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Dont make"broken"playstyles now balanced. Make them still fun but more fair![Another NB disscussion]

Frudu
Frudu
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This is how I see the problems with Nightblades. I try to see it objectively but I don't claim this to be 100% accurate. You might agree or not.


I'm also not that happy with the changes to the class so far ( a bit many hard-hitting changes at once, if a few well-placed adjustments could be enough) Sure Nbs haven't seen that big of a nerf since launch. But still, they and the game got adjusted a lot what should still be taken into count.
I feel like its the wrong direction to go. What many ppl in pvp get obsessed about, is the fact that the nb playstyle is easy cheesy (mostly stam Nb). The majority of stam nightblades plays the cloakdodge runaway nb or the heavy s&b nbs because other more fair playstyles of nb arent viable to compete in the current meta.
The thing that makes the Nb spec broken is the ez with they can hardcounter nearly every situation, so they can put a *** ton of resources into damage and not have to waist mush into defence, healing to stay alive.
The typical cloakdodge runaway Nb playstyle (2h/bow): the combination of dodging + cloak makes the hit window where you can effectively fight back so small that they are, compared to other classes, tanky af while still do more (burst) damage than most of the other classes could do with such tankieness + they can sustain this small hit window very easily because the dodge cost increase does not stack up combined with cloaking and on cloak there is no cost increase, like on streak for example, and you don't take damage while cloaked while still restore resources and be able to cast skills to buff up again, where all other classes are hittable.
Compared it to other squishy playstyles, the active fight time ( when not cloaked ) Nbs can dodge way more often than other classes like 3 times every 10 sec and this does not count for cloaking which is also basically a dodge so around 4-5 times every 10 sec and its sustainable. Sure other classes can also enter dodge mode, but they still get damage from dots ticks and can be cursed and they can't sustain this dodge mode for very long. Also, they don't have that much free time to buff up or heal. So the sustainable dodging is like 2-3 dodges every 10 sec.
Combine this with a otherwise not sustainable high dmg stats, a ,because of this, hard-hitting spammable, a cheap ultimate that can also basically be spammed and hits hard af with soo much utility debuffs, being able to go unhittable with just a dodgecloak combo with 10% hp and heal up again (also while stunned with a no damage stun while cloaked it does not break cloak anymore until you cc break) and you end up with the typical "low risk" high reward playstyle of the typical cloakdodge runaway nb, repeatedly cloakdodging away after every attack combo until it finally hits the lucky incap combo.
It would be high risk high reward without the oh *** button for nearly every situation aka cloak.
I mean serisoly, take away cloak from a cloakdodge runaway nb and they cant sustain *** and are easy to kill and the only thing they can do is hit a lucky incap, maybe. Also, the cloak playstyle is most times realy easy to read so you can see combos incoming and counter them. But using detect skills or poisons only to counter one class is not a good way of balancing it+ they can enter dodgemode until the can cloak again, with this kind of uptime. And with the use of aoe like steeltonrado, they cry spin too win: if someone spins me with steeltornado on my no cloak no incap med armor nb I know I have to blockheal, as other classes would also do or they counter it with another way. But this kind Nbs only rely on cloak so they cant blockheal... their problem.
Heavy s&b nb benefits from tanky meta sustainabe high resist / high wep dmg what is ... well, imo another problem but not just related to Nbs, even though they can really put this to an insane level. I mean just wear heavy impreg+ fury s&b and you don't have to react to stuff because you can sit out and heal like its nothing and still hit hard.
Bleed nb is more of a problem how easy it is to stack up many hard-hitting dots on the enemy than it is for the enemy to not getting doted up+ you can cloak and the dots do still deal damage and incap also increases all the stacked up dots+ major defile. But with the nerf of dw glyphs running it got a bit less effective.
Atm, it seems more that Zos is making these playstyles "balanced" instead of readjusting the mechanics, that make these playstyles so overperforming, to make them more fair.
If you take away (adjust) these easy hardcounters + the cheap spamm ult and make them less effective and fairer, nbs could maintain most of their skills and utility mostly untouched and would have to put resources into defence, sustain and healing like all other classes do and would have to actually "fight" the opponent what would also lower their high burst damage to a more fair amount without no "oh *** button" for everything.



Sure the hard-hitting stealthy rogue should be the main theme of nb, so it should still be fun and possible, but it should be not so easy and more fair and it should not be forced the only way to play Nb.
Imo cloak has to change to make it not so easy but still fun to use. for example, make a cost increase like with streak or make it while cloaked you dont restore resources or a 0.2-3 sec deley befor invisible/ untouchable.
And incap should be adjusted to make it not the easy spammult, to prevernt repeatedly cloakdodging away after every attack combo until you finally hits the lucky incap combo.
Im playing no cloak no incap med armor nb (1chudan;1bloodspawn,5 bone pirate;5 senche) and its fun to play, high healing (up to 20k vigor tooltip fully buffed) due to high wep dmg so also good damage. And it's not easy op. at least not without slotting cloak and incap.


That's my opinion so I do not claim these things to be 100% accurate. And sorry, English is not my main language.
Zos should maintain the fun of nb without forcing use to play the typical now "balanced" broken playtyles to be effective and should open things up to allow more playstyle diversity.
So my suggestion: adjust what makes these broken playstyles possible and not make them now "balanced". I don't want to see only cloakdodging runaway nbs retrying until the lucky incap combo hits or heavy s&b nbs. Make them more fair but still fun.
  • KatySpirit
    KatySpirit
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    As a pve player I say just remove nightblade's invisibility skill and leave the helpful pve skills alone. The only people who use invisibly in pve are theives and vampires B)

    As for the heavy armor guys, DK still seems to be king of not dying in pvp and I don't see it taking any hits to healing. And as a pve player I beg you PLEASE DON'T REMOVE DK TANK'S SURVIVABILTY. But you shouldn't lower NB tank's either! Make it so that these skills work differently in pvp like shields and healing do if you must but don't weaken them in pve.
    Tanks: Warden, Nightblade, Dragonknight
    Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
    DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
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