even most vet content can be completed with a decent group, following mechanics with players individually pulling 20k.
Hell I'd been soloing group content with not much more than 20k dps but kept practicing (that's how you develop skill, practice makes perfect) and now am pulling 30-35k.
Bottom line for me is that instead of "raising the floor" or nerfing those that pull high dps, zos should do a better job of showing players in game how to practice raising their dps.
Make the two guilds relevant past their story arcs and put a training center at the fighters guild for Stam players and tanks, same at the mages guild for mag and healers.
It doesn't "fill" the space, it's part of the skill activation for people who do it right, there is just as much time that they don't do anything for people doing weaving and for those who don't. If you try doing it between the skills rather than almost at the same time, you'll either lose time or the LAs won't go off at all.
DPS absolutely does make a difference. Going from 30k to 50k turns vMoL from a hardcore trial into an unintentional speed run. And when even such small differences of less than a factor of 2 make such a big difference, how is the game supposed to be balanced when some people are at 10x the power of others?
Can't disagree on the training. There should be something that teaches players advanced combat mechanics. But LA weaving should be removed from the game regardless, because even without the DPS gap it's a clunky broken mechanic that is absolutely unintuitive and annoying to deal with.
SidraWillowsky wrote: »Eh... for science, I did a parse today on my stamblade wearing 5 pc Briarheart (purple, Divines), Selene's monster set (legendary, Divines), and Spriggan's weaps/jewels (main hand dagger is legendary, nirnhoned, and poison enchant; off-hand dagger is legendary, infused, absorb stam enchant. Two pieces of jewelry are legendary, one epic, two bloodthirsty, one robust, all have weap damage enchants). I got to about 34k, though bear in mind that I've spent hours living in front of a target dummy practicing my rotation. Still, all of those sets are easy to get, and I'd say that 25-30k is pretty damn obtainable with well-traited overland/easier vet dungeon content gear that's been upgraded, and practice.
Lapin_Logic wrote: »In a live stream a few DLC's ago a dev made a statement to narrow the gap of upper end game DPS and the floor of vet DPS builds.
But the floor is still where it was 3 years ago, hear me out, all I see is the bigger ceiling leaps every new DLC, This does not fix the problem of Using, LFG enter dungeon with PUG as Tank or healer only to find it's a crap shoot if your Vet CP160/300/810 DPS can do 13k DPS or 90k DPS.
Heck when you can tape down an auto fire button to light attack on a toon wearing Relequen and Velidreth and hit 12k DPS it is not just about skill scaling it is Compounded by Gear power creep.
Don't get me wrong, I like "Feeling Powerful" on my DPS toons but the gap between Trash gear and BIS has become ridiculous and makes even Base game Vet Pledges an excruciating torture when you are on a Tank or Heal as the Blue Bahraha's Curse Deaths wind Sorcerer Tickles the boss to death.
I am not saying random blue gear should do 55k Dummy parses but I do think BiS pulling Ten Times the DPS meanwhile casuals who join a LFG are still at the DPS they were 3 years ago is a bit out of whack.
p_tsakirisb16_ESO wrote: »Show me someone who did 90K dps on the dummy after it's bug was fixed.....
vesselwiththepestle wrote: »p_tsakirisb16_ESO wrote: »Show me someone who did 90K dps on the dummy after it's bug was fixed.....
https://www.youtube.com/watch?v=ESl-j1iLbzc
That wasn't your question, you asked to show you someone who's doing 90k+ on the dummy. Liko did it. Let's wait for new world records, then. (To be honest, that rotation doesn't seem more complicated than live stamblade rotation, don't you think?)p_tsakirisb16_ESO wrote: »And you expect that to get it on the live server away from the dummy?
RaptorRodeoGod wrote: »Tbh I'd love for the floor to be raised just so that pugging vet content wasn't so terrible. I don't have time to be in a guild, but I am competent enough to do vet content with a good enough group. It's really obnoxious that group finder pairs me with others that are below my skill level, because it wastes my small amount of time, so I don't end up completing the content I want to complete. Either raise the floor, limit vet group finder to people that can succeed in the content, or make a new group finder that pairs me with someone of a similar skill level.
You do realize that depending on what definition of "skill level" is used and what your is determined to be, such as system in group finder could increase your DD que from 30 minutes to hours?
But LA weaving should be removed from the game regardless, because even without the DPS gap it's a clunky broken mechanic that is absolutely unintuitive and annoying to deal with.
Siohwenoeht wrote: »
Not saying that higher dps doesn't make things easier, my point is only that you don't need to be at the "ceiling" to complete content. It may take longer, but it's doable.
As far as removing light attacks or relegating them to a spammable, what would you replace the mechanic with? Or would weapons just be for the traits, enchants and "looks"? As it is, of course, you need certain weapons equipped to use certain skills, but if the only way you swing your sword or use your staff is to animate a class or weapon skill, what's the point?
To me ESO use weapons in a dynamic way that other MMOs tend to gloss over. It's enjoyable and with resource return associated with it, how and when swing your blade or cast with you staff can be very strategic.
p_tsakirisb16_ESO wrote: »
Show me someone who did 90K dps on the dummy after it's bug was fixed.....
You can have the best gear, all golded out, max cp, and still pull miserable dps.
Dps is a lot of skill behind. Floor will always still as low as it is if players dont put in the effort to practice rotation and weaving.
I see cp 300players with purple armor, gold weapons who still pull 25k with a solid rotation
So if you dont practice, dont complain about low dps
vesselwiththepestle wrote: »So that there are players putting in no effort doesn't matter to the discussion of raising the floor, because they aren't the floor, they aren't even in the house.
Lapin_Logic wrote: »You can have the best gear, all golded out, max cp, and still pull miserable dps.
Dps is a lot of skill behind. Floor will always still as low as it is if players dont put in the effort to practice rotation and weaving.
I see cp 300players with purple armor, gold weapons who still pull 25k with a solid rotation
So if you dont practice, dont complain about low dps
Im not complaining about My Dps, it is random group of the days DPS, and god willing no amount of my practice can make someone else good.
Those numbers are totally arbitrary.xMovingTarget wrote: »Everyone, literally EVERY SINGLE PLAYER has the potential to hit 50k well, lets maybe say 40-45k solo singletarget 6 million Dummy DPS. without exceptions.
vesselwiththepestle wrote: »Those numbers are totally arbitrary.xMovingTarget wrote: »Everyone, literally EVERY SINGLE PLAYER has the potential to hit 50k well, lets maybe say 40-45k solo singletarget 6 million Dummy DPS. without exceptions.
Light attacks do more damage now so has helped pugs. I assume if they buffed galwene we would have pig friendly set. Tanks also likely backbar different weapon now so there's that. Lastly nercomancer has ultimate that actually makes you tanky and dps so there's more engaging tankimg style there.
We are better then before
You don't actually explain your statistics, you just repeat them with more details. They are still arbitrary and just a claim without proof. How much training do you expect from a player to achieve those numbers? Calling 50k DPS the FLOOR is insane. If you do that, you don't need to talk about the FLOOR at all.xMovingTarget wrote: »Not at all. If you really want to, you can do 40k. everyone can. You wonder why I chose those numbers?
vesselwiththepestle wrote: »You don't actually explain your statistics, you just repeat them with more details. They are still arbitrary and just a claim without proof. How much training do you expect from a player to achieve those numbers? Calling 50k DPS the FLOOR is insane. If you do that, you don't need to talk about the FLOOR at all.xMovingTarget wrote: »Not at all. If you really want to, you can do 40k. everyone can. You wonder why I chose those numbers?
Floor is where it was 3 years ago ? 3 years ago 20k+ was considered ok DPS 30k was already really good. Now You can get 20k DPS selfbuffed by putting the brick on 1 button and leaving the room.
DyingIsEasy wrote: »@ZeroXFF
Unlike spamming only skills weaving requires precise timing. In my book that counts as a different level of skill.
DyingIsEasy wrote: »@ZeroXFF
Unlike spamming only skills weaving requires precise timing. In my book that counts as a different level of skill.
Huh? You can literally just spam the light attack button while you hit your skill buttons in the right order. I wouldn’t exactly describe that as using precise timing.
Anyway, I’m against light attack weaving for physiological reasons. It’s incredibly annoying to sit there and have my forefinger hitting the same freaking button multiple times a second (or at least once a second) for hours on end.
Grianasteri wrote: »Floor is where it was 3 years ago ? 3 years ago 20k+ was considered ok DPS 30k was already really good. Now You can get 20k DPS selfbuffed by putting the brick on 1 button and leaving the room.
This is simply not possible for the average player, or else the average dps would be significantly higher than it actually is. I am so tired of hearing folk say just hold down a button and get over 20k dps. If you are max CPs, gold gear with Maelstrom weapons, maybe... which the average player simply isnt and is unlikely ever to be.
How do folk think it makes the average player feel, or the newer less experienced players feel, when they may be working hard at their builds and rotations but unable to reach 20k... being told just hold down a button and its easy, when the fact is for them, it isnt.
Crunkanaut wrote: »yeah thats true, so dont go in with pugs ? go get some friends if you dont want to play with newbies or ppl that only playing this game because ITS FUN . ah with this atitude you cant find friends uff
Siohwenoeht wrote: »Bottom line for me is that instead of "raising the floor" or nerfing those that pull high dps, zos should do a better job of showing players in game how to practice raising their dps.
Make the two guilds relevant past their story arcs and put a training center at the fighters guild for Stam players and tanks, same at the mages guild for mag and healers.