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Does the overload changes help you pick one option over another?

Tasear
Tasear
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Overload: This ability and its morphs will now properly scale with Staff Expert in the Champion Point system. Also updated the tooltip for this ability and its morphs to better describe functionality.


Power Overload (morph): Increased the damage dealt of Light and Heavy Attack override by 10% to improve the morph distinction.



Is power vs sustain morphs make it more engaging to pick from?
  • Lord_Sando
    Lord_Sando
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    Not really for a stam sorc.................
  • Tasear
    Tasear
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    Lord_Sando wrote: »
    Not really for a stam sorc.................

    >..> what if animation changed and did wind blasts and physical damage if you had more offensive stats?
  • Dracane
    Dracane
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    1100 Magicka per hit is vastly superior to 10% damage of base damage.
    This is not the right question. The question should be, if Overload is now a worthy replacement for the old 3rd bar. And the answer to that is no.

    I have spent quite a few hours testing Overload and comparing it to other ultimates. I will not bore you with my findings here, but I can say, it comes with too many disadvantages to be a solid choice, still.
    Edited by Dracane on April 22, 2019 3:18PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lord_Sando
    Lord_Sando
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    Tasear wrote: »
    Lord_Sando wrote: »
    Not really for a stam sorc.................

    >..> what if animation changed and did wind blasts and physical damage if you had more offensive stats?

    That would be a great place to start. Changing it to physical damage would make a world of a difference.
  • Tasear
    Tasear
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    Lord_Sando wrote: »
    Tasear wrote: »
    Lord_Sando wrote: »
    Not really for a stam sorc.................

    >..> what if animation changed and did wind blasts and physical damage if you had more offensive stats?

    That would be a great place to start. Changing it to physical damage would make a world of a difference.

    Ultimates actually all scale based on max offensive stats only they they need is to change type of damage too.
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    From a pvp perspective: absolutely not. Overload will not be worth slotting until something is done about the ultimate regen while active, and more importantly, the 1 second GCD delay between activating the ultimate and being able to light or heavy attack. Overload heavy attacks on paper look like a strong burst tool with a tooltip similar to Dawnbeaker of smiting but with magicka-scaling lightning damage! But the fact of the matter is that you cannot activate a heavy attack quickly enough to do effective burst: it takes 1.5-2 seconds to activate the ultimate and complete a light or heavy attack; more than enough time for any decent opponent to recover from your bust combo and escape/heal/shield.

    You might say well just activate it earlier in the fight so you don't need to worry about the GCD delay in your burst window. There are two problems with this: Light attacks are not worthwhile given the ultimate-cost/damage-value ratio. You simply don't do enough bonus damage with "empowered" overload light attacks vs regular staff light attacks (even with the new power overload) for the 22 ulti per light attack cost, especially given that your ultimate regen is entirely shut down. Secondly it requires an opponent who will let you set up a complex backloaded and telegraphed bust combo and do nothing to interrupt your multi-step combo.

    So finally, it begs the question; why try to set up a difficult to execute, clunky burst combo when you could just animation cancel dawnbeaker and get undead bonus damage, aoe stun and aoe dot, or curse->fuy->clench->frag->soul assault->rinse/repeat. The answer clear, and while every patch I try to get overload to work again because it's such a unique mechanic, but it just doesn't work out in practice.
    Edited by Pdoherty4637_ESO on April 22, 2019 5:43PM
  • rafaelcsmaia
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    It helps me decide to pick meteor or destro, thats for sure
  • Tasear
    Tasear
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    It helps me decide to pick meteor or destro, thats for sure

    🤣 Yeah but what would help you change want the skill?
  • cpuScientist
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    Overload as is now is a strong skill, even tankier targets die from the pressure of a normal sorc burst combo plus overload weaves, however since it replaces Current light attacks, instead of adding to them, it's alot weaker than the tooltip says, so in a given duel my light attacks hit for 2k and my overload for 5k, that's a 3k difference strong for a duel in PvP for sure, but that's what IMHO kills it in PvE.

    I would never pick this new morph as the mag sustain is the only reason to use OL at all.

    If they made the other morph physical and restore stamina though. I could easily see myself slotting it on my stamSorc :smiley:

    Further the GCD to activate the skill is a pain and maybe should just fire one out, and the inability to restore ulti as well.
  • Lord_Sando
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    Overload as is now is a strong skill, even tankier targets die from the pressure of a normal sorc burst combo plus overload weaves, however since it replaces Current light attacks, instead of adding to them, it's alot weaker than the tooltip says, so in a given duel my light attacks hit for 2k and my overload for 5k, that's a 3k difference strong for a duel in PvP for sure, but that's what IMHO kills it in PvE.

    I would never pick this new morph as the mag sustain is the only reason to use OL at all.

    If they made the other morph physical and restore stamina though. I could easily see myself slotting it on my stamSorc :smiley:

    Further the GCD to activate the skill is a pain and maybe should just fire one out, and the inability to restore ulti as well.

    YES.................... and more YES
  • Tasear
    Tasear
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    Overload as is now is a strong skill, even tankier targets die from the pressure of a normal sorc burst combo plus overload weaves, however since it replaces Current light attacks, instead of adding to them, it's alot weaker than the tooltip says, so in a given duel my light attacks hit for 2k and my overload for 5k, that's a 3k difference strong for a duel in PvP for sure, but that's what IMHO kills it in PvE.

    I would never pick this new morph as the mag sustain is the only reason to use OL at all.

    If they made the other morph physical and restore stamina though. I could easily see myself slotting it on my stamSorc :smiley:

    Further the GCD to activate the skill is a pain and maybe should just fire one out, and the inability to restore ulti as well.

    Intresting so you find overload more of the sorc sustain tool so other morph never makes sense?
  • Judas Helviaryn
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    Overload won't be all that fun until they fix the bug that prevents you from light or heavy attacking once it runs out of ultimate.

    Currently, if you use overload down to zero ult, it turns off, but you can't light or heavy attack until you get enough ultimate to turn it back on, and off again.
  • Tasear
    Tasear
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    Overload won't be all that fun until they fix the bug that prevents you from light or heavy attacking once it runs out of ultimate.

    Currently, if you use overload down to zero ult, it turns off, but you can't light or heavy attack until you get enough ultimate to turn it back on, and off again.

    Don't forget to report such bugs...in bug section...
  • Judas Helviaryn
    Judas Helviaryn
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    Tasear wrote: »
    Overload won't be all that fun until they fix the bug that prevents you from light or heavy attacking once it runs out of ultimate.

    Currently, if you use overload down to zero ult, it turns off, but you can't light or heavy attack until you get enough ultimate to turn it back on, and off again.

    Don't forget to report such bugs...in bug section...

    I've submitted a report a long time ago, and my bug threads never get anywhere.

    Feel free to take your own advice.
  • Dracane
    Dracane
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    Tasear wrote: »
    Overload as is now is a strong skill, even tankier targets die from the pressure of a normal sorc burst combo plus overload weaves, however since it replaces Current light attacks, instead of adding to them, it's alot weaker than the tooltip says, so in a given duel my light attacks hit for 2k and my overload for 5k, that's a 3k difference strong for a duel in PvP for sure, but that's what IMHO kills it in PvE.

    I would never pick this new morph as the mag sustain is the only reason to use OL at all.

    If they made the other morph physical and restore stamina though. I could easily see myself slotting it on my stamSorc :smiley:

    Further the GCD to activate the skill is a pain and maybe should just fire one out, and the inability to restore ulti as well.

    Intresting so you find overload more of the sorc sustain tool so other morph never makes sense?

    10% damage isn't on par with 1k magicka per hit. And the range on Power Overload is fix and does not scale into pvp. Which means, your overload light attacks will have shorter range than your abilities and your normal light attacks. You would assume that your light attacks could have 15% more range in pvp, which would be kind of interesting. But it does not work that way unfortunately, only in pve. And what overload needs is a heavy attack range increase, not a heavy attack width increase.

    So Power Overload is not well thought out right now. Not that I would use energy overload, it's the better morph though.
    Edited by Dracane on April 22, 2019 8:48PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • NyassaV
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    Lord_Sando wrote: »
    Not really for a stam sorc.................
    Giving you a way of sustaining magicka isn’t helpful? You don’t use dark deal?
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  • Emma_Overload
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    The biggest problem is still the clunky transition into Overload mode. As others have said, it should not take up a GCD.
    #CAREBEARMASTERRACE
  • cpuScientist
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    Tasear wrote: »
    Overload as is now is a strong skill, even tankier targets die from the pressure of a normal sorc burst combo plus overload weaves, however since it replaces Current light attacks, instead of adding to them, it's alot weaker than the tooltip says, so in a given duel my light attacks hit for 2k and my overload for 5k, that's a 3k difference strong for a duel in PvP for sure, but that's what IMHO kills it in PvE.

    I would never pick this new morph as the mag sustain is the only reason to use OL at all.

    If they made the other morph physical and restore stamina though. I could easily see myself slotting it on my stamSorc :smiley:

    Further the GCD to activate the skill is a pain and maybe should just fire one out, and the inability to restore ulti as well.

    Intresting so you find overload more of the sorc sustain tool so other morph never makes sense?

    Somewhat, I almost never slot the skill in PvE unless I just wanna mess around like using leap in PvE, but I have always felt that if this Ultimate was the sorcs best single Target DPS option and also had a little sustain tied to it, it would alleviate sorcs biggest pain point, sustain. And it would make it very interesting with the option of do I save up for destro Ultimate if mobs or do I blow this on Overloads if a high priority Target must go now.

    However atro has taken that slot as single Target option numero uno. And this leaves overload as basically an ok neato PvP option but with it's slowness it is usually dodged, blocked, reflected or out ranged. Though with reflect going away in a big way, it gets a bit more viable to have as main damage Ultimate. And in that case I would consider use of the 10% morph as sustain is different in PvP. Although going on the offensive with overload sustain is also nice to not have to rely on dark deal as much.

    Finally this is where this skill going to stamina would really be the best move. As stamSorcs do not get pet curse, so a stamina atro while cool SHOULD not be the best option, it does not get the same in class synergy that magSorc does and would seem and does seem forced. Overload should be, it gives the stamSorc an identity different from magSorc zoo keeper, it gives them a means to sustain it gives them good AOE ultimate for trash.

    Sorry for lengthy reply.
  • Elwendryll
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    Honestly, they already reduced the max ultimate to 500 instead of 1000. Stopping ultimate generation on top of that is preventing the permanent use of this ultimate, but the thing is, it's not powerful enough to justify that.

    A stamina morph would be very appreciated, by the way. They mentioned last year that they were considering adding a stamina morph of an ultimate for sorcerers, where is it?
    Honestly I'd like this ultimate to be balanced so that you could keep it up 100% of the time if built for reduced ult cost and ult generation. I don't know, they could at least allow ultimate generation when you don't have enough ultimate to attack but enough to keep it active. Wardens can have a permanent bear.
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  • rafaelcsmaia
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    Overload as is now is a strong skill, even tankier targets die from the pressure of a normal sorc burst combo plus overload weaves, however since it replaces Current light attacks, instead of adding to them, it's alot weaker than the tooltip says, so in a given duel my light attacks hit for 2k and my overload for 5k, that's a 3k difference strong for a duel in PvP for sure, but that's what IMHO kills it in PvE.

    I would never pick this new morph as the mag sustain is the only reason to use OL at all.

    If they made the other morph physical and restore stamina though. I could easily see myself slotting it on my stamSorc :smiley:

    Further the GCD to activate the skill is a pain and maybe should just fire one out, and the inability to restore ulti as well.

    As it is now, id rather have it become an active buff ulti for Light attacks, something like x seconds of major empower (40% light attack bonus) and cost like 70 ulti. This way it would be more interesting in pve (would activate master architect and have better weaving and dmg overall). It could have an extra effect dependiong on morph, but im not really sure what.

    In pvp this skill was dead outside ganking, now its even worse, i wouldnt bother.
  • cpuScientist
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    Overload as is now is a strong skill, even tankier targets die from the pressure of a normal sorc burst combo plus overload weaves, however since it replaces Current light attacks, instead of adding to them, it's alot weaker than the tooltip says, so in a given duel my light attacks hit for 2k and my overload for 5k, that's a 3k difference strong for a duel in PvP for sure, but that's what IMHO kills it in PvE.

    I would never pick this new morph as the mag sustain is the only reason to use OL at all.

    If they made the other morph physical and restore stamina though. I could easily see myself slotting it on my stamSorc :smiley:

    Further the GCD to activate the skill is a pain and maybe should just fire one out, and the inability to restore ulti as well.

    As it is now, id rather have it become an active buff ulti for Light attacks, something like x seconds of major empower (40% light attack bonus) and cost like 70 ulti. This way it would be more interesting in pve (would activate master architect and have better weaving and dmg overall). It could have an extra effect dependiong on morph, but im not really sure what.

    In pvp this skill was dead outside ganking, now its even worse, i wouldnt bother.

    Empower is 40% more damage on light attacks, Overload is about 100% GIVE or take. That would not be good and would be an EXTREMELY boring.

    I have proposed a way to do what you are asking before somewhat however, and that is reduce the cost to 15 and put a minimum cost of 75, when you activate overload whatever ulti you have divide by 15 and that is how many overloads you can do. But it would use all ulti on cast. The damage would have to be looked at adjusted either up or down for balance but that would give it the Functionality you desire for architect however alot of people like being able to use it then swap and drop something else. So up to ZOS on that front.
  • Urvoth
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    No, both morphs are equally trash
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