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Balance through BUFFS instead of NERFS

  • Kidgangster101
    Kidgangster101
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    Jameliel wrote: »
    The constant nerfing sucks the fun out of "every" aspect of the game. They are even nerfing food. Enough is enough. Buff things or leave them the hell alone and add other skills/gear/SOMETHING to "balance". There can never be a "balance" that is perceived as such by everyone. As it stands now, zos is alienating those intelligent enough players who aren't outright addicts. A large number of noobs find out fast how annoying and pointless it is to try certain classes and builds in an ever-increasing number of scenarios.

    As I've already stated, the game is simply becoming less and less fun. Whoever is in charge of all these nerf-decisions has proven time and again they are incompetent when it comes to understanding the game, or even a large portion of we the players. If only one person who has the power would take notice and replace them with some real talent, the game could improve immensely. I honestly cannot figure out how these people still have their jobs. The marketing team is undoubtedly fantastic at their job. A lot of the customer service staff are also wonderful at their jobs. The thing is, the marketing team have loads of people buying the game and investing time and money into it. Whoever is in charge of skill/gear/class nerfing or buffing are running the actual game-play into the dirt. These people are truly a malignant tumor to the game and need to be cut out(the first analogy that comes to mind).

    @Jameliel

    You ever think maybe it is you that doesn't understand the game? You want stuff to stay easy instead of them trying to make it more balanced.

    If what you want to happen they need to come out with instances like bloodroot forge (where a lot of people can't beat it pre nerfs) all because your power level is too high. So now the solution is to make you a bit weaker so they come out with weaker dungeons and trials so you can stand a better chance to beat them.

    Do you see their logic yet? It's not that hard to see it if you put your thinking cap on lol
    Edited by Kidgangster101 on April 19, 2019 7:53PM
  • baltic1284
    baltic1284
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    I can see balance in a game don't get me wrong but I do agree it should be done through buffing stats not nerfing theme once you start down that train it becomes easier and easier to nerf a class to not be used and harder to buff theme to be used again. But I also agree that PvP for those that play it should be balanced completely separate from all other game styles, I also agree that building a character whether threw skill and or equipment should not be used as a means of calling a fair fight. I also say PvP should be used as a turn off and on feature for player that want to and don't want to participate in PvP so they can get the Sky shards in Cyrodiil once they do that the feature would be removed and enter at your own risk.
  • ruikkarikun
    ruikkarikun
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    I have more than two pvp chars and I want ballance through buffs.
    Man, it's so obvious. But we all know this company and this combat team don't know and don't want to stop nerf train system.

    Because if you want to make some buffs you need to tur on BRAINS a bit, and I can sure you it's too hard for them.
    Better just nerf and earn money, ez life. I bet they're feeling gods.

    But real programmers always will laugh at such system. And yes I know about marketing, management, programm lifecycles, but this is lame anyway, shame and lame.
  • TelvanniWizard
    TelvanniWizard
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    I have less than three pvp chars and I want ballance through buffs.
    Buff sorc!
    Si hoc imprimis intellegis, nolli dubitare, scribe me ad latine loquendum. Lingua est colenda.

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