Free mark target - death sentence for Magblades

Mayrael
Mayrael
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This skill will be abused by stamblades to permanently disable magblades main defensive skill, and it will cost nothing. Just leave Piercing Mark (morph with detection) as it is with magicka cost and make the second morph free (Reaper's Mark).

Edit:
@ZOS_Gilliam @ZOS_BrianWheeler
Edited by Mayrael on April 29, 2019 8:06AM
Say no to Toxic Casuals!
I am doing my best, but I am not a native speaker, sorry.


"Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Nerftheforums
    Nerftheforums
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    Can't wait to see dedicated mark spammers again! They were my favorite brainless pugs.
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    U CAN RUN BUT U CAN'T HIDE !
  • actosh
    actosh
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    Wait for the NoteZ :wink:
  • Ragnaroek93
    Ragnaroek93
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    Do you actually think that med armor Nb doesn't suffer from not being able to cloak? Guess I just have to spam dodgeroll and be out of ressources after 20 seconds...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Deathlord92
    Deathlord92
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    Do you actually think that med armor Nb doesn't suffer from not being able to cloak? Guess I just have to spam dodgeroll and be out of ressources after 20 seconds...
    Glad I’m not the only one thinking this 😂😂😂
  • Mayrael
    Mayrael
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    Do you actually think that med armor Nb doesn't suffer from not being able to cloak? Guess I just have to spam dodgeroll and be out of ressources after 20 seconds...

    Yeah... 20s magblade without cloak pressured by stamblade. We have half sorc shields and what? We can't dodge, we have no rally or vigor, we have no burst. Magblade is already worst open world class for PvP, yeah let's nerf it even more.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • ATomiX96
    ATomiX96
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    The first thing that came to my mind when I read the title.

    8h3mg2F.png
  • manny254
    manny254
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    This thread really makes zero sense, if anything the mark changes benefit mag blade more than stam.

    On live you could expect a mNB to be running Ele drain and cripple. Cripple will now give minor mag steal and mark will replace the need for ele drain. While giving you extra crit and greater freedom on which bars you place this skill.

    Stamina will have to give up a skill that they are already running to get the previous debuff they had before.

    Now in terms of how cloak is used in practicality. For dueling the ideal specs for magicka do not use cloak, but there are some playable stam specs that do. That being said you are still more likely to run into a heavy armor stamblade in the dueling meta. Regardless this change will have little effect on mNB vs sNB in this meta and if anything it will benefit mNB.

    In terms of open world both build types can make use of cloak, and both can feel harsh effects from it being countered. That being said I just chalk this up to people needed to not crutch on the skill.

    Now lets say you have a mNB vs a sNB in open world builds that both use cloak. The fight could go either way and if player skill is equal I would bet on the mNB. The sNB would probably be in medium armor and the mNB's light armor is a superior armor type right now. Not to mention that one of the core defenses of medium armor can be countered by a well timed fear into burst damage.
    - Mojican
  • Izaki
    Izaki
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    U CAN RUN BUT U CAN'T HIDE !

    This Rick and Morty reference is priceless.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    Still doesn't change the fact that we have to waste a bar slot and a GCD for this crappy skill.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Victor_Blade
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    manny254 wrote: »
    This thread really makes zero sense, if anything the mark changes benefit mag blade more than stam.

    On live you could expect a mNB to be running Ele drain and cripple. Cripple will now give minor mag steal and mark will replace the need for ele drain. While giving you extra crit and greater freedom on which bars you place this skill.

    Stamina will have to give up a skill that they are already running to get the previous debuff they had before.

    Now in terms of how cloak is used in practicality. For dueling the ideal specs for magicka do not use cloak, but there are some playable stam specs that do. That being said you are still more likely to run into a heavy armor stamblade in the dueling meta. Regardless this change will have little effect on mNB vs sNB in this meta and if anything it will benefit mNB.

    In terms of open world both build types can make use of cloak, and both can feel harsh effects from it being countered. That being said I just chalk this up to people needed to not crutch on the skill.

    Now lets say you have a mNB vs a sNB in open world builds that both use cloak. The fight could go either way and if player skill is equal I would bet on the mNB. The sNB would probably be in medium armor and the mNB's light armor is a superior armor type right now. Not to mention that one of the core defenses of medium armor can be countered by a well timed fear into burst damage.

    Stamblade can dodge roll to avoid damage when their cloak fails. What can a marked magblade do?
  • Mayrael
    Mayrael
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    manny254 wrote: »
    This thread really makes zero sense, if anything the mark changes benefit mag blade more than stam.

    On live you could expect a mNB to be running Ele drain and cripple. Cripple will now give minor mag steal and mark will replace the need for ele drain. While giving you extra crit and greater freedom on which bars you place this skill.

    Stamina will have to give up a skill that they are already running to get the previous debuff they had before.

    Now in terms of how cloak is used in practicality. For dueling the ideal specs for magicka do not use cloak, but there are some playable stam specs that do. That being said you are still more likely to run into a heavy armor stamblade in the dueling meta. Regardless this change will have little effect on mNB vs sNB in this meta and if anything it will benefit mNB.

    In terms of open world both build types can make use of cloak, and both can feel harsh effects from it being countered. That being said I just chalk this up to people needed to not crutch on the skill.

    Now lets say you have a mNB vs a sNB in open world builds that both use cloak. The fight could go either way and if player skill is equal I would bet on the mNB. The sNB would probably be in medium armor and the mNB's light armor is a superior armor type right now. Not to mention that one of the core defenses of medium armor can be countered by a well timed fear into burst damage.

    Just lol, when people without experience are talking about PvP.
    1. This change is buff only for stamblades because without it they would have to choose will they use mark or cloak, now they can use both while for Magblades nothing changes since they can use both (but don't have things mentioned below)
    2. When magblade decides to mark stamblade, stamblade has at least few ways of defending. Roll dodge - works vs all magblade skills that are used in competitive PvP. Stamblade can also use rally and vigor, heals that magblade can only dream of. Magblade has only shield that can absorb 1-1.5 skill and is one of the most expensive skills in the game.
    3. Stamblade can run heavy like most already do... And no magblade can run heavy because there is no heavy magicka sets that could be compared to stamina ones.
    4. Even now stamina NBs dominate PvP, this change will create only more imbalance.
    5. This change is simply stupid, why you defend it? What is the reasoning behind this? Why skill allowing for disabling class main defense should be free to use? This is terrible, stamblades don't need this to kill magblades, it's overkill.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Silver_Strider
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    OMG, we can't run away amymore.
    Big deal, we dealt with Mark before when it lasted 30 seconds so this isn't any different, plus I prefer to die fighting anyways but I just didn't have the tools available to actually pull that off. If ZOS actually doesn't kill Dark Cloak and goes thru with the Grim Focus mitigation buff, I might be able to pull this off now.

    Let's wait to actually see the patch notes and test the changes before losing our minds, shall we?
    Argonian forever
  • Koensol
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    Reapers mark is a zergling hardcounter skill anyway. I would much rather see it get another side effect which is useful in situations other than detecting cloaked nbs.
  • kalunte
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    i cant wait to see if it's still limited to 1target or if i will be able to spam it over and over and reveal the entire nb population at 1000 yards range :p
  • Heimpai
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    Do you actually think that med armor Nb doesn't suffer from not being able to cloak? Guess I just have to spam dodgeroll and be out of ressources after 20 seconds...

    Really? I have no issues on mine..i mean i can dodgeroll out of aoe‘s then cloak with major expedition, something a magblade can’t do
  • goldenarcher1
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    Mark Target+Silver Leash for those sneaky Keep-campers. B)
  • ScruffyWhiskers
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    Dodge roll is the most powerful "mitigation" tool in the game. Unless you really burned all your stamina up attacking, you can dodge roll three times in a row and laugh while doing it.
  • manny254
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    Dodge roll is the most powerful "mitigation" tool in the game. Unless you really burned all your stamina up attacking, you can dodge roll three times in a row and laugh while doing it.

    This is just a laughable statement in the current meta of the game. There is a reason that Stam players tend to build towards heavy armor and high healing right now.
    Edited by manny254 on April 29, 2019 4:57PM
    - Mojican
  • Deathlord92
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    I love nightblades as a class I just want it to stay competitive and see magblade get on the same lv as the rest of the class 😎
  • Lord_Eomer
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    Do you actually think that med armor Nb doesn't suffer from not being able to cloak? Guess I just have to spam dodgeroll and be out of ressources after 20 seconds...

    Well medium armor nb now having descent time for cloak if having right build
  • ScruffyWhiskers
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    manny254 wrote: »
    Dodge roll is the most powerful "mitigation" tool in the game. Unless you really burned all your stamina up attacking, you can dodge roll three times in a row and laugh while doing it.

    This is just a laughable statement in the current meta of the game. There is a reason that Stam players tend to build towards heavy armor and high healing right now.

    Those aren't the dangerous ones. I could name names but AD has the most. DC has a few that I try and avoid unless I can catch them with their pants down. Dodge roll is what makes them able to float around without cloaking, draw some inexperienced players out to have some fun and stone cold kill them. They can easily chain dodge rolls and they do. They are not in heavy armor taking hits.

    EDIT: Not that you aren't dangerous Manny. I try and avoid you too. :)
    Edited by ScruffyWhiskers on April 29, 2019 5:25PM
  • zyk
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    The problem with this change is it buffs the zerg. There will be otherwise useless Stamblades in every zerg that literally sit in stealth constantly marking.

    It's interesting that this at first looks like a buff, but in reality it is a nerf.
    Edited by zyk on April 29, 2019 6:51PM
  • Royalthought
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    manny254 wrote: »
    Dodge roll is the most powerful "mitigation" tool in the game. Unless you really burned all your stamina up attacking, you can dodge roll three times in a row and laugh while doing it.

    This is just a laughable statement in the current meta of the game. There is a reason that Stam players tend to build towards heavy armor and high healing right now.

    Agreed.

    Dawnbreaker spin2win bleed > Meta. And its a hard counter to both dodge roll and cloak.
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    Do you actually think that med armor Nb doesn't suffer from not being able to cloak? Guess I just have to spam dodgeroll and be out of ressources after 20 seconds...

    I was about to say... Yeah, us Mageblades out of resources in maybe 3 seconds trying to about Zerg with stamina. Cool.
  • Glory
    Glory
    Class Representative
    Mayrael wrote: »
    manny254 wrote: »
    This thread really makes zero sense, if anything the mark changes benefit mag blade more than stam.

    On live you could expect a mNB to be running Ele drain and cripple. Cripple will now give minor mag steal and mark will replace the need for ele drain. While giving you extra crit and greater freedom on which bars you place this skill.

    Stamina will have to give up a skill that they are already running to get the previous debuff they had before.

    Now in terms of how cloak is used in practicality. For dueling the ideal specs for magicka do not use cloak, but there are some playable stam specs that do. That being said you are still more likely to run into a heavy armor stamblade in the dueling meta. Regardless this change will have little effect on mNB vs sNB in this meta and if anything it will benefit mNB.

    In terms of open world both build types can make use of cloak, and both can feel harsh effects from it being countered. That being said I just chalk this up to people needed to not crutch on the skill.

    Now lets say you have a mNB vs a sNB in open world builds that both use cloak. The fight could go either way and if player skill is equal I would bet on the mNB. The sNB would probably be in medium armor and the mNB's light armor is a superior armor type right now. Not to mention that one of the core defenses of medium armor can be countered by a well timed fear into burst damage.

    Just lol, when people without experience are talking about PvP.
    1. This change is buff only for stamblades because without it they would have to choose will they use mark or cloak, now they can use both while for Magblades nothing changes since they can use both (but don't have things mentioned below)
    2. When magblade decides to mark stamblade, stamblade has at least few ways of defending. Roll dodge - works vs all magblade skills that are used in competitive PvP. Stamblade can also use rally and vigor, heals that magblade can only dream of. Magblade has only shield that can absorb 1-1.5 skill and is one of the most expensive skills in the game.
    3. Stamblade can run heavy like most already do... And no magblade can run heavy because there is no heavy magicka sets that could be compared to stamina ones.
    4. Even now stamina NBs dominate PvP, this change will create only more imbalance.
    5. This change is simply stupid, why you defend it? What is the reasoning behind this? Why skill allowing for disabling class main defense should be free to use? This is terrible, stamblades don't need this to kill magblades, it's overkill.

    Yeah @manny254 you have NO experience PvPing
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • manny254
    manny254
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    Glory wrote: »
    Mayrael wrote: »
    manny254 wrote: »
    This thread really makes zero sense, if anything the mark changes benefit mag blade more than stam.

    On live you could expect a mNB to be running Ele drain and cripple. Cripple will now give minor mag steal and mark will replace the need for ele drain. While giving you extra crit and greater freedom on which bars you place this skill.

    Stamina will have to give up a skill that they are already running to get the previous debuff they had before.

    Now in terms of how cloak is used in practicality. For dueling the ideal specs for magicka do not use cloak, but there are some playable stam specs that do. That being said you are still more likely to run into a heavy armor stamblade in the dueling meta. Regardless this change will have little effect on mNB vs sNB in this meta and if anything it will benefit mNB.

    In terms of open world both build types can make use of cloak, and both can feel harsh effects from it being countered. That being said I just chalk this up to people needed to not crutch on the skill.

    Now lets say you have a mNB vs a sNB in open world builds that both use cloak. The fight could go either way and if player skill is equal I would bet on the mNB. The sNB would probably be in medium armor and the mNB's light armor is a superior armor type right now. Not to mention that one of the core defenses of medium armor can be countered by a well timed fear into burst damage.

    Just lol, when people without experience are talking about PvP.
    1. This change is buff only for stamblades because without it they would have to choose will they use mark or cloak, now they can use both while for Magblades nothing changes since they can use both (but don't have things mentioned below)
    2. When magblade decides to mark stamblade, stamblade has at least few ways of defending. Roll dodge - works vs all magblade skills that are used in competitive PvP. Stamblade can also use rally and vigor, heals that magblade can only dream of. Magblade has only shield that can absorb 1-1.5 skill and is one of the most expensive skills in the game.
    3. Stamblade can run heavy like most already do... And no magblade can run heavy because there is no heavy magicka sets that could be compared to stamina ones.
    4. Even now stamina NBs dominate PvP, this change will create only more imbalance.
    5. This change is simply stupid, why you defend it? What is the reasoning behind this? Why skill allowing for disabling class main defense should be free to use? This is terrible, stamblades don't need this to kill magblades, it's overkill.

    Yeah @manny254 you have NO experience PvPing

    Your right, the master crafter clearly knows much more than me and has played much more PVP than me.
    - Mojican
  • code65536
    code65536
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    First, the reveal on Mark is only 5s now. Changed back in Murkmire. I found that out the hard way recently.

    Second, cost was never really an issue with Mark. If you're a designated Mark spammer, running out of mag wasn't your concern before. Why would this change anything?
    Edited by code65536 on April 29, 2019 8:53PM
    Nightfighters ― PC/NA and PC/EU

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  • Mayrael
    Mayrael
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    manny254 wrote: »
    Glory wrote: »
    Mayrael wrote: »
    manny254 wrote: »
    This thread really makes zero sense, if anything the mark changes benefit mag blade more than stam.

    On live you could expect a mNB to be running Ele drain and cripple. Cripple will now give minor mag steal and mark will replace the need for ele drain. While giving you extra crit and greater freedom on which bars you place this skill.

    Stamina will have to give up a skill that they are already running to get the previous debuff they had before.

    Now in terms of how cloak is used in practicality. For dueling the ideal specs for magicka do not use cloak, but there are some playable stam specs that do. That being said you are still more likely to run into a heavy armor stamblade in the dueling meta. Regardless this change will have little effect on mNB vs sNB in this meta and if anything it will benefit mNB.

    In terms of open world both build types can make use of cloak, and both can feel harsh effects from it being countered. That being said I just chalk this up to people needed to not crutch on the skill.

    Now lets say you have a mNB vs a sNB in open world builds that both use cloak. The fight could go either way and if player skill is equal I would bet on the mNB. The sNB would probably be in medium armor and the mNB's light armor is a superior armor type right now. Not to mention that one of the core defenses of medium armor can be countered by a well timed fear into burst damage.

    Just lol, when people without experience are talking about PvP.
    1. This change is buff only for stamblades because without it they would have to choose will they use mark or cloak, now they can use both while for Magblades nothing changes since they can use both (but don't have things mentioned below)
    2. When magblade decides to mark stamblade, stamblade has at least few ways of defending. Roll dodge - works vs all magblade skills that are used in competitive PvP. Stamblade can also use rally and vigor, heals that magblade can only dream of. Magblade has only shield that can absorb 1-1.5 skill and is one of the most expensive skills in the game.
    3. Stamblade can run heavy like most already do... And no magblade can run heavy because there is no heavy magicka sets that could be compared to stamina ones.
    4. Even now stamina NBs dominate PvP, this change will create only more imbalance.
    5. This change is simply stupid, why you defend it? What is the reasoning behind this? Why skill allowing for disabling class main defense should be free to use? This is terrible, stamblades don't need this to kill magblades, it's overkill.

    Yeah @manny254 you have NO experience PvPing

    Your right, the master crafter clearly knows much more than me and has played much more PVP than me.

    Maybe try to counter my arguments not my signature Mr. Pro?
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Strider__Roshin
    Strider__Roshin
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    code65536 wrote: »
    First, the reveal on Mark is only 5s now. Changed back in Murkmire. I found that out the hard way recently.

    Second, cost was never really an issue with Mark. If you're a designated Mark spammer, running out of mag wasn't your concern before. Why would this change anything?

    It was an issue for me. I don't run around with a dedicated Mark spammer. Pretty confident most people don't.
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