Lightspeedflashb14_ESO wrote: »Whirling blades got a big nerf. The scaling went from 100% to 50%, something the skill desperately needed. It still might be too powerful though.
Lightspeedflashb14_ESO wrote: »Whirling blades got a big nerf. The scaling went from 100% to 50%, something the skill desperately needed. It still might be too powerful though.
These tests were done post nerf.
xMovingTarget wrote: »It's still too strong. Way to, strong. The execute damage kicks in at 50%. The damage did not get changed. So hit execute damage of 60k+ with an AoE attack is straight up reta......
If that is an attempt to provide all stam builds with an execute, it's done wrong. Every class rather should have a single target execute in their class kit.
The damage of whirling is ridiculous. Replace your main spam at around 35% and you will hit more with whirling. Stupid.
The morphs are the same, they just swapped places. You can use it on live too. Whirling blades on live are the cost reduction of pts's steel tornado. And both morphs on live do up to 100% more damage based on the percent of missing health. The execute should still be nerfed imo. Using an aoe ability as a single target execute is stupid, and even then it should outdamage spammables at <25% health, not 35%.
xMovingTarget wrote: »It's still too strong. Way to, strong. The execute damage kicks in at 50%. The damage did not get changed. So hit execute damage of 60k+ with an AoE attack is straight up reta......
If that is an attempt to provide all stam builds with an execute, it's done wrong. Every class rather should have a single target execute in their class kit.
The damage of whirling is ridiculous. Replace your main spam at around 35% and you will hit more with whirling. Stupid.
For PvE, would you say that whirling blades is more powerful than endless hail?
LiquidPony wrote: »The morphs are the same, they just swapped places. You can use it on live too. Whirling blades on live are the cost reduction of pts's steel tornado. And both morphs on live do up to 100% more damage based on the percent of missing health. The execute should still be nerfed imo. Using an aoe ability as a single target execute is stupid, and even then it should outdamage spammables at <25% health, not 35%.
You can't reliably just drop your spammable at 35% and switch to Whirling Blades spam. It's really expensive. The threshold also varies depending on your build. For a stamden it's about 31% where it starts doing more than Cutting Dive. For a stamsorc using Rapid Strikes it's different, and different still for a stamplar.xMovingTarget wrote: »It's still too strong. Way to, strong. The execute damage kicks in at 50%. The damage did not get changed. So hit execute damage of 60k+ with an AoE attack is straight up reta......
If that is an attempt to provide all stam builds with an execute, it's done wrong. Every class rather should have a single target execute in their class kit.
The damage of whirling is ridiculous. Replace your main spam at around 35% and you will hit more with whirling. Stupid.
For PvE, would you say that whirling blades is more powerful than endless hail?
No. It was close in 5.0.1 but it's not now.