sp_korshun wrote: »I have a dream, that one day we will have 3 versions of Cyro.
Version 1. True PvP. As OP said without all PvE delves, skyshards etc. with smaller map of the similar shape, to make war more active and fast, maybe even with "special" PvP version of skills, for separating PvP and PvE balances.
Version 2. True PvE. All PvE from Old Cyro is here. Maybe with "upgraded" mobs nd hurtfull enviroment to make it more hard. No AP, no PvP achievements (like emperor, pvp ranks, killing of smn, capturing etc.), no PvP sets, rewards and golden vendor.
Version 3. True Cyro Restoration (PvE Chapter). The war is ended, and we need to restore our Empire, to rebuilt our cities and to kill some new monsters in new trials, dungeons, delves, open world etc.
But it's only a dream
But you don't do any PvP to take down a dolman or grab a skyshard or gather books. These things are not locked behind keep walls and you don't have to go through other players to get to them. So, these are PvE Activites, no matter what zone they are in.
Not getting any AP? Sure, that makes sense. The rest of the stuff is not based on PVP.
No thank you. Cyrodiil is a PvP zone and all of the rewards it contains require the risks of PvP to obtain. Cyrodiil is a wartorn zone so any other version of it would not be lore friendly and has no place in ESO; trying to spin it as for "performance" reasons isn't going to change this.
Even if any version of Cyrodill were to ever exist without the risks of PvP, it would need to be a rewardless zone. No skyshards. No set drops. No quest completion rewards. No achievements.
There's quite a bit of different content in this game. People need to have fun with the content they enjoy and stop trying to force the rest of it to conform to their narrow perspectives.
Salvas_Aren wrote: »Sell PvE-Cyro for crowns.
I wouldn't mind dropping one or two crown grand on access to PvE Cyrodiil.Salvas_Aren wrote: »Sell PvE-Cyro for crowns.
VaranisArano wrote: »1. Killing delve bosses grants an AP buff. Those are PVP objectives.
2. Three towns have flags and transit points, the other two are close to scroll run routes. Their quests ALL have to do with living in a war torn environment and are super simple because the threat comes from PVP. Those are PVP objectives.
3. Skyshards are located behind enemy gates, in PVP towns, in delves, and in lots of places that are all PVP objectives.
Without PVP, Cyrodiil is an empty, boring landscape with practically no content.
Finally, if it were not for Master Angler - that most PVE of PVE achievements - I would never have set foot in a PVP zone. But I wanted those fish, so I went into Cyrodiil. Eventually I came back to try out PVP for itself and became a PVPer.
I'm not in favor of a PVE Cyrodiil - unless it offers NONE of the rewards and achievements you get from a PVP Cyrodiil that are intended to be gained with the risk of PVP. Which, since the entire zone is a PVP zone, is ALL of the rewards and achievements.
VaranisArano wrote: »1. Killing delve bosses grants an AP buff. Those are PVP objectives.
2. Three towns have flags and transit points, the other two are close to scroll run routes. Their quests ALL have to do with living in a war torn environment and are super simple because the threat comes from PVP. Those are PVP objectives.
3. Skyshards are located behind enemy gates, in PVP towns, in delves, and in lots of places that are all PVP objectives.
Without PVP, Cyrodiil is an empty, boring landscape with practically no content.
Finally, if it were not for Master Angler - that most PVE of PVE achievements - I would never have set foot in a PVP zone. But I wanted those fish, so I went into Cyrodiil. Eventually I came back to try out PVP for itself and became a PVPer.
I'm not in favor of a PVE Cyrodiil - unless it offers NONE of the rewards and achievements you get from a PVP Cyrodiil that are intended to be gained with the risk of PVP. Which, since the entire zone is a PVP zone, is ALL of the rewards and achievements.
1. Weak. Remove the buff.
2. There are still guards guarding those objectives even without opposite faction players. This would be the one pve place where you can’t just waltz into DC land like my AD can waltz into Stormhaven like a tourist.
3. See 2. Also, Delves are not pvp objectives.
VaranisArano wrote: »1. Killing delve bosses grants an AP buff. Those are PVP objectives.
2. Three towns have flags and transit points, the other two are close to scroll run routes. Their quests ALL have to do with living in a war torn environment and are super simple because the threat comes from PVP. Those are PVP objectives.
3. Skyshards are located behind enemy gates, in PVP towns, in delves, and in lots of places that are all PVP objectives.
Without PVP, Cyrodiil is an empty, boring landscape with practically no content.
Finally, if it were not for Master Angler - that most PVE of PVE achievements - I would never have set foot in a PVP zone. But I wanted those fish, so I went into Cyrodiil. Eventually I came back to try out PVP for itself and became a PVPer.
I'm not in favor of a PVE Cyrodiil - unless it offers NONE of the rewards and achievements you get from a PVP Cyrodiil that are intended to be gained with the risk of PVP. Which, since the entire zone is a PVP zone, is ALL of the rewards and achievements.
1. Weak. Remove the buff.
2. There are still guards guarding those objectives even without opposite faction players. This would be the one pve place where you can’t just waltz into DC land like my AD can waltz into Stormhaven like a tourist.
3. See 2. Also, Delves are not pvp objectives.
I want my pvp to run smooth, and I want to pvp against other pvp players, to that end (and another world reason) I really want a pve version of Cyrodill
first the pvp side:
I want pve'rs out of my pvp zone, I don't want people taking up pop cap on any faction just so they can go do quests, get skyshards, do dungeons, etc. the same reason imperial city is getting its own queue, overland pvp wants the players exclusively in it and contributing to the alliance war in some fashion (or AFK in keeps, you do you)
to this end I would like it if in the pvp version of cyrodiil:
-dungeon access was removed
-overland mobs were removed
-resource nodes were removed
this is all pve stuff that does have an effect on performance (remember the great deer purge to reduce lag) just get all that stuff out, remove those calculations on the server and let us just fight.
for the pve side
I want the pve version of cyrodiil to not be an alliance war queue but a part of the overworld map and the gates opened up on those respective zones connecting to cyrodiil, I want to be able to walk from eastmarch, down into the rift, into cyro, through cyro, down to the rawl gate, into rawl, to malbal tor, and into greenshade. it would be really cool to be able to actually TRAVERSE through the world to various alliances without having to use shrine, I really think this needs to be a goal for the zones going forward (except where you HAVE to take a boat, obviously) its called one tamriel, make it so!
this version can have dungeon access, the overland mobs, resources, town quests, etc.