Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
And Templars have how many bursty heals?
If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
And Templars have how many bursty heals?
If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?
Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
And Templars have how many bursty heals?
If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
as a nightblade i need that 4 second speed or we are dead.
Double Take,
removed that 4 second speed boost -
this will devastate our ability to escape this cant be allowed to happen or we will have no ability to get out of immediate Danger = we will be dead, no escape while in sneak.
kypranb14_ESO wrote: »Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
Magblade main here - I am pretty pleased with 5.0.1 patch notes. Built in Minor Magickasteal to my primary DoT, Snare Removal added to my AoE mitigation, and the 200ms speed increase on Spectral Bow is pretty nice too.
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
And Templars have how many bursty heals?
If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?
Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa
And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.
What these changes do is eliminate choice and identity. And for what purpose?
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
And Templars have how many bursty heals?
If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?
Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa
And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.
What these changes do is eliminate choice and identity. And for what purpose?
Clap heal? You’re joking. That ability costs as much as purge and barely even heals more than BoL. Absolutely useless ability.
Also healing ultimate. Like I said before.. nightblades healing ultimate is far better than Templars. Soul siphone once again is the most powerful heal in the entire game. 10k burst heal with a 30k HoT over 4 seconds with major vitality....
what these changes do is put it in line with other classes since NB was overperforming vasty in both pve and PvP (stamblade) magblade well it could use some survivability buffs I will agree on but stamblade nerfs are reasonable.
Must be nice having multiple ways to access different buffs on multiple abilities something no other class has.
kypranb14_ESO wrote: »Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
Magblade main here - I am pretty pleased with 5.0.1 patch notes. Built in Minor Magickasteal to my primary DoT, Snare Removal added to my AoE mitigation, and the 200ms speed increase on Spectral Bow is pretty nice too.
The Minor Magickasteal was added to the morph that does less total damage.
In a group setting, where someone else is providing Magickasteal, there's no reason to run that morph instead of the morph that does more damage. In a solo setting, Ele Drain also provides Breach and is a free cast. I don't expect many people to actually use that morph of Cripple.
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
And Templars have how many bursty heals?
If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?
Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa
And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.
What these changes do is eliminate choice and identity. And for what purpose?
Clap heal? You’re joking. That ability costs as much as purge and barely even heals more than BoL. Absolutely useless ability.
Also healing ultimate. Like I said before.. nightblades healing ultimate is far better than Templars. Soul siphone once again is the most powerful heal in the entire game. 10k burst heal with a 30k HoT over 4 seconds with major vitality....
what these changes do is put it in line with other classes since NB was overperforming vasty in both pve and PvP (stamblade) magblade well it could use some survivability buffs I will agree on but stamblade nerfs are reasonable.
Must be nice having multiple ways to access different buffs on multiple abilities something no other class has.
LOL! So... it's about stamblades now? Hmm. How many stamblades run Cripple? How many run Path? How exactly does this change affect stamblades? And in PvE, our Encounter Logs show magblades underperforming other classes, e.g., magplar, in DPS in vet Sunspire, but that's irrelevant, since none of these changes has any bearing to that.
You keep deflecting the issue. Not all the Templar heals need to be equally good. Clap is situational. But in those situations where it makes sense, it's a damn good option to have. And that's the point of having choices. And what would you prefer? That we remove something like Clap and replace it with Expedition? Why not tally everything up and make sure each class has exactly one of everything? That's one easy way to make sure everything is balanced. But it's also a way to make everything flavorless.
The change to Double Take, BTW, is a buff, in my view. Nightblades had no decent source of snare mitigation. Templars can easily self-purge. DKs had a morph of wings that gave them snare immunity. Just as an abundance of Expedition was a part of the magblade identity, so was the lack of snare mitigation. And even though gaining snare mitigation is a buff, I'd have preferred that it was just another redundant Expedition instead of this step towards further homogenization.
Or, to put it another way, it's not about nerfs or buffs. You'll notice that I never used the word "nerf" in my original post, and I even consider the change to Double Take to be a buff. It's about identity and class flavor. Something that's been eroded--in all classes--patch after patch over the years.
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
And Templars have how many bursty heals?
If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?
Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa
And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.
What these changes do is eliminate choice and identity. And for what purpose?
Clap heal? You’re joking. That ability costs as much as purge and barely even heals more than BoL. Absolutely useless ability.
Also healing ultimate. Like I said before.. nightblades healing ultimate is far better than Templars. Soul siphone once again is the most powerful heal in the entire game. 10k burst heal with a 30k HoT over 4 seconds with major vitality....
what these changes do is put it in line with other classes since NB was overperforming vasty in both pve and PvP (stamblade) magblade well it could use some survivability buffs I will agree on but stamblade nerfs are reasonable.
Must be nice having multiple ways to access different buffs on multiple abilities something no other class has.
LOL! So... it's about stamblades now? Hmm. How many stamblades run Cripple? How many run Path? How exactly does this change affect stamblades? And in PvE, our Encounter Logs show magblades underperforming other classes, e.g., magplar, in DPS in vet Sunspire, but that's irrelevant, since none of these changes has any bearing to that.
You keep deflecting the issue. Not all the Templar heals need to be equally good. Clap is situational. But in those situations where it makes sense, it's a damn good option to have. And that's the point of having choices. And what would you prefer? That we remove something like Clap and replace it with Expedition? Why not tally everything up and make sure each class has exactly one of everything? That's one easy way to make sure everything is balanced. But it's also a way to make everything flavorless.
The change to Double Take, BTW, is a buff, in my view. Nightblades had no decent source of snare mitigation. Templars can easily self-purge. DKs had a morph of wings that gave them snare immunity. Just as an abundance of Expedition was a part of the magblade identity, so was the lack of snare mitigation. And even though gaining snare mitigation is a buff, I'd have preferred that it was just another redundant Expedition instead of this step towards further homogenization.
Or, to put it another way, it's not about nerfs or buffs. You'll notice that I never used the word "nerf" in my original post, and I even consider the change to Double Take to be a buff. It's about identity and class flavor. Something that's been eroded--in all classes--patch after patch over the years.
Clap heal isn’t situational bro it’s the worst ability to use lmao. I’d be happy if they removed clap heal in favor of expedition because NOBODY uses it. BoL is superior in every aspect.
And magblade underperformed? You’re kidding me. That class was top mag dps for over a year, not sure where you’re getting this nonsense of them underperforming in pve dps.
I personally think the double take changes are good because any form of snare removal and immunity is an absolute God send
Literally nothing pleases Nb mains.
You had 3 sources of major expedition... something no other class had, hell templars don’t even have major expedition.
And Templars have how many bursty heals?
If the goal is for every class to have equivalent toolkits, then what would be left to define a class's identity? The colors of their skill effects?
Templars have one burst heal. Breath. As for healing ultimates. Soul shred for the nightblade is the most powerful healing ultimate in the entire game. 10k initial healing followed by a 30k HoT and major vitality. Yeaaaaa
And clap heal. And for situational burst self-healing, repentance. And their healing ultimate. They're not equivalent, just as the three different options for Expedition were not equivalent. But they are choices afforded to a class.
What these changes do is eliminate choice and identity. And for what purpose?
Clap heal? You’re joking. That ability costs as much as purge and barely even heals more than BoL. Absolutely useless ability.
Also healing ultimate. Like I said before.. nightblades healing ultimate is far better than Templars. Soul siphone once again is the most powerful heal in the entire game. 10k burst heal with a 30k HoT over 4 seconds with major vitality....
what these changes do is put it in line with other classes since NB was overperforming vasty in both pve and PvP (stamblade) magblade well it could use some survivability buffs I will agree on but stamblade nerfs are reasonable.
Must be nice having multiple ways to access different buffs on multiple abilities something no other class has.
LOL! So... it's about stamblades now? Hmm. How many stamblades run Cripple? How many run Path? How exactly does this change affect stamblades? And in PvE, our Encounter Logs show magblades underperforming other classes, e.g., magplar, in DPS in vet Sunspire, but that's irrelevant, since none of these changes has any bearing to that.
You keep deflecting the issue. Not all the Templar heals need to be equally good. Clap is situational. But in those situations where it makes sense, it's a damn good option to have. And that's the point of having choices. And what would you prefer? That we remove something like Clap and replace it with Expedition? Why not tally everything up and make sure each class has exactly one of everything? That's one easy way to make sure everything is balanced. But it's also a way to make everything flavorless.
The change to Double Take, BTW, is a buff, in my view. Nightblades had no decent source of snare mitigation. Templars can easily self-purge. DKs had a morph of wings that gave them snare immunity. Just as an abundance of Expedition was a part of the magblade identity, so was the lack of snare mitigation. And even though gaining snare mitigation is a buff, I'd have preferred that it was just another redundant Expedition instead of this step towards further homogenization.
Or, to put it another way, it's not about nerfs or buffs. You'll notice that I never used the word "nerf" in my original post, and I even consider the change to Double Take to be a buff. It's about identity and class flavor. Something that's been eroded--in all classes--patch after patch over the years.
Clap heal isn’t situational bro it’s the worst ability to use lmao. I’d be happy if they removed clap heal in favor of expedition because NOBODY uses it. BoL is superior in every aspect.
And magblade underperformed? You’re kidding me. That class was top mag dps for over a year, not sure where you’re getting this nonsense of them underperforming in pve dps.
I personally think the double take changes are good because any form of snare removal and immunity is an absolute God send
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus