I prefer buffs, but there are some instances where things NEED to be toned down, for example Nightblades. Do you think buffing them would have been a better option? If you say yes then I'm afraid you're wrong.
However, looking at the food nerf (ie: Artaeum, Dubious/Witchmother's), I would have preferred they somehow buffed the more undesirable foods/drinks rather than nerfing these ones.
Sirona_Starr wrote: »I prefer buffs, but there are some instances where things NEED to be toned down, for example Nightblades. Do you think buffing them would have been a better option? If you say yes then I'm afraid you're wrong.
However, looking at the food nerf (ie: Artaeum, Dubious/Witchmother's), I would have preferred they somehow buffed the more undesirable foods/drinks rather than nerfing these ones.
Or, other classes get buffs to better counter, rather than a nerf to one. It's the same principle that you mentioned in the food - NO one wants the food nerf. Buff some other foods to match with different combos.
Its amusing to me that people don't seem to grasp that in order to balance something you need to tone down things that are over-performing just as much as buff things that are under-performing. Just buffing everything only leads to number inflation.
I prefer buffs, but there are some instances where things NEED to be toned down, for example Nightblades. Do you think buffing them would have been a better option? If you say yes then I'm afraid you're wrong.
However, looking at the food nerf (ie: Artaeum, Dubious/Witchmother's), I would have preferred they somehow buffed the more undesirable foods/drinks rather than nerfing these ones.
Sirona_Starr wrote: »I prefer buffs, but there are some instances where things NEED to be toned down, for example Nightblades. Do you think buffing them would have been a better option? If you say yes then I'm afraid you're wrong.
However, looking at the food nerf (ie: Artaeum, Dubious/Witchmother's), I would have preferred they somehow buffed the more undesirable foods/drinks rather than nerfing these ones.
Or, other classes get buffs to better counter, rather than a nerf to one. It's the same principle that you mentioned in the food - NO one wants the food nerf. Buff some other foods to match with different combos.
Abilities like incap were severely overloaded. With both major defile and 20% increased damage, it was incredibly difficult to recover from such an attack. Pair that with major fracture from their primary spammable and it's no wonder there was so much crying about nbs.
How do you suggest they buff my stam sorc to counter such brutality? I have no increased healing, I have no purge, I have no cloak. If I attempt to streak they will just gap close to finish me off.
Trust me, I've been asking for buffs to my class for years to no avail. If they want to tone down nightblades instead I'll take whatever I can get.
I have 9/16 characters, and I'm all for balancing with buffs AND nerfs. as that is how we do it, how it's always been done, and the way it's going to continue.
So, lets do you're imaginary 'balancing' proposal eh? Firstly dmg gets buffed because people complain about not killing anything. then defense will be buffed so people can survive this increased damage, one dmg and defense is increased enough we need to buff healing so it can keep up with defense.
Now you got increased dmg, increased defense and increased healing. Now what has changed? Nothing. Well! we increased X class damage with abit to much to the rest of the dmg classes feels left behind, lets buff them on par with X. now we need to buff defense and healing yet again.
This cycle goes on and on and on for a while. . .
And now everyone and their mother walks trough any veteran hardmode content without ever dropping under 90% health, and oneshotting everything while being naked... GG you broke the game.