there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
Erm. Ambush is the only gap closer that actually works on live (maybe empowering chains too, not sure) . No need for any changes to it.
there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
empowering chains says "Hello"
DisgracefulMind wrote: »there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
empowering chains says "Hello"
Toppling Charge says "Hello."
DisgracefulMind wrote: »there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
empowering chains says "Hello"
Toppling Charge says "Hello."
Anyway, imagine a stamblade wearing slimecraw + sload's and using ambush. Sload procs and it hits 16% harder. And if that stamblade combines it with a bleed, that bleed will hit a 16% harder, just because of minor vul and minor berserk.
And I haven't said anything about oblivion glyphs and torug's
DisgracefulMind wrote: »there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
empowering chains says "Hello"
Toppling Charge says "Hello."
Anyway, imagine a stamblade wearing slimecraw + sload's and using ambush. Sload procs and it hits 16% harder. And if that stamblade combines it with a bleed, that bleed will hit a 16% harder, just because of minor vul and minor berserk.
And I haven't said anything about oblivion glyphs and torug's
DisgracefulMind wrote: »there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
empowering chains says "Hello"
Toppling Charge says "Hello."
Anyway, imagine a stamblade wearing slimecraw + sload's and using ambush. Sload procs and it hits 16% harder. And if that stamblade combines it with a bleed, that bleed will hit a 16% harder, just because of minor vul and minor berserk.
And I haven't said anything about oblivion glyphs and torug's
Actually oblivion damage is neither increased by berserk nor by vulnerability buffs/debuffs.
I'm not here to discuss if ambush is stronger/worse compared to other gapclosers, but that its less reliable and breaks your rotation/ animations because its awefully long compared to all others
DisgracefulMind wrote: »there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
empowering chains says "Hello"
Toppling Charge says "Hello."
Anyway, imagine a stamblade wearing slimecraw + sload's and using ambush. Sload procs and it hits 16% harder. And if that stamblade combines it with a bleed, that bleed will hit a 16% harder, just because of minor vul and minor berserk.
And I haven't said anything about oblivion glyphs and torug's
Actually oblivion damage is neither increased by berserk nor by vulnerability buffs/debuffs.
I'm not here to discuss if ambush is stronger/worse compared to other gapclosers, but that its less reliable and breaks your rotation/ animations because its awefully long compared to all others
Are you sure? I'm pretty sure my oblivion glyphs were affected by slimecraw as well as any proc set (including Sload's)
DisgracefulMind wrote: »there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
empowering chains says "Hello"
Toppling Charge says "Hello."
Anyway, imagine a stamblade wearing slimecraw + sload's and using ambush. Sload procs and it hits 16% harder. And if that stamblade combines it with a bleed, that bleed will hit a 16% harder, just because of minor vul and minor berserk.
And I haven't said anything about oblivion glyphs and torug's
Actually oblivion damage is neither increased by berserk nor by vulnerability buffs/debuffs.
I'm not here to discuss if ambush is stronger/worse compared to other gapclosers, but that its less reliable and breaks your rotation/ animations because its awefully long compared to all others
Are you sure? I'm pretty sure my oblivion glyphs were affected by slimecraw as well as any proc set (including Sload's)
DisgracefulMind wrote: »there has been no change on teleporting strike speed, or animation nor dmg or whatever, i've tested it already. you can still teleport while immobilised which is already the case on live servers tho.
since it already deal dmg, grant empower or dot (depending on the morph) and applies minor vulnerability, it doesnt necessarly need some speedbuff.
BUT
considering it is the clunkiest gap closer actually in game, at a point that it isnt used at all by most players (especially those who tried other gapcloser like crit charge or shield charge), it could be looked over. only for the clunky line of sight.
ps: it's not often a cool thing to teleport into a keep when chasing someone. he might have so reinforcment inside..
empowering chains says "Hello"
Toppling Charge says "Hello."
Anyway, imagine a stamblade wearing slimecraw + sload's and using ambush. Sload procs and it hits 16% harder. And if that stamblade combines it with a bleed, that bleed will hit a 16% harder, just because of minor vul and minor berserk.
And I haven't said anything about oblivion glyphs and torug's
Actually oblivion damage is neither increased by berserk nor by vulnerability buffs/debuffs.
I'm not here to discuss if ambush is stronger/worse compared to other gapclosers, but that its less reliable and breaks your rotation/ animations because its awefully long compared to all others
Are you sure? I'm pretty sure my oblivion glyphs were affected by slimecraw as well as any proc set (including Sload's)
yes, it does show on the TT and on build editor but the damage is aways a fixed amount and cant be increased by any ways.