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Do you think Ultimate draining poisons/sets should be added to the game?

Sheezabeast
Sheezabeast
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One thing we don't have in ESO is a way to effect our opponents Ultimate pool. With sets like Balorgh and Bloodspawn and the 2h Ultimate that refunds ult cost, do you think it would be strategic and useful to be able to inflict a new status effect that drains X amount of ultimate for X amount of time? Or a set that creates a beam between you and it siphons ultimate to you from their ultimate pool, and if they have no ultimate, it could just generate ultimate for you for the duration? If this idea appeals to you, add what you wish it would do or how you would implement it. If you think it's a bad idea, explain why. I'm reasonable, if it's not feasable it's ok, I was just thinking that this wasn't in the game, and would maybe balance the crazy ult gain Necromancers get.
Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • oxygen_thief
    oxygen_thief
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    I think poisons and procsets should disappear in PvP but im old-fashioned. Necromancer should be op for better sails it's all about money not balance
  • Sheezabeast
    Sheezabeast
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    I think poisons and procsets should disappear in PvP but im old-fashioned. Necromancer should be op for better sails it's all about money not balance

    If that were true then Magdens wouldn’t have sucked for so long.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Azurya
    Azurya
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    NO
  • Sheezabeast
    Sheezabeast
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    Azurya wrote: »
    NO

    Explain your opposition please?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • sionIV
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    No.

    There is a certain amount of satisfaction when you reach enough ultimate to use your ultimate skill, and it'll at times let you turn the battle around and go on offense. If people were able to reduce it with poisons, it would be frustrating on a whole new level. You have 5+ people on you, you can say farewell to using any ultimate skills.
  • Sheezabeast
    Sheezabeast
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    sionIV wrote: »
    No.

    There is a certain amount of satisfaction when you reach enough ultimate to use your ultimate skill, and it'll at times let you turn the battle around and go on offense. If people were able to reduce it with poisons, it would be frustrating on a whole new level. You have 5+ people on you, you can say farewell to using any ultimate skills.

    It could be purged, and you could generate ult while taking damage if it were an ability with a tether or channel, something making it risky to use but effective.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • sionIV
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    sionIV wrote: »
    No.

    There is a certain amount of satisfaction when you reach enough ultimate to use your ultimate skill, and it'll at times let you turn the battle around and go on offense. If people were able to reduce it with poisons, it would be frustrating on a whole new level. You have 5+ people on you, you can say farewell to using any ultimate skills.

    It could be purged, and you could generate ult while taking damage if it were an ability with a tether or channel, something making it risky to use but effective.

    I find the ultimate system in ESO to work very well. I don't see a reason to ruin something that is one of the positive parts about the combat system.
  • FakeFox
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    I think poisons should be taken out of the game, is that an option as well? :*
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Jamdarius
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    One thing we don't have in ESO is a way to effect our opponents Ultimate pool. With sets like Balorgh and Bloodspawn and the 2h Ultimate that refunds ult cost, do you think it would be strategic and useful to be able to inflict a new status effect that drains X amount of ultimate for X amount of time? Or a set that creates a beam between you and it siphons ultimate to you from their ultimate pool, and if they have no ultimate, it could just generate ultimate for you for the duration? If this idea appeals to you, add what you wish it would do or how you would implement it. If you think it's a bad idea, explain why. I'm reasonable, if it's not feasable it's ok, I was just thinking that this wasn't in the game, and would maybe balance the crazy ult gain Necromancers get.

    No, just stop this thinking, some classes sustain via use of ultimates like DK and they are not cheap or good for the record, (take flight for example almost never hit anyone in pvp cause they could roll out of it's range).

    It would only make classes with low ulti costs like templar/sorc/nb more powerful due to being able to spam ulti as it got low cost while leaving other players behind.
  • Danksta
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    I thought that's what cowardice poisons did.. increase ult cost by 60% (not sure on the number). Did those get taken out of the game? Good on ZoS if they did.
    BawKinTackWarDs PS4/NA

  • Sheezabeast
    Sheezabeast
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    Danksta wrote: »
    I thought that's what cowardice poisons did.. increase ult cost by 60% (not sure on the number). Did those get taken out of the game? Good on ZoS if they did.

    I forgot those were a thing, I never craft them. Thanks for reminding me.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • ArenGesus
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    sionIV wrote: »
    sionIV wrote: »
    No.

    There is a certain amount of satisfaction when you reach enough ultimate to use your ultimate skill, and it'll at times let you turn the battle around and go on offense. If people were able to reduce it with poisons, it would be frustrating on a whole new level. You have 5+ people on you, you can say farewell to using any ultimate skills.

    It could be purged, and you could generate ult while taking damage if it were an ability with a tether or channel, something making it risky to use but effective.

    I find the ultimate system in ESO to work very well. I don't see a reason to ruin something that is one of the positive parts about the combat system.

    Not everybody has access to a good purge. On my stamDK, I don't think there is any reasonable way for me to purge - unless it's there and I'm just dumb. But the support line purge is insanely expensive for a class that relies on it's limited magicka pool for all the rest of it's support skills. I'm sure other classes are in the same boat.

    And if you make purge a cheap skill that is accessible for everyone, then there is no real purpose to negative effects anyway.
  • DenMoria
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    OP, let me guess, some other class(es) are using their ultimates to beat you so you want them nerfed so that they can't.

    Am I right? I bet I'm right.
  • Sheezabeast
    Sheezabeast
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    DenMoria wrote: »
    OP, let me guess, some other class(es) are using their ultimates to beat you so you want them nerfed so that they can't.

    Am I right? I bet I'm right.

    Nope, wrong. I was just thinking how in other games it was used, like Yoshimitsu in Soul Calibur 6 for example. I’m not asking for any nerfs.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Onefrkncrzypope
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    I might be mistaken but isn't there a ulti cost poison? I'll look it up. Also with DK only having battle roar as sustain, it would cause some tears on the forums from me too.

    Edit: yes there is.
    Edited by Onefrkncrzypope on April 26, 2019 5:25PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • DenMoria
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    DenMoria wrote: »
    OP, let me guess, some other class(es) are using their ultimates to beat you so you want them nerfed so that they can't.

    Am I right? I bet I'm right.

    Nope, wrong. I was just thinking how in other games it was used, like Yoshimitsu in Soul Calibur 6 for example. I’m not asking for any nerfs.

    Since 99.99% of combat doesn't even really require ultimates most of the time, I don't suppose it could hurt.
  • Drako_Ei
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    There are cowardice poisons, they increase the ultimate's cost
  • Banana
    Banana
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    Poisons should be removed from the game
  • starkerealm
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    Banana wrote: »
    Poisons should be removed from the game

    They already are; one dose at a time; into unsuspecting foes.
  • psychotic13
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    I think poisons and procsets should disappear in PvP but im old-fashioned. Necromancer should be op for better sails it's all about money not balance

    If that were true then Magdens wouldn’t have sucked for so long.

    Maybe as a decent dps, but theyve always had burst, and always been awesome as support roles.
  • DisgracefulMind
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    There are already ultimate increase poisons in the game
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Silver_Strider
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    Banana wrote: »
    Poisons should be removed from the game

    As someone that enjoys using poisons, I find statements like this to be far more toxic than anything I use.
    Argonian forever
  • ssewallb14_ESO
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    Adding yet more stacking debuffs isn't healthy for the game, there are already too many. You approach a point where a player being focused can't actually do anything.
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