So as many may be aware the necromancer's DPS ultimate is a tad too strong... Not the damage itself, that's fine, but the major vulnerability giving a 30% dps boost for all the group targeting the target(s) with no downside. Such a strong dps boost already exist in a balanced manner though, backlash raise dps by 20%, but it has a delay and a cap to balance it. I think instead of major vulnerability it should have a similar mechanic. A cap or delay in the damage. Maybe something over a longer period and no cap unlike backlash. Say a 10 second delay and a 40/50% copy. Or a very high copy but low delay, say 60% but in like 2-3 seconds. Something like that with a reasonable damage cap would work well I think and still encourage group play, like this ultimate and backlash do. Because major vulnerability is a great debuff but it's way too good. It's like a major mangle of sorts. It will make necromancers way too good in PVE. Considering their other ultimates already make them very desirable in PVE my suggestion seems reasonable. What do you think?
Edit: btw I don't think it's too strong in PVP. There It's fine, players have ways to deal with it that mobs don't. Remember, that's a 30% boost to everyone's damage, in dungeons or trials that's significant. Also yes backlash IS a 20% dps boost as long as you don't go over the cap. Then It's effectiveness diminish. That's how it's balanced. I simply suggested a similar mechanic because in pve that's like a stronger backlash that deliver the extra damage without delay or limit...
I didn't meant that it needed to be nerfed. Just balanced so it doesn't overperform in pve. Imagine if backlash had no damage copied cap.
Edited by kevlap017 on April 22, 2019 4:58AM