And whats difference?
Stambuilds are generaly faster than magbuilds. And have you ever heard about something like Gap closers?
1v1 silence radius moving with you is clearly op. Thats why negate, with almost double cost, cannot be shifted to another location
Royalthought wrote: »
Royalthought wrote: »
You suggested that it should be a movable negate, which is what makes your suggestion so strong.
This is besides the fact that incap is already a very potent ultimate, that does good damage and provides 20% dmg buff on target, and is significantly cheap compared to negate, also provides sustain with the new patch.
If you're also suggesting to make incap cost similar to negate, then I can sort of agree. But till then, no.
Royalthought wrote: »Royalthought wrote: »
You suggested that it should be a movable negate, which is what makes your suggestion so strong.
This is besides the fact that incap is already a very potent ultimate, that does good damage and provides 20% dmg buff on target, and is significantly cheap compared to negate, also provides sustain with the new patch.
If you're also suggesting to make incap cost similar to negate, then I can sort of agree. But till then, no.
Nope.
Negate is 12 seconds. Incap silence has a 3 second duration.
Negate has a 28 meter range and an 8 meter radius.
This discussion is about it effecting who the nightblade is directly on top of.
To insinuate that im suggesting a movable negate is incorrect.
This is simply taking the current incap on pts and giving defenders a way to counter it. As it stands, once applied we are silenced for 3 seconds.
With this change, roll away and youre free to cast.
Royalthought wrote: »Royalthought wrote: »
You suggested that it should be a movable negate, which is what makes your suggestion so strong.
This is besides the fact that incap is already a very potent ultimate, that does good damage and provides 20% dmg buff on target, and is significantly cheap compared to negate, also provides sustain with the new patch.
If you're also suggesting to make incap cost similar to negate, then I can sort of agree. But till then, no.
Nope.
Negate is 12 seconds. Incap silence has a 3 second duration.
Negate has a 28 meter range and an 8 meter radius.
This discussion is about it effecting who the nightblade is directly on top of.
To insinuate that im suggesting a movable negate is incorrect.
This is simply taking the current incap on pts and giving defenders a way to counter it. As it stands, once applied we are silenced for 3 seconds.
With this change, roll away and youre free to cast.
your change would make it worse, because you could silence a whole group of magica players.
also the problem remains the same: nb is on you, nb casts incap-> you dodge (may or may not have enaugh time to cast a shield, depends on the nb)-> nb moves close again/gapcloses-> you dodge...-> you endup with no stam the nb fears you GG
ProzTh3Almighty wrote: »3m radius wouldnt be too bad. 3m for 3 sec
Royalthought wrote: »
Royalthought wrote: »
But you are suggesting a stronger negate than what it is right now with an ult that is low cost, increases the casters damage by 20% and does decent damage itself.
ProzTh3Almighty wrote: »My DBoS on my stam sorc/Warden/Dk/cost 99-120ult, AOE, Stuns, 21-24k burst 21-27k dot, gives me 3% weapons dmg and 20% more dmg to vamp and werewolf. My Leap on my Dk does 26k dmg AOE burst, permafrost on my warden does 42k plus over 8 seconds snares 70% and stuns and grant major protection. Just a few examples. Permafrost is the only one that isnt the same cost, 200 ult down to 180ish with the right build, ever lower if you wanna give up some sustain. The truth is SNb is strong because of cloak and people who struggle to counter it or high end players who use shade and cloak well. Plus playstyles that spam snipe and cloak are a nuisance. All in all seems to me to be well tuned in terms of cost vs benefit. Single target vs AOE, “cheap” vs “cheapish”, boost single target dmg vs boost all dmg and heals. The new silence is doodoo yes an i hope they return it to live status but i dont think its current version is overtuned i think its just overtuned in duels which isnt great to base adjustments off
I kind of like the idea, but it would be AoE unless it debuffed the target and somehow only then affected the person with the debuff while in the radius of the silence. Alternatively it could be a conal type debuff that projected from the user maybe 5 meters in front of him/her in a cone. Straight up Aoe even at 5 meters radius around the nightblade would be too powerful unless there is a way to make it only affect the target it was cast on. Incap/spin to win...yikes. If given some thought and done right though would be a very unique skill/debuff. Magsorc main here btw...kinda crazy magsorc.
And whats difference?
Stambuilds are generaly faster than magbuilds. And have you ever heard about something like Gap closers?
1v1 silence radius moving with you is clearly op. Thats why negate, with almost double cost, cannot be shifted to another location
Also giving stambuilds tool to shut down magbuilds is wrong because there isnt anything magicka could use to shut down stamina.
And since magicka defensive tools are spells, you cannot rely on stamina defensive tools, such as roll dodge and block
brandonv516 wrote: »I like this better than it being a debuff on a single player. At least you can move out of the radius, providing counterplay.
Guess we'll see with the notes.