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Nightblade Major Expedition: Balance by "consistency pass" just results in flavorless classes

code65536
code65536
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Nightblades--magblades in particular--has long had a reputation for being very mobile. It was a part of the identity of magblades, and it was the result of the options that magblades had. They had three sources of Major Expedition.

And now we have just one. Why? What does this accomplish? Was magblade mobility unbalanced and overpowered? Major Expedition isn't stackable. It wasn't as if having three different sources meant magblades could move three times as fast. So what benefit balance-wise does this change accomplish?

All this does is remove options from the toolkit. Path is great... if you only care about moving forward. I remember when I first started playing the game many years ago, Crippling Grasp was a lifesaver--when I got in trouble, I could cast it on a melee enemy that was chasing me, slowing them down, and allowing me to do damage to them as I backpedaled. That was the original design vision of the skill, no? To slow an enemy down while allowing the player to build distance. In order to build distance with Path while still facing your opponent, you'd have to turn around to face away from your enemy, cast Path, and then turn around again. And now without Expedition, Cripple is one step closer to being just another generic DoT.

And that's the problem with these "consistency pass" changes. In edging Cripple closer to just being another generic DoT, it edges the class as a whole to being just another generic class. It's okay for Nightblades to have more options for mobility, just as it's okay for Templars to have more options for burst healing. These are the kinds of differences that make classes feel unique.


The Double-Take change is a bit better, as it sacrifices one form of mobility (expedition) for another form (snare mitigation).
Edited by code65536 on April 22, 2019 4:54PM
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  • WrathOfInnos
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    Good points. I was displeased when the Major Expedition on Cripple was reduced from 8s to 4s, and now it is gone entirely. That was a class defining skill for Nightblades, and now is just watered down to a generic DoT.

    If the goal is to have a single source of each unique buff, I would vote to remove Expedition from Path and put it back on Cripple (with the full duration of the DoT). 12s of AoE Expedition on path doesn’t really make sense when you run out of the area within a few seconds. And path applying Expedition to allies is more of a pain point than a benefit, particularly when trying to finely position characters in some boss fights (worse when there are a lot of other visual effects on screen).
  • frostz417
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    Literally nothing pleases Nb mains.
    You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
  • Dracane
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    Maybe because teleport shade allows them to phase through walls and ceilings, making it merely the most potent movement ability if used properly ?
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  • Nerftheforums
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    This whole thing of nerfing good skills to make *** ones look more appealing is just awful for the reasons you explained.

    Crippling is just one of the many skills (c frags, SA, etc) that had to suffer this awful "balancing" strategy.
  • Gilvoth
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    as a nightblade i need that 4 second speed or we are dead.
    Double Take,
    removed that 4 second speed boost -
    this will devastate our ability to escape this cant be allowed to happen or we will have no ability to get out of immediate Danger = we will be dead, no escape while in sneak.
  • code65536
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    frostz417 wrote: »
    Literally nothing pleases Nb mains.
    You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

    And Templars have how many bursty heals?

    If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?
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  • WrathOfInnos
    WrathOfInnos
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    frostz417 wrote: »
    Literally nothing pleases Nb mains.
    You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

    Lol, I would not call myself or Code a “NB main”. I play primarily Sorc and Templar. We just recognize that nerfs to other classes are not always a good thing (a concept that is often forgotten in PVP land).
  • frostz417
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    code65536 wrote: »
    frostz417 wrote: »
    Literally nothing pleases Nb mains.
    You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

    And Templars have how many bursty heals?

    If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?

    Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa
  • Gilvoth
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    expect to see ALOT of dead (stamina) nightblades everywhere you go
    Edited by Gilvoth on April 22, 2019 5:15PM
  • code65536
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    frostz417 wrote: »
    code65536 wrote: »
    frostz417 wrote: »
    Literally nothing pleases Nb mains.
    You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

    And Templars have how many bursty heals?

    If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?

    Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa

    And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.

    What these changes do is eliminate choice and identity. And for what purpose?
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  • Kuramas9tails
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    I was going to say....Mageblades have speed but as far as dodging.....we have enough stamina for maybe 2 roll dodges or blocks. That expedition helped a lot seeing as we, you know, don't have a shield class ability like other magic classes have *cough* WardenDKSorc *cough* And everyone knows the fastest class is an Orc StamSorc. RIP Cheeseburgereddy
    Edited by Kuramas9tails on April 22, 2019 5:24PM
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    • usmcjdking
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      code65536 wrote: »
      frostz417 wrote: »
      Literally nothing pleases Nb mains.
      You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

      And Templars have how many bursty heals?

      If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?

      Stamplar has one, it's tied to a 20 second cooldown, too.
      Edited by usmcjdking on April 22, 2019 5:26PM
      0331
      0602
    • kypranb14_ESO
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      frostz417 wrote: »
      Literally nothing pleases Nb mains.
      You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

      Magblade main here - I am pretty pleased with 5.0.1 patch notes. Built in Minor Magickasteal to my primary DoT, Snare Removal added to my AoE mitigation, and the 200ms speed increase on Spectral Bow is pretty nice too.
    • Beavisaur13
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      Gilvoth wrote: »
      as a nightblade i need that 4 second speed or we are dead.
      Double Take,
      removed that 4 second speed boost -
      this will devastate our ability to escape this cant be allowed to happen or we will have no ability to get out of immediate Danger = we will be dead, no escape while in sneak.

      O no, now it's slightly harder for nightblades, to run away like weenies when there losing.
    • code65536
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      frostz417 wrote: »
      Literally nothing pleases Nb mains.
      You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

      Magblade main here - I am pretty pleased with 5.0.1 patch notes. Built in Minor Magickasteal to my primary DoT, Snare Removal added to my AoE mitigation, and the 200ms speed increase on Spectral Bow is pretty nice too.

      The Minor Magickasteal was added to the morph that does less total damage.

      In a group setting, where someone else is providing Magickasteal, there's no reason to run that morph instead of the morph that does more damage. In a solo setting, Ele Drain also provides Breach and is a free cast. I don't expect many people to actually use that morph of Cripple.
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    • Gilvoth
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      it will not make it "harder" for us to sneak away, it will remove entirely our ability to survive.
    • kaithuzar
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      Survival of the squishiest?
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    • frostz417
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      code65536 wrote: »
      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      Literally nothing pleases Nb mains.
      You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

      And Templars have how many bursty heals?

      If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?

      Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa

      And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.

      What these changes do is eliminate choice and identity. And for what purpose?

      Clap heal? You’re joking. That ability costs as much as purge and barely even heals more than BoL. Absolutely useless ability.
      Also healing ultimate. Like I said before.. nightblades healing ultimate is far better than Templars. Soul siphone once again is the most powerful heal in the entire game. 10k burst heal with a 30k HoT over 4 seconds with major vitality....
      what these changes do is put it in line with other classes since NB was overperforming vasty in both pve and PvP (stamblade) magblade well it could use some survivability buffs I will agree on but stamblade nerfs are reasonable.
      Must be nice having multiple ways to access different buffs on multiple abilities something no other class has.
      Edited by frostz417 on April 22, 2019 6:30PM
    • code65536
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      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      Literally nothing pleases Nb mains.
      You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

      And Templars have how many bursty heals?

      If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?

      Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa

      And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.

      What these changes do is eliminate choice and identity. And for what purpose?

      Clap heal? You’re joking. That ability costs as much as purge and barely even heals more than BoL. Absolutely useless ability.
      Also healing ultimate. Like I said before.. nightblades healing ultimate is far better than Templars. Soul siphone once again is the most powerful heal in the entire game. 10k burst heal with a 30k HoT over 4 seconds with major vitality....
      what these changes do is put it in line with other classes since NB was overperforming vasty in both pve and PvP (stamblade) magblade well it could use some survivability buffs I will agree on but stamblade nerfs are reasonable.
      Must be nice having multiple ways to access different buffs on multiple abilities something no other class has.

      LOL! So... it's about stamblades now? Hmm. How many stamblades run Cripple? How many run Path? How exactly does this change affect stamblades? And in PvE, our Encounter Logs show magblades underperforming other classes, e.g., magplar, in DPS in vet Sunspire, but that's irrelevant, since none of these changes has any bearing to that.

      You keep deflecting the issue. Not all the Templar heals need to be equally good. Clap is situational. But in those situations where it makes sense, it's a damn good option to have. And that's the point of having choices. And what would you prefer? That we remove something like Clap and replace it with Expedition? Why not tally everything up and make sure each class has exactly one of everything? That's one easy way to make sure everything is balanced. But it's also a way to make everything flavorless.

      The change to Double Take, BTW, is a buff, in my view. Nightblades had no decent source of snare mitigation. Templars can easily self-purge. DKs had a morph of wings that gave them snare immunity. Just as an abundance of Expedition was a part of the magblade identity, so was the lack of snare mitigation. And even though gaining snare mitigation is a buff, I'd have preferred that it was just another redundant Expedition instead of this step towards further homogenization.

      Or, to put it another way, it's not about nerfs or buffs. You'll notice that I never used the word "nerf" in my original post, and I even consider the change to Double Take to be a buff. It's about identity and class flavor. Something that's been eroded--in all classes--patch after patch over the years.
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    • kypranb14_ESO
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      code65536 wrote: »
      frostz417 wrote: »
      Literally nothing pleases Nb mains.
      You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

      Magblade main here - I am pretty pleased with 5.0.1 patch notes. Built in Minor Magickasteal to my primary DoT, Snare Removal added to my AoE mitigation, and the 200ms speed increase on Spectral Bow is pretty nice too.

      The Minor Magickasteal was added to the morph that does less total damage.

      In a group setting, where someone else is providing Magickasteal, there's no reason to run that morph instead of the morph that does more damage. In a solo setting, Ele Drain also provides Breach and is a free cast. I don't expect many people to actually use that morph of Cripple.

      While that's great for PVE, hardly anyone in Battlegrounds runs it in my experience. So, while for PVE it's a undesired change, I like it for PVP.
    • godchucknzilla
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      The cripple change is bad change. This totally reduces the flavor of the Mag Blade class. These ballance devs are not doing a great job at all so far.
    • frostz417
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      code65536 wrote: »
      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      Literally nothing pleases Nb mains.
      You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

      And Templars have how many bursty heals?

      If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?

      Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa

      And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.

      What these changes do is eliminate choice and identity. And for what purpose?

      Clap heal? You’re joking. That ability costs as much as purge and barely even heals more than BoL. Absolutely useless ability.
      Also healing ultimate. Like I said before.. nightblades healing ultimate is far better than Templars. Soul siphone once again is the most powerful heal in the entire game. 10k burst heal with a 30k HoT over 4 seconds with major vitality....
      what these changes do is put it in line with other classes since NB was overperforming vasty in both pve and PvP (stamblade) magblade well it could use some survivability buffs I will agree on but stamblade nerfs are reasonable.
      Must be nice having multiple ways to access different buffs on multiple abilities something no other class has.

      LOL! So... it's about stamblades now? Hmm. How many stamblades run Cripple? How many run Path? How exactly does this change affect stamblades? And in PvE, our Encounter Logs show magblades underperforming other classes, e.g., magplar, in DPS in vet Sunspire, but that's irrelevant, since none of these changes has any bearing to that.

      You keep deflecting the issue. Not all the Templar heals need to be equally good. Clap is situational. But in those situations where it makes sense, it's a damn good option to have. And that's the point of having choices. And what would you prefer? That we remove something like Clap and replace it with Expedition? Why not tally everything up and make sure each class has exactly one of everything? That's one easy way to make sure everything is balanced. But it's also a way to make everything flavorless.

      The change to Double Take, BTW, is a buff, in my view. Nightblades had no decent source of snare mitigation. Templars can easily self-purge. DKs had a morph of wings that gave them snare immunity. Just as an abundance of Expedition was a part of the magblade identity, so was the lack of snare mitigation. And even though gaining snare mitigation is a buff, I'd have preferred that it was just another redundant Expedition instead of this step towards further homogenization.

      Or, to put it another way, it's not about nerfs or buffs. You'll notice that I never used the word "nerf" in my original post, and I even consider the change to Double Take to be a buff. It's about identity and class flavor. Something that's been eroded--in all classes--patch after patch over the years.

      Clap heal isn’t situational bro it’s the worst ability to use lmao. I’d be happy if they removed clap heal in favor of expedition because NOBODY uses it. BoL is superior in every aspect.
      And magblade underperformed? You’re kidding me. That class was top mag dps for over a year, not sure where you’re getting this nonsense of them underperforming in pve dps.
      I personally think the double take changes are good because any form of snare removal and immunity is an absolute God send
    • Silver_Strider
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      My opinion:
      Crippling Blast can now be used on multiple Targets is meh, cost is too high to be spaming that on multiple targets and considering that it doesn't provide Major Expedition anymore, it's just worse than before for no real pay off.

      Debilitate just went from bad to worse. The ability to recover the full cost made multiple casts on several enemies somewhat feasible, considering it would refund the cost. Making it provide Minor Magickasteal doesn't allow this and considering that E-Drain provides this debuff+Major Breech for free, it essentially killed any use the skilll could've ever possibly had.

      Double Take change would've been more interesting if RAT wasn't so much better overall. Might as well use Mirage+RAT than Double Take at all, get the best of both worlds and while it'll be more costly in both bar space and actual magic cost but considering I need a form of Major Expedition now, my options are RAT or Path and Path is useless in PvP.

      Lotus Fan buff is only decent change honestly.

      1/10. Magblade is meaningless
      Argonian forever
    • code65536
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      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      Literally nothing pleases Nb mains.
      You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

      And Templars have how many bursty heals?

      If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?

      Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa

      And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.

      What these changes do is eliminate choice and identity. And for what purpose?

      Clap heal? You’re joking. That ability costs as much as purge and barely even heals more than BoL. Absolutely useless ability.
      Also healing ultimate. Like I said before.. nightblades healing ultimate is far better than Templars. Soul siphone once again is the most powerful heal in the entire game. 10k burst heal with a 30k HoT over 4 seconds with major vitality....
      what these changes do is put it in line with other classes since NB was overperforming vasty in both pve and PvP (stamblade) magblade well it could use some survivability buffs I will agree on but stamblade nerfs are reasonable.
      Must be nice having multiple ways to access different buffs on multiple abilities something no other class has.

      LOL! So... it's about stamblades now? Hmm. How many stamblades run Cripple? How many run Path? How exactly does this change affect stamblades? And in PvE, our Encounter Logs show magblades underperforming other classes, e.g., magplar, in DPS in vet Sunspire, but that's irrelevant, since none of these changes has any bearing to that.

      You keep deflecting the issue. Not all the Templar heals need to be equally good. Clap is situational. But in those situations where it makes sense, it's a damn good option to have. And that's the point of having choices. And what would you prefer? That we remove something like Clap and replace it with Expedition? Why not tally everything up and make sure each class has exactly one of everything? That's one easy way to make sure everything is balanced. But it's also a way to make everything flavorless.

      The change to Double Take, BTW, is a buff, in my view. Nightblades had no decent source of snare mitigation. Templars can easily self-purge. DKs had a morph of wings that gave them snare immunity. Just as an abundance of Expedition was a part of the magblade identity, so was the lack of snare mitigation. And even though gaining snare mitigation is a buff, I'd have preferred that it was just another redundant Expedition instead of this step towards further homogenization.

      Or, to put it another way, it's not about nerfs or buffs. You'll notice that I never used the word "nerf" in my original post, and I even consider the change to Double Take to be a buff. It's about identity and class flavor. Something that's been eroded--in all classes--patch after patch over the years.

      Clap heal isn’t situational bro it’s the worst ability to use lmao. I’d be happy if they removed clap heal in favor of expedition because NOBODY uses it. BoL is superior in every aspect.
      And magblade underperformed? You’re kidding me. That class was top mag dps for over a year, not sure where you’re getting this nonsense of them underperforming in pve dps.
      I personally think the double take changes are good because any form of snare removal and immunity is an absolute God send

      Sigh. BoL hits only two targets, and the second target gets a smaller heal. Clap heals all targets in a radius equally. With a tooltip that exceeds that of BoL's primary heal. Your inability to think of a situation where that would be useful is... pitiable. In any case, this isn't about Templars--it's just an example to illustrate that some classes have more than one way to approach something and some classes have none, and that is not a bad thing. Even if Clap were worthless (which it isn't), it doesn't change the crux of this point.

      It's also hard to take you seriously when it appears that you don't actually read the post that you're replying to. I said specifically that magblades were underperforming in Sunspire. I.e., on the PTS, taking into account all of the PTS balance changes (like buffs to other classes). It's irrelevant that magblades were the top in the past. If I said that magblades were at the literal bottom of the magicka DPS totem pole during the first half of 2017, you would dismiss that as irrelevant, as we are talking about the state of combat right now on the PTS. So why is it any more relevant to bring up the performance of magblade DPS prior to the PTS? Furthermore, why is any of that relevant when we are talking about an effect that doesn't have any bearing on PvE DPS in the first place? Need I remind you that you are the one who inexplicably brought up the topic of DPS in a thread that has nothing to do with DPS?

      I would encourage that you be a bit more topical. Right now, you come across as nothing more than a vindictive agitator who has missed the entire point of the thread. It's embarrassing.
      Edited by code65536 on April 22, 2019 8:18PM
      Nightfighters ― PC/NA and PC/EU

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    • Jhalin
      Jhalin
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      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      code65536 wrote: »
      frostz417 wrote: »
      Literally nothing pleases Nb mains.
      You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.

      And Templars have how many bursty heals?

      If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?

      Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa

      And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.

      What these changes do is eliminate choice and identity. And for what purpose?

      Clap heal? You’re joking. That ability costs as much as purge and barely even heals more than BoL. Absolutely useless ability.
      Also healing ultimate. Like I said before.. nightblades healing ultimate is far better than Templars. Soul siphone once again is the most powerful heal in the entire game. 10k burst heal with a 30k HoT over 4 seconds with major vitality....
      what these changes do is put it in line with other classes since NB was overperforming vasty in both pve and PvP (stamblade) magblade well it could use some survivability buffs I will agree on but stamblade nerfs are reasonable.
      Must be nice having multiple ways to access different buffs on multiple abilities something no other class has.

      LOL! So... it's about stamblades now? Hmm. How many stamblades run Cripple? How many run Path? How exactly does this change affect stamblades? And in PvE, our Encounter Logs show magblades underperforming other classes, e.g., magplar, in DPS in vet Sunspire, but that's irrelevant, since none of these changes has any bearing to that.

      You keep deflecting the issue. Not all the Templar heals need to be equally good. Clap is situational. But in those situations where it makes sense, it's a damn good option to have. And that's the point of having choices. And what would you prefer? That we remove something like Clap and replace it with Expedition? Why not tally everything up and make sure each class has exactly one of everything? That's one easy way to make sure everything is balanced. But it's also a way to make everything flavorless.

      The change to Double Take, BTW, is a buff, in my view. Nightblades had no decent source of snare mitigation. Templars can easily self-purge. DKs had a morph of wings that gave them snare immunity. Just as an abundance of Expedition was a part of the magblade identity, so was the lack of snare mitigation. And even though gaining snare mitigation is a buff, I'd have preferred that it was just another redundant Expedition instead of this step towards further homogenization.

      Or, to put it another way, it's not about nerfs or buffs. You'll notice that I never used the word "nerf" in my original post, and I even consider the change to Double Take to be a buff. It's about identity and class flavor. Something that's been eroded--in all classes--patch after patch over the years.

      Clap heal isn’t situational bro it’s the worst ability to use lmao. I’d be happy if they removed clap heal in favor of expedition because NOBODY uses it. BoL is superior in every aspect.
      And magblade underperformed? You’re kidding me. That class was top mag dps for over a year, not sure where you’re getting this nonsense of them underperforming in pve dps.
      I personally think the double take changes are good because any form of snare removal and immunity is an absolute God send

      They get that info from th detailed damage logs in veteran trials, the content where these changes matter. Get off your NB-hate and look at reality. All magblade had in PvE was it’s off heal utility, it provided no synergies, provided no group buffs, and didn’t have good cleave beyond what any class can do with Blockade and Destro Ult.

      In PvP they’re the squishiest class, they have no reliable defenses (only a fool would call cloak reliable), their only heals now are HoTs which are worthless against the Warden Shalk DBoS spin groups roaming around. They had no method of getting away from a DK with ult up even if they were leagues away at the start.

      And people still try to call them “OP” because they can kill 1 person quickly. As a class they don’t have access to AoE burst, they don’t have access to strong shielding, they only just got access to reliable strong CC even if it lacks any secondary component, they lost their access to reliable Expedition, and they lost 8% damage across the board. Even their “OP mobility tool” in Shade doesn’t even work most of the time

      This is a terrible time to be a magblade
    • mb10
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      They really have no clue with the magblade lol completely gutted the class

      I think there’s no way back now it’s completely dead with no identity now
    • Zer0oo
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      I have to agree that this is not needed and will just remove from nb more and more the mobility theme. They already lost sustain while attacking (snap tank) and damage dealing healer.
      Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
      - Update 23
    • _Salty_
      _Salty_
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      The last few years we have seen classes lose their distinct gameplay styles in the name of balance.

      Every class should have a risk and reward and unique playstyle.
      Psn l---Salty---l

      Patiently waiting to make a Stankcromancer.
    • NyassaV
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      Just make refreshing path do damage and call it a day
      Flawless Conqueror ~ Grand Overlord
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    • KatySpirit
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      As a NB healer and tank and magic DPS.... I would rather have literally any other buff. I find it kind of sad that one of the only group buffs we can provide is the ability to run fast.

      I'm sure it has its uses in PVP and all, I just feel like there are bigger priorities than a buff we still have. I would like Funnel Health to do more damage again and for them not to nerf Dark Cloak into the ground :(
      Tanks: Warden, Nightblade, Dragonknight
      Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
      DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
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