i am more than convinced the developers know alot more about not only nightblades but the whole game far better then not only myself but also all the people on this forum.
they work on this game for a living, they study it day in and day out, they know about this game, not everything they do is going to show that but i can promise you that if you were inside with them you would be amazed at what we Dont know and how good those guys actually are.
i am more than convinced the developers know alot more about not only nightblades but the whole game far better then not only myself but also all the people on this forum.
they work on this game for a living, they study it day in and day out, they know about this game, not everything they do is going to show that but i can promise you that if you were inside with them you would be amazed at what we Dont know and how good those guys actually are.
Then explain to me all the contradictions on NB between week one and now? And how they don't see the blatantly obvious impact silence will have on PvP and not have a counter play ready to go along with it? Also, why exactly did NB need changes from wrathstone to begin with?
It's not that the devs are stupid or don't know what they're doing. It's that the design process has been compromised.
ZOS is trying to balance the game for multiple modes, some of which are completely different. In particular, 12 player competitive PVE instanced Trials and open world AvA PVP featuring hundreds of players.
Unfortunately for AvA, it's not a development priority for ZOS. It has major issues that ZOS has practically ignored for years. So when it comes to balance changes, ZOS is constantly trying to find ways to adjust balance in PVP without affecting PVE trials.
I'm not defending ZOS as an entity, but rather the individual devs who can't choose what they work on or how their time is allocated. AvA changes seem thoughtless and rushed probably because they are rushed without time to vet them as dictated by their bosses.
The ironic side to all of this is that ZOS is constantly chasing money and while they may be pleased with the results, the huge money makers lately have been PVP games. ESO AvA was a special game and with proper attention could have been one of those massive hits. The greed of Zenimax has held them back IMO.
Canned_Apples wrote: »only ones that seem to be mad are those solo nbs that play 100% gank specs so, yes, the devs know what theyre doing.
Canned_Apples wrote: »only ones that seem to be mad are those solo nbs that play 100% gank specs so, yes, the devs know what theyre doing.
I voted yes simply since I'm not a devs myself, and ZOS has actually made some really good changes.
But tbh, the new Incap change is pure nightmare fuel. I'm scared of whoever proposed this change, and also scared of whoever approved this change.
Apart from the silence, they're in a decent position. Great? Of course not. But once they drop the silence they'll be launchable changes.
The main problem NBs have now is the same problem Sorcs, Templars, and even Necros have in supportive positions (tank/healer). They have no unique buff/debuff. They have no irreplaceable effect that warrants their position in those spots (and that even a DPS can trigger if need be). There's no reason to have an NB tank. And while they are effective in the position (same way Necro are effective tanks), there's no reason to have a Templar healer.
As long as DKs can increase team damage and Wardens can increase team health (so the team can divert more stats toward damage) there's no group configuration that can't be made better by placing both in a tank or healing position, to the exception of everyone else.
But again, that's not an NB problem.
I think they do, for the most part, but they've done a terrible job at conveying their intentions. It's clear that their vision for NB has changed since the last round of class balance changes, as they're trading one aspect of the class (damage) for another (survival), but outside of that ESO Live, I can't think of any indication of this shift in vision.
The reason why I say to revert the whole class, though, is because a lot of these changes clearly weren't thought through properly.
The extra mitigation offered by Grim Focus is great and all, but then you have the damage proc which is a core aspect of NB's burst, which if used resets the mitigation. It's almost like the skill is playing tug-o-war with itself, where trying to take advantage of one aspect of the skill screws the other. It just doesn't make sense.
(If we think about something other than NB for a second, DK suffers the same problem with their ultimates. They lack an execute which pushes them towards timing their ultimates for maximum burst potential, but doing so punishes them because they're essentially wasting resources. This tug-o-war behaviour is in more places than just this new Grim Focus, and I think it highlights how little thought Zenimax puts into the high level functionality of the classes and combat system.)
The Surprise Attack change is just the same. They took Major Fracture off of Surprise Attack to push NB's into using Mark Target for their resistance debuffs, but they really haven't made Mark Target worth sacrificing a slot for -- no, making it free doesn't count. Removing an alternative to a terrible skill doesn't make the terrible skill any less terrible. (Again, this crops up in more places than just Surprise Attack and Mark Target.)
In these questionable changes, though, are some good ones. The new fear might arguably be a bit too strong with it now affecting 6 targets, but the fact that targets no longer run in a random direction is a huge benefit for both the targets and the caster. The new Blur morph providing snare immunity offers a straight up better alternative to Shuffle, and gives magblade something they desperately needed, especially now that Race Against Time was nerfed. If it were up to me, these would stay, maybe with a little adjustment to fear.
At the least Incap needs to be reverted, because it's a hot mess at the moment, but honestly, the whole class should be reverted because these changes just don't make much sense.
i am more than convinced the developers know alot more about not only nightblades but the whole game far better then not only myself but also all the people on this forum.
they work on this game for a living, they study it day in and day out, they know about this game, not everything they do is going to show that but i can promise you that if you were inside with them you would be amazed at what we Dont know and how good those guys actually are.
Canned_Apples wrote: »only ones that seem to be mad are those solo nbs that play 100% gank specs so, yes, the devs know what theyre doing.
Canned_Apples wrote: »only ones that seem to be mad are those solo nbs that play 100% gank specs so, yes, the devs know what theyre doing.
Believe me, they don't know what they are doing. This happens in every industry, most of the time, the creators hire testers to test their creations because they don't know how to use/test their own creations...
Imagine engineering vehicles for example. Do you really think every engineer out there is an expert Car Driver? They have to hire professional Drivers to test their vehicles, and they proceed to adjust the Car based on the feedback from the Drivers...
It's exactly the same here, just because they know programming and game design, doesn't mean they actually play the game, doesn't even mean they are any good at this anyway. I bet you my account that the top 5% Elitist Min/Max Competitive Players, are better at playing this game than their own Devs.
What's happening right now, is that Devs are experimenting with their creation without a clear view of what/how they expect to achieve.
That is genuinely one of the most baffling things about this. I can only presume that he is absent / on holidays, right now, or that Brian Wheeler's / someone else's ego is overriding what he has to say.and some of them like Gillium the rogue has extensive playtime and he is now a dev.
I hate to admit it, but I have played several hours 7 days a week for 3 1/2 years, the majority of it PvP. I only see a few other dedicated players, or those who make a living from it on Twitch / YouTube, competing with that.several times throughout the years we have seen them playing and alot of them including Brian Wheeler have been here now in their field going on since long long before beta and even alpha and some even earlier.
and we have seen them play on videos and livestreams including Rich Lambert even once said he goes home and play for a few hours every night.