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Hanu's Compassion Needs to be nerf before Elsweyr is live. (Pvp)

Gamerscape2007
Gamerscape2007
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(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka
(5 items) When you resurrect another player while in combat, both you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds

If this works on Necro's Mass Rez, this set is VERY Dangerous, because Rezbots are going to have some insane ultgen, just by spamming Mass Rez again and again. I mean, Yes, the ult is cost 200, but does that matter when you can build ult so quickly with this set up? Not to mention, it gives 3 people Major Heroism, just by mass Rezzing. That is very op, at least imo. And it can lead to unkillable zergs that can Rez unlimated amount of times. Seriously, I think this set needs to be looked at.

Edit: Posting this video here just for all to see that this set works with Necro's rez.

https://www.youtube.com/watch?v=OfM3ED6Gj38&feature=youtu.be
Edited by Gamerscape2007 on April 23, 2019 5:24AM
  • Excelsus
    Excelsus
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    Rez sets don't work with Necro's ult... now this forum is even nerfing ideas...
  • Gamerscape2007
    Gamerscape2007
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    Excelsus wrote: »
    Rez sets don't work with Necro's ult... now this forum is even nerfing ideas...


    You can just see the video I posted in the first post, that it does. I'm not trying to make a big deal out of nothing, this is a pretty op set for a Class that can rez with ult.
    Edited by Gamerscape2007 on April 23, 2019 5:20AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    Insta AOE rez ulti should not be in a game in a first place... just saying...
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    So? You can wear kragneracs hope and this set on a temp and res people in like 2 seconds and get the same buff and use an actual ulti.
    Edited by Lightspeedflashb14_ESO on April 23, 2019 5:25AM
  • code65536
    code65536
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    Major Heroism doesn't stack. If you rezzed one person, you'll get Major Heroism for 15s. If your rez ult hits three people at the same time, you still get Major Heroism for only 15s.

    So that's 10 ticks of Major Heroism for a grand total of 30 ult. You're telling people that being refunded 30 ult is too much for someone who just sacrificed a 5p set bonus?
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  • Tasear
    Tasear
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    Yeah um not seeing bit. Need more to convince case.
  • Gamerscape2007
    Gamerscape2007
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    code65536 wrote: »
    Major Heroism doesn't stack. If you rezzed one person, you'll get Major Heroism for 15s. If your rez ult hits three people at the same time, you still get Major Heroism for only 15s.

    So that's 10 ticks of Major Heroism for a grand total of 30 ult. You're telling people that being refunded 30 ult is too much for someone who just sacrificed a 5p set bonus?

    I think you're ignoring the bigger picture here. 30 Ult Alone? Yeah, that's not worth it for a set. But this type of stuff adds up, Especially considering How much Ult gen a Necromancer has the potential to do. Combine Minor heroism? Combine Something like Bloodspawn, lowering the ult cost via Dragon Set? Decisive? Just to name a few. That small 30 can be huge in the long term, not the short term.

    And I haven't even gotten started with one of Necro's skills, Necrotic Potency. I know for a fact that In a Zerg like environment that is cyrodiil, Bodies can just pile on, and you can just spam the same skills on each people that dies. 6 ult gen per second, just as long you absorb the corpse. For no cost either. This skill is free after all. This is combined with everything I mentioned.

    And then you ignore the fact that I'm not the only one who has Major heroism. The 3 People I rez also get that buff, which can make a huge difference in a coordinated zerg vs zerg.It allows People to Rez faster via Necro ult, Lay down burst ect ect ect. I'm just thinking realistically. It needs to be toned down.
  • zyk
    zyk
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    This set does turn my stomach a little because it's essentially a buff to the faction stack. A faction stack healbot will have the potential to generate a high amount of ult combined in a short period of time. Easy rezzing is already a problem when fighting them.
  • Skullstachio
    Skullstachio
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    Tasear wrote: »
    Yeah um not seeing bit. Need more to convince case.

    How about these, used with necromancers:
    Vastarie’s Tutelage
    • 2 – Adds 1096 Maximum Stamina
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1096 Maximum Magicka
    • 5 – Adds 129 Magicka Recovery
    • 5 – Adds 129 Stamina Recovery
    • 5 – When you resurrect an ally, you and your ally gain 258 Weapon and Spell Damage and 10% cost reduction to all abilities for 10 seconds.
    Just imagine how easy ballgroups in PvP can mow down unsuspecting players of the opposite faction.

    Kagrenac’s Hope
    • 2 items: Adds 12-1096 Maximum Magicka
    • 3 items: Adds 1-129 Magicka Recovery
    • 4 items: Adds 14-1206 Maximum Health
    • 5 items: Adds 2-222 Spell Damage
    • 5 items: Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 20-1720 Magicka.
    Makes it easy to resurrect players individually but when a Necromancer uses their Living Death ultimate, 1720 Magicka x3 = 5160 Magicka, dangerously high for Necromages using the morph that restores 5000+ resources for each player resurrected.(looking at about 20,000 points high.)

    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Jeezye
    Jeezye
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    Sounds more like a cool and interesting synergy rather than a broken mechanic.

    you still give up on another 5 piece which could be at least as strong as this.
  • phantasmalD
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    code65536 wrote: »
    Major Heroism doesn't stack. If you rezzed one person, you'll get Major Heroism for 15s. If your rez ult hits three people at the same time, you still get Major Heroism for only 15s.

    So that's 10 ticks of Major Heroism for a grand total of 30 ult. You're telling people that being refunded 30 ult is too much for someone who just sacrificed a 5p set bonus?

    I think you're ignoring the bigger picture here. 30 Ult Alone? Yeah, that's not worth it for a set. But this type of stuff adds up, Especially considering How much Ult gen a Necromancer has the potential to do. Combine Minor heroism? Combine Something like Bloodspawn, lowering the ult cost via Dragon Set? Decisive? Just to name a few. That small 30 can be huge in the long term, not the short term.

    You can already do this with a Warden and it's kinda meh in my experience.
    Decisive is just not very good, Bloodspawn is lackluster and Bloodspawn+Decisive is hot garbage.

    Also, if what you are worried about is Necros abusing this set than why are you asking for the set to be tweaked instead of Necros?
  • MartiniDaniels
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    Rez ult will be nerfed to dust in U23. But before that there will few month of the necro circus both in PVP and PVE.
  • Ankael07
    Ankael07
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    Alpha-Lupi wrote: »
    Tasear wrote: »
    Yeah um not seeing bit. Need more to convince case.

    How about these, used with necromancers:
    Vastarie’s Tutelage
    • 2 – Adds 1096 Maximum Stamina
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1096 Maximum Magicka
    • 5 – Adds 129 Magicka Recovery
    • 5 – Adds 129 Stamina Recovery
    • 5 – When you resurrect an ally, you and your ally gain 258 Weapon and Spell Damage and 10% cost reduction to all abilities for 10 seconds.
    Just imagine how easy ballgroups in PvP can mow down unsuspecting players of the opposite faction.

    Kagrenac’s Hope
    • 2 items: Adds 12-1096 Maximum Magicka
    • 3 items: Adds 1-129 Magicka Recovery
    • 4 items: Adds 14-1206 Maximum Health
    • 5 items: Adds 2-222 Spell Damage
    • 5 items: Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 20-1720 Magicka.
    Makes it easy to resurrect players individually but when a Necromancer uses their Living Death ultimate, 1720 Magicka x3 = 5160 Magicka, dangerously high for Necromages using the morph that restores 5000+ resources for each player resurrected.(looking at about 20,000 points high.)

    Warlock gives 11.350 magicka every 45 seconds and you dont have to spend an ulti for it. Lich gives even more over time, easier to proc it and you can slot both on backbar.

    Also what does ballgroups have to do with Vastarie's Tutelage? They dont die as many times or as often as zergs
    If you want me to reply to your comment type @Ankael07 in it.
  • Mageri
    Mageri
    People here are missing the big picture. The 5pc of this set is redundant unless people are dead. This is why Hanus has the additional 5pc of flat magicka to balance how useless the set is if people aren’t dead.

    GRANTED this would be annoying if used in PVP BUT how many times have there been calls to nerf a set for a specific use in PvP only to find it never occurred in live... Soldier of Anguish, Curse Eater to name just 2 recent sets.

    TL:DR - Chill out.
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