Lightspeedflashb14_ESO wrote: »That 90k is on a dummy will all possible buffs/debuffs, even just light attacks will get you 25k.
Lapin_Logic wrote: »In a live stream a few DLC's ago a dev made a statement to narrow the gap of upper end game DPS and the floor of vet DPS builds.
But the floor is still where it was 3 years ago, hear me out, all I see is the bigger ceiling leaps every new DLC, This does not fix the problem of Using, LFG enter dungeon with PUG as Tank or healer only to find it's a crap shoot if your Vet CP160/300/810 DPS can do 13k DPS or 90k DPS.
Heck when you can tape down an auto fire button to light attack on a toon wearing Relequen and Velidreth and hit 12k DPS it is not just about skill scaling it is Compounded by Gear power creep.
Don't get me wrong, I like "Feeling Powerful" on my DPS toons but the gap between Trash gear and BIS has become ridiculous and makes even Base game Vet Pledges an excruciating torture when you are on a Tank or Heal as the Blue Bahraha's Curse Deaths wind Sorcerer Tickles the boss to death.
I am not saying random blue gear should do 55k Dummy parses but I do think BiS pulling Ten Times the DPS meanwhile casuals who join a LFG are still at the DPS they were 3 years ago is a bit out of whack.
The problem is anything that brings up the floor also raises the ceiling and anything that lowers the ceiling also lowers the floor.
There is no way to raise the floor and lower the ceiling
Silver_Strider wrote: »The problem is anything that brings up the floor also raises the ceiling and anything that lowers the ceiling also lowers the floor.
There is no way to raise the floor and lower the ceiling
Technically, removing Animation Cancelling would lower the ceiling immensely without touching the floor but since ZOS can't, you are correct in that there isn't really any other way to raise the floor without the roof also benefiting
Put light attacks on the same cooldown as skills, treat them as cheap spammables. Problem solved.
> But muh skilled play.
This is the reason it will never happen. Every time I suggest it, this is the response. Nobody can give a valid reason on why it shouldn't happen, just that pressing the same mouse button every second is somehow "skill" and not a broken and pointless mechanic that creates an unnecessary barrier to entry.
Siohwenoeht wrote: »Put light attacks on the same cooldown as skills, treat them as cheap spammables. Problem solved.
> But muh skilled play.
This is the reason it will never happen. Every time I suggest it, this is the response. Nobody can give a valid reason on why it shouldn't happen, just that pressing the same mouse button every second is somehow "skill" and not a broken and pointless mechanic that creates an unnecessary barrier to entry.
Putting la's on the same cooldown as skills would make combat painfully slow, and practically a wow clone. Plus you'd just be pushing you skill button once per second... From that reasoning it'd be the same "level of skill."
Lapin_Logic wrote: »Lightspeedflashb14_ESO wrote: »That 90k is on a dummy will all possible buffs/debuffs, even just light attacks will get you 25k.
I'm just reiterating a issue the devs raised as a concern, besides regardless of the new Dummy, on live you can see the difference when you throw your warhorn and see group DPS over 100k vs 25k (flashbacks of my Tank chained to the floor with a sword descending from above and party wipes).
I think that is the big problem with PUGs
The problem is anything that brings up the floor also raises the ceiling and anything that lowers the ceiling also lowers the floor.
There is no way to raise the floor and lower the ceiling
RaptorRodeoGod wrote: »Tbh I'd love for the floor to be raised just so that pugging vet content wasn't so terrible. I don't have time to be in a guild, but I am competent enough to do vet content with a good enough group. It's really obnoxious that group finder pairs me with others that are below my skill level, because it wastes my small amount of time, so I don't end up completing the content I want to complete. Either raise the floor, limit vet group finder to people that can succeed in the content, or make a new group finder that pairs me with someone of a similar skill level.
Siohwenoeht wrote: »Put light attacks on the same cooldown as skills, treat them as cheap spammables. Problem solved.
> But muh skilled play.
This is the reason it will never happen. Every time I suggest it, this is the response. Nobody can give a valid reason on why it shouldn't happen, just that pressing the same mouse button every second is somehow "skill" and not a broken and pointless mechanic that creates an unnecessary barrier to entry.
Putting la's on the same cooldown as skills would make combat painfully slow, and practically a wow clone. Plus you'd just be pushing you skill button once per second... From that reasoning it'd be the same "level of skill."
Yes, it would be the same level of skill. Exactly my point. Pressing the same button once a second isn't skill, deciding when to press what button is.
Also, no, it won't be a wow clone. ESO doesn't have cooldowns and blocking and dodging are active abilities.
And don't overplay what light attacks do. Light attack weaving is just there to be there, not because it's in any way an engaging mechanic. And it wouldn't "make combat slow", because animation cancelling wouldn't be gone, you can still dodge roll or block, you just won't be able to use animation cancelling to increase damage by an insane amount.
Throughout I only see positives.
DyingIsEasy wrote: »@ZeroXFF
Unlike spamming only skills weaving requires precise timing. In my book that counts as a different level of skill.
Siohwenoeht wrote: »Siohwenoeht wrote: »Put light attacks on the same cooldown as skills, treat them as cheap spammables. Problem solved.
> But muh skilled play.
This is the reason it will never happen. Every time I suggest it, this is the response. Nobody can give a valid reason on why it shouldn't happen, just that pressing the same mouse button every second is somehow "skill" and not a broken and pointless mechanic that creates an unnecessary barrier to entry.
Putting la's on the same cooldown as skills would make combat painfully slow, and practically a wow clone. Plus you'd just be pushing you skill button once per second... From that reasoning it'd be the same "level of skill."
Yes, it would be the same level of skill. Exactly my point. Pressing the same button once a second isn't skill, deciding when to press what button is.
Also, no, it won't be a wow clone. ESO doesn't have cooldowns and blocking and dodging are active abilities.
And don't overplay what light attacks do. Light attack weaving is just there to be there, not because it's in any way an engaging mechanic. And it wouldn't "make combat slow", because animation cancelling wouldn't be gone, you can still dodge roll or block, you just won't be able to use animation cancelling to increase damage by an insane amount.
Throughout I only see positives.
Wow has individual skill cooldowns and eso has a global cooldown, same effect, you wait for the cooldown to end before you can cast the next ability. You're quite right, light attacks fill the space during the global cooldown so you're not just waiting to fire the next skill. It absolutely makes combat more engaging.
Don't overplay the dps "ceiling". You can complete any content in the game, even group content on normal with 20k dps. Even most vet content can be completed with a decent group, following mechanics with players individually pulling 20k.
Hell I'd been soloing group content with not much more than 20k dps but kept practicing (that's how you develop skill, practice makes perfect) and now am pulling 30-35k.
Bottom line for me is that instead of "raising the floor" or nerfing those that pull high dps, zos should do a better job of showing players in game how to practice raising their dps.
Make the two guilds relevant past their story arcs and put a training center at the fighters guild for Stam players and tanks, same at the mages guild for mag and healers.