Lightspeedflashb14_ESO wrote: »Because that is the way ZOS made the game?
GrumpyDuckling wrote: »Lightspeedflashb14_ESO wrote: »Because that is the way ZOS made the game?
We know that already. But why? ZOS spent part of this update making sure skills follow certain rules, and pointing out when a skill is purposely breaking a rule. So what's the deal with skills that don't scale off attribute + spell/weapon damage? This seems like the update to provide clarity on this.
Lightspeedflashb14_ESO wrote: »GrumpyDuckling wrote: »Lightspeedflashb14_ESO wrote: »Because that is the way ZOS made the game?
We know that already. But why? ZOS spent part of this update making sure skills follow certain rules, and pointing out when a skill is purposely breaking a rule. So what's the deal with skills that don't scale off attribute + spell/weapon damage? This seems like the update to provide clarity on this.
Why? Because that is what they decided. Simple.
It is a conscious design descision by the devs in order to encourage sorc build diversity. The idea is basically to make different gear attractive to different playstyles.
Considering the current powerlevel of pets they also dont seem to suffer from this design. They are very powerful in builds designed for pet use, but less potent in builds that focus on other stats. A change to make pets scale from both spelldamage and magicka would simply mean to shift the power to make them perform equally in both kinds of builds.
Good question. I would like to know the answer too.Lightspeedflashb14_ESO wrote: »[ZOS spent part of this update making sure skills follow certain rules, and pointing out when a skill is purposely breaking a rule. So what's the deal with skills that don't scale off attribute + spell/weapon damage?
Indeed, you seem to be a simple guy without need for questions.Lightspeedflashb14_ESO wrote: »Why? Because that is what they decided. Simple.
BalticBlues wrote: »Good question. I would like to know the answer too.Lightspeedflashb14_ESO wrote: »[ZOS spent part of this update making sure skills follow certain rules, and pointing out when a skill is purposely breaking a rule. So what's the deal with skills that don't scale off attribute + spell/weapon damage?Indeed, you seem to be a simple guy without need for questions.Lightspeedflashb14_ESO wrote: »Why? Because that is what they decided. Simple.
However, for the rest of us, this game is not a religion,
and we would like to understand the rules and reasoning behind it.
GrumpyDuckling wrote: »It is a conscious design descision by the devs in order to encourage sorc build diversity. The idea is basically to make different gear attractive to different playstyles.
Considering the current powerlevel of pets they also dont seem to suffer from this design. They are very powerful in builds designed for pet use, but less potent in builds that focus on other stats. A change to make pets scale from both spelldamage and magicka would simply mean to shift the power to make them perform equally in both kinds of builds.
Seems like a curious decision that pushes magicka Sorcerers in one of two ways (pets vs. no pets), without much encouragement for a middle ground.
Lightspeedflashb14_ESO wrote: »BalticBlues wrote: »Good question. I would like to know the answer too.Lightspeedflashb14_ESO wrote: »[ZOS spent part of this update making sure skills follow certain rules, and pointing out when a skill is purposely breaking a rule. So what's the deal with skills that don't scale off attribute + spell/weapon damage?Indeed, you seem to be a simple guy without need for questions.Lightspeedflashb14_ESO wrote: »Why? Because that is what they decided. Simple.
However, for the rest of us, this game is not a religion,
and we would like to understand the rules and reasoning behind it.
You guys asking why are asking the wrong questions. What was ZoSs thought process is a much better question, how does ZoS think it is all right that pets sclae the way they so. Who made the decision to scale them like that? Where in the statements zos has made does it say that pets scaling the way they do is intended. Why is such a basic question, really useless. Like my answers.
To encourage build diversity so there isn't a cookie cutter build with the same sets for any skill build.
GrumpyDuckling wrote: »It is a conscious design descision by the devs in order to encourage sorc build diversity. The idea is basically to make different gear attractive to different playstyles.
Considering the current powerlevel of pets they also dont seem to suffer from this design. They are very powerful in builds designed for pet use, but less potent in builds that focus on other stats. A change to make pets scale from both spelldamage and magicka would simply mean to shift the power to make them perform equally in both kinds of builds.
Seems like a curious decision that pushes magicka Sorcerers in one of two ways (pets vs. no pets), without much encouragement for a middle ground.