Those other abilities don't reduce ranged damage by 50%, so that's another inconsistency.
Wait. When did they change shuffle? Isnt it still .5 seconds per medium armor piece equipped? So even with full medium armor you only get 3.5 seconds.
Besides that I kinda agree with OP on this one, but again it might have scary/unfun side effects such as heavy armor stamdks in crest/fury that could run rally instead of forward momentum for a burst heal with access to major mending and major vitality (through lingering health/vitality pots, usually what 1hs stamdks run for open world) and just tank for days with a burst heal added to their kit while they retain root and snare immunity through class utility.
I have to at least partially disagree. The far and away #1 reason to use Race Against Time (assuming it goes live as it is now) is the snare/root immunity. On live, it's actually extremely rare to see the ability used in Battlegrounds, but I expect that to change very soon, due solely to the immunity.Olupajmibanan wrote: »Those other abilities don't reduce ranged damage by 50%, so that's another inconsistency.
All of these abilities have their main effects (strong HoT and Major Brutality, Major Expedition and Minor Force, Projectile Mitigation etc.) and a side effect (brief immunity to snares and immobilizes).
Main effects are completely different and skill defining. What are we asking for is to bring in line duration of the side effect on all these abilities. It's the exactly same side effect on all these abilities but with different duration. That's a huge inconsistency if you ask.
Wait. When did they change shuffle? Isnt it still .5 seconds per medium armor piece equipped? So even with full medium armor you only get 3.5 seconds.
Besides that I kinda agree with OP on this one, but again it might have scary/unfun side effects such as heavy armor stamdks in crest/fury that could run rally instead of forward momentum for a burst heal with access to major mending and major vitality (through lingering health/vitality pots, usually what 1hs stamdks run for open world) and just tank for days with a burst heal added to their kit while they retain root and snare immunity through class utility.
Olupajmibanan wrote: »Wait. When did they change shuffle? Isnt it still .5 seconds per medium armor piece equipped? So even with full medium armor you only get 3.5 seconds.
Besides that I kinda agree with OP on this one, but again it might have scary/unfun side effects such as heavy armor stamdks in crest/fury that could run rally instead of forward momentum for a burst heal with access to major mending and major vitality (through lingering health/vitality pots, usually what 1hs stamdks run for open world) and just tank for days with a burst heal added to their kit while they retain root and snare immunity through class utility.
Not really much of a matter thanks to built-in immobilize immunity we have all as of Elsweyr. Also, Race Against Time is widely available for everyone, so what you written will be true even if Reflective Plate remains unchanged.
Wait. When did they change shuffle? Isnt it still .5 seconds per medium armor piece equipped? So even with full medium armor you only get 3.5 seconds.
Besides that I kinda agree with OP on this one, but again it might have scary/unfun side effects such as heavy armor stamdks in crest/fury that could run rally instead of forward momentum for a burst heal with access to major mending and major vitality (through lingering health/vitality pots, usually what 1hs stamdks run for open world) and just tank for days with a burst heal added to their kit while they retain root and snare immunity through class utility.
They did not and it’s BS. Medium armor is now undeniably the worst spec in PvP hands down. I think RAT is awesome and they should keep it, but I will absolutely be specing into heavy armor with RAT and Rally on my Stamplar next match. Medium is dead.
Olupajmibanan wrote: »Wait. When did they change shuffle? Isnt it still .5 seconds per medium armor piece equipped? So even with full medium armor you only get 3.5 seconds.
Besides that I kinda agree with OP on this one, but again it might have scary/unfun side effects such as heavy armor stamdks in crest/fury that could run rally instead of forward momentum for a burst heal with access to major mending and major vitality (through lingering health/vitality pots, usually what 1hs stamdks run for open world) and just tank for days with a burst heal added to their kit while they retain root and snare immunity through class utility.
Not really much of a matter thanks to built-in immobilize immunity we have all as of Elsweyr. Also, Race Against Time is widely available for everyone, so what you written will be true even if Reflective Plate remains unchanged.
True, forgot about race against time, elsweyr pvp is gonna be such a sh!tshow, but they might still change race against time, because the way it is now, is just upright stupid, spend a little magicka for snare/root immunity, major expedition and minor force. And that on an ability which is an instant cast rather than a channel seems way to overloaded.
RAT is way to cheap. One of the Core mechanics in Eso were that defencive abilitys cost more than the offensive ones (besides some exceptions) But rat is just overbuffed, snare removal, speed, sprint reduction, crit dmg.. there is no reason to play another snare removal
RAT is way to cheap. One of the Core mechanics in Eso were that defencive abilitys cost more than the offensive ones (besides some exceptions) But rat is just overbuffed, snare removal, speed, sprint reduction, crit dmg.. there is no reason to play another snare removal
Sprint reduction is being removed for snare removal. RAT is the ability that finally puts magicka builds on an equal mobility as Stam builds and all the Stam players are freaking out about it.
Chilly-McFreeze wrote: »
Maybe it's not just about stam being more mobile than mag, maybe it's also about what side effects this causes? If you'd bothered to read former comments you'd seen that heavy stam is now just as mobile, strong and able to heal as medium stam. RAT allows you to use Rally & SnB in heavy and still have on demand maj Exp, snare immunity, burst heal etc. without any drawbacks. So why choose medium in the first place?
Race against time is available to everyone. It’s better than forward momentum since you dont have to use 2h build.RAT is way to cheap. One of the Core mechanics in Eso were that defencive abilitys cost more than the offensive ones (besides some exceptions) But rat is just overbuffed, snare removal, speed, sprint reduction, crit dmg.. there is no reason to play another snare removal
Sprint reduction is being removed for snare removal. RAT is the ability that finally puts magicka builds on an equal mobility as Stam builds and all the Stam players are freaking out about it.
Race against time is available to everyone. It’s better than forward momentum since you dont have to use 2h build.RAT is way to cheap. One of the Core mechanics in Eso were that defencive abilitys cost more than the offensive ones (besides some exceptions) But rat is just overbuffed, snare removal, speed, sprint reduction, crit dmg.. there is no reason to play another snare removal
Sprint reduction is being removed for snare removal. RAT is the ability that finally puts magicka builds on an equal mobility as Stam builds and all the Stam players are freaking out about it.
Nerftheforums wrote: »I totally disagree with you. Compare the following skills:
- Double take: 4s snare immunity, major evasion
- Rat: 4s immunity, 4s expedition, minor force.
- Shuffle: 2.5s immunity, major evasion
Nerftheforums wrote: »I totally disagree with you. Compare the following skills:
- Fm: 4s immunity, major brutality (extremely easy buff to get access to)
- Double take: 4s snare immunity, major evasion (difficult and strong buff to get)
- Rat: 4s immunity, 4s expedition, minor force. Kinda a broken skill atm with its super duper low cost (I would definitely suggest to increase its cost post psijic passive reduction by at least 1k), but it has a relatively rare buff to get (minor force) and a relatively easy one to get (major expedition)
- Shuffle: 2.5s immunity, major evasion
- Wings: 2s expedition, 50% damage reduction from range attacks. An extremely strong buff, unique, and literally a game changer.
You seriously, seriously think a buff like wings should just get randomly buffed because...reasons? Compare it to:
- Fm: why would someone use fm? A skill that is linked to a skill line and gives u a buff that even pots can provide you?
- Doubld take: it has double the immunity but also half the damage mitigation from less skills. Relatively balanced compared to wings. Less passive defense, more mobility, makes sense.
- Shuffle: wings are already stronger now, if you buff them there's not even a comparison to be made anymore. Shuffle giving 4s immunity will make it equal to the new double take, bringing us back to the point above.
Sanguinor2 wrote: »Nerftheforums wrote: »I totally disagree with you. Compare the following skills:
- Fm: 4s immunity, major brutality (extremely easy buff to get access to)
- Double take: 4s snare immunity, major evasion (difficult and strong buff to get)
- Rat: 4s immunity, 4s expedition, minor force. Kinda a broken skill atm with its super duper low cost (I would definitely suggest to increase its cost post psijic passive reduction by at least 1k), but it has a relatively rare buff to get (minor force) and a relatively easy one to get (major expedition)
- Shuffle: 2.5s immunity, major evasion
- Wings: 2s expedition, 50% damage reduction from range attacks. An extremely strong buff, unique, and literally a game changer.
You seriously, seriously think a buff like wings should just get randomly buffed because...reasons? Compare it to:
- Fm: why would someone use fm? A skill that is linked to a skill line and gives u a buff that even pots can provide you?
- Doubld take: it has double the immunity but also half the damage mitigation from less skills. Relatively balanced compared to wings. Less passive defense, more mobility, makes sense.
- Shuffle: wings are already stronger now, if you buff them there's not even a comparison to be made anymore. Shuffle giving 4s immunity will make it equal to the new double take, bringing us back to the point above.
It wouldnt be a random buff but rather a buff to try and make sure that plate Morph stays relevant, with the current Status of elsweyr no one will use plate because dfs gives a lot of Damage and the same ranged Mitigation buff and you can simply use rat for snare removal and Major Expedition and minor force and psijic passives on the bar you have it on.
Dfs also is better sustainable since you will have to spam plate more often for the 2 seconds snare immunity, while you only Need to recast dfs every 6 seconds and psijic every 4 seconds if you want to Keep the snare immunity up.
Shuffle really Needs a buff tho, nightblades getting Shuffle but in better as class ability that is not restricted to armor choice is an Insult to medium armor.
Nerftheforums wrote: »
Well, plates condenses defense and mobility in 1 skill. Using reflective and rat is obviously the best choice, but you are using 2 slots instead of one. Honestly imo rat should lose its major expedition, it's so strong atm, but I will never advocate that because otherwise magnb will have lost any source of major expedition besides path and tbh that would put a class another meter underground. It's selfish as ***, I know, and I agree rat is too strong atm. But buffing wings is not the good way to go imo becuase it would be a no brainer in that case. Why would u use shuffle (granted a buff to 4s) or fm on a stamdk, for example? Why would u use rat on a magdk? 50% projectile mitigation is huge, not worth the loss.
Moreover, lets not forget that dks not only have a decent major expedition class skill, but also have the potential to be the tankiest class in the game. Mobility and tankiness together are 2 things that should not be obtainable easily and without massive sacrifices.
Nerftheforums wrote: »Sanguinor2 wrote: »Nerftheforums wrote: »I totally disagree with you. Compare the following skills:
- Fm: 4s immunity, major brutality (extremely easy buff to get access to)
- Double take: 4s snare immunity, major evasion (difficult and strong buff to get)
- Rat: 4s immunity, 4s expedition, minor force. Kinda a broken skill atm with its super duper low cost (I would definitely suggest to increase its cost post psijic passive reduction by at least 1k), but it has a relatively rare buff to get (minor force) and a relatively easy one to get (major expedition)
- Shuffle: 2.5s immunity, major evasion
- Wings: 2s expedition, 50% damage reduction from range attacks. An extremely strong buff, unique, and literally a game changer.
You seriously, seriously think a buff like wings should just get randomly buffed because...reasons? Compare it to:
- Fm: why would someone use fm? A skill that is linked to a skill line and gives u a buff that even pots can provide you?
- Doubld take: it has double the immunity but also half the damage mitigation from less skills. Relatively balanced compared to wings. Less passive defense, more mobility, makes sense.
- Shuffle: wings are already stronger now, if you buff them there's not even a comparison to be made anymore. Shuffle giving 4s immunity will make it equal to the new double take, bringing us back to the point above.
It wouldnt be a random buff but rather a buff to try and make sure that plate Morph stays relevant, with the current Status of elsweyr no one will use plate because dfs gives a lot of Damage and the same ranged Mitigation buff and you can simply use rat for snare removal and Major Expedition and minor force and psijic passives on the bar you have it on.
Dfs also is better sustainable since you will have to spam plate more often for the 2 seconds snare immunity, while you only Need to recast dfs every 6 seconds and psijic every 4 seconds if you want to Keep the snare immunity up.
Shuffle really Needs a buff tho, nightblades getting Shuffle but in better as class ability that is not restricted to armor choice is an Insult to medium armor.
Honestly imo rat should lose its major expedition, it's so strong atm, but I will never advocate that because otherwise magnb will have lost any source of major expedition besides path
Chilly-McFreeze wrote: »RAT is way to cheap. One of the Core mechanics in Eso were that defencive abilitys cost more than the offensive ones (besides some exceptions) But rat is just overbuffed, snare removal, speed, sprint reduction, crit dmg.. there is no reason to play another snare removal
Sprint reduction is being removed for snare removal. RAT is the ability that finally puts magicka builds on an equal mobility as Stam builds and all the Stam players are freaking out about it.
Maybe it's not just about stam being more mobile than mag, maybe it's also about what side effects this causes? If you'd bothered to read former comments you'd seen that heavy stam is now just as mobile, strong and able to heal as medium stam. RAT allows you to use Rally & SnB in heavy and still have on demand maj Exp, snare immunity, burst heal etc. without any drawbacks. So why choose medium in the first place?
Chilly-McFreeze wrote: »RAT is way to cheap. One of the Core mechanics in Eso were that defencive abilitys cost more than the offensive ones (besides some exceptions) But rat is just overbuffed, snare removal, speed, sprint reduction, crit dmg.. there is no reason to play another snare removal
Sprint reduction is being removed for snare removal. RAT is the ability that finally puts magicka builds on an equal mobility as Stam builds and all the Stam players are freaking out about it.
Maybe it's not just about stam being more mobile than mag, maybe it's also about what side effects this causes? If you'd bothered to read former comments you'd seen that heavy stam is now just as mobile, strong and able to heal as medium stam. RAT allows you to use Rally & SnB in heavy and still have on demand maj Exp, snare immunity, burst heal etc. without any drawbacks. So why choose medium in the first place?
You are totally ignoring my point. RAT is the only real source of snare immunity for a magicka build and don’t bring up mist form because that is crap. And, the only good source of major expedition for some magicka builds, ie templars. Forward momentum has 3 benefits, weapon damage, snare immunity, and a heal over time. So why shouldn’t RAT have 3 benefits. This is very much a stam vs magicka issue. Anyone that thinks it isn’t obviously doesn’t play magicka builds. Stop trying to keep the gap between builds in favor of stam.
Nerftheforums wrote: »I totally disagree with you. Compare the following skills:
- Fm: 4s immunity, major brutality (extremely easy buff to get access to)
- Double take: 4s snare immunity, major evasion (difficult and strong buff to get)
- Rat: 4s immunity, 4s expedition, minor force. Kinda a broken skill atm with its super duper low cost (I would definitely suggest to increase its cost post psijic passive reduction by at least 1k), but it has a relatively rare buff to get (minor force) and a relatively easy one to get (major expedition)
- Shuffle: 2.5s immunity, major evasion
- Wings: 2s expedition, 50% damage reduction from range attacks. An extremely strong buff, unique, and literally a game changer.
You seriously, seriously think a buff like wings should just get randomly buffed because...reasons? Compare it to:
- Fm: why would someone use fm? A skill that is linked to a skill line and gives u a buff that even pots can provide you?
- Doubld take: it has double the immunity but also half the damage mitigation from less skills. Relatively balanced compared to wings. Less passive defense, more mobility, makes sense.
- Shuffle: wings are already stronger now, if you buff them there's not even a comparison to be made anymore. Shuffle giving 4s immunity will make it equal to the new double take, bringing us back to the point above.
Olupajmibanan wrote: »Patch 5.0.2. did not bring Reflective Plate and Shuffle in line with other abilities that provide snare/immobilization immunity.
Just to remind:
Reflective Plate should have 4 seconds of snare/immobilization immunity buff just like other similar abilities. The same apply to Shuffle. Forward Momentum, Double Take, Race Against Time, all these provide 4 seconds of snare/immobilize immunity.
I thought that ZoS is presenting themselves as seekers of consistency and make abilities with similar effects to be in line with each other.
If you don't increase the duration on snare/immobilize immunity on Reflective Plate and Shuffle, we will rightfuly label you as a hypocrite.
Nerftheforums wrote: »I totally disagree with you. Compare the following skills:
- Fm: 4s immunity, major brutality (extremely easy buff to get access to)
- Double take: 4s snare immunity, major evasion (difficult and strong buff to get)
- Rat: 4s immunity, 4s expedition, minor force. Kinda a broken skill atm with its super duper low cost (I would definitely suggest to increase its cost post psijic passive reduction by at least 1k), but it has a relatively rare buff to get (minor force) and a relatively easy one to get (major expedition)
- Shuffle: 2.5s immunity, major evasion
- Wings: 2s expedition, 50% damage reduction from range attacks. An extremely strong buff, unique, and literally a game changer.
You seriously, seriously think a buff like wings should just get randomly buffed because...reasons? Compare it to:
- Fm: why would someone use fm? A skill that is linked to a skill line and gives u a buff that even pots can provide you?
- Doubld take: it has double the immunity but also half the damage mitigation from less skills. Relatively balanced compared to wings. Less passive defense, more mobility, makes sense.
- Shuffle: wings are already stronger now, if you buff them there's not even a comparison to be made anymore. Shuffle giving 4s immunity will make it equal to the new double take, bringing us back to the point above.
Reflective Scale:
Renamed this ability to Protective Scale.
Converted the reflect function into a 50% damage reduction from projectiles. This happened to all 3 versions of the ability.
Dragon Fire Scale (morph): This ability no longer increases damage of reflected attacks, since it can no longer reflect. Incoming projectiles will now cause you to launch a fiery orb at the attacker that deals Flame Damage. Effect can occur once every half second.
Reflective Plate: Renamed this ability to Protective Plate. No other changes were made to the ability’s functionality.
Nerftheforums wrote: »I totally disagree with you. Compare the following skills:
- Fm: 4s immunity, major brutality (extremely easy buff to get access to)
- Double take: 4s snare immunity, major evasion (difficult and strong buff to get)
- Rat: 4s immunity, 4s expedition, minor force. Kinda a broken skill atm with its super duper low cost (I would definitely suggest to increase its cost post psijic passive reduction by at least 1k), but it has a relatively rare buff to get (minor force) and a relatively easy one to get (major expedition)
- Shuffle: 2.5s immunity, major evasion
- Wings: 2s expedition, 50% damage reduction from range attacks. An extremely strong buff, unique, and literally a game changer.
You seriously, seriously think a buff like wings should just get randomly buffed because...reasons? Compare it to:
- Fm: why would someone use fm? A skill that is linked to a skill line and gives u a buff that even pots can provide you?
- Doubld take: it has double the immunity but also half the damage mitigation from less skills. Relatively balanced compared to wings. Less passive defense, more mobility, makes sense.
- Shuffle: wings are already stronger now, if you buff them there's not even a comparison to be made anymore. Shuffle giving 4s immunity will make it equal to the new double take, bringing us back to the point above.
Ranged attacks?Reflective Scale:
Renamed this ability to Protective Scale.
Converted the reflect function into a 50% damage reduction from projectiles. This happened to all 3 versions of the ability.
Dragon Fire Scale (morph): This ability no longer increases damage of reflected attacks, since it can no longer reflect. Incoming projectiles will now cause you to launch a fiery orb at the attacker that deals Flame Damage. Effect can occur once every half second.
Reflective Plate: Renamed this ability to Protective Plate. No other changes were made to the ability’s functionality.
It says projectiles. It doesn't save you from AoE or channels (like JB, Bow ulti or Soul assault).
Please, try to be accurate when referring to a what a skill will do.