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Buff Dragons Please!

Intextio
Intextio
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The don't really hit like a dragon should. They are basically a large target dummy that people throw spells at what running out of the red.
  • WhiteCoatSyndrome
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    Second the target dummy observation. They need to move more; tromp around in their fight zones, swing their heads around, take off and fly. Not having to go through waves of trash is nice, but not if the fight is boring.
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  • Intextio
    Intextio
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    They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.
    Edited by Intextio on April 16, 2019 4:24AM
  • Taleof2Cities
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    Intextio wrote: »
    They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.

    When was the last time you saw 60+ players show up for a world boss? ;)

    The difficulty seems to be about right in my opinion ...

    I had no problem tanking it on my ice mage.

    However, on my brand new necromancer (where I didn't know the skills nearly enough), I was indeed getting killed left and right. So were most of the other 10 players that were there.

    Edited by Taleof2Cities on April 16, 2019 5:21AM
  • Intextio
    Intextio
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    Intextio wrote: »
    They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.

    When was the last time you saw 60+ players show up for a world boss? ;)

    The difficulty seems to be about right in my opinion ...

    I had no problem tanking it on my ice mage.

    However, on my brand new necromancer (where I didn't know the skills nearly enough), I was indeed getting killed left and right. So were most of the other 10 players that were there.

    It is the expansion for a new zone. Not to mention these things will be flying all over the map terrorizing the province. It wont be hard to get 60 players together.

  • MLGProPlayer
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    I just fought one and it didn't do anything.

    It flew around for a bit, but didn't seem to do any damage (or I didn't notice).

    Then it landed and stood in place, doing nothing. Every 5-10 seconds it would swipe its tail. This hits hard, but is only a threat to melee classes.

    Then it died.

    They need more mechanics.
    Edited by MLGProPlayer on April 16, 2019 5:26AM
  • Ertosi
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    Additionally, the achievement connected to them needs to be fixed. I killed two of them and didn't get credit for either fight. I submitted the issue in-game through /bug.
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  • BrightOblivion
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    Intextio wrote: »
    They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.

    Definitely not. No matter how fancy OP you make the rewards, the number of people in the zone fighting them will eventually dry up, such that, in a year or 2, it looks like Vvardenfell.

    Even in a year or 2, players will be running through Elsweyr and if you have this big draw and its associated achieves/motif/daily stuck behind gathering a server-exploding 60 people (who will be nowhere to be seen) if you want to beat it, it might as well not exist for them.

    While it might sound fun and exciting in theory, it ignores things like groups that size utterly destroying performance in Cyrodiil and completely abandons the long game, something that ZOS either has to think about now or will crash into when it arrives. Both of those make it decidedly less fun than it seems.
    Edited by BrightOblivion on April 16, 2019 5:36AM
  • Nemesis7884
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    Maybe dragons should scale based on number of players and their total nr of cp points within a certain radius?
  • Intextio
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    Alright, I can understand the point about 60+ people. But why not make it as strong as a trial boss. Trial bosses only require 12 people. Not to mention they put up more of a fight then these dragons do.
  • FleetwoodSmack
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    Intextio wrote: »
    They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.

    Definitely not. No matter how fancy OP you make the rewards, the number of people in the zone fighting them will eventually dry up, such that, in a year or 2, it looks like Vvardenfell.

    Even in a year or 2, players will be running through Elsweyr and if you have this big draw and its associated achieves/motif/daily stuck behind gathering a server-exploding 60 people (who will be nowhere to be seen) if you want to beat it, it might as well not exist for them.

    While it might sound fun and exciting in theory, it ignores things like groups that size utterly destroying performance in Cyrodiil and completely abandons the long game, something that ZOS either has to think about now or will crash into when it arrives. Both of those make it decidedly less fun than it seems.

    Have to agree with this. While I'd love to see dragons become the new "FUS-RO-DADDY', let's take a moment to think this through.

    If you're going to have 60+ people attacking something, and let's say maybe 10% of those people are in endgame BiS gear, that boss is still going to go down hellafast. World bosses, mechanically speaking, get easier as you progress. Where it might be easy for you, it might not be easy for others who're in another instance of the zone.

    Or, like the person I'm quoting says; it's inevitable that this zone will empty out. It doesn't matter how good the rewards are, there is always going to be rewards and content to replace Elsweyr. It happened with every DLC since they started making them. Seriously. It's happened with every DLC and chapter thus far.
    • With Imperial City, it added VR 16 along with end game materials. Also added dungeons for pledge fodder with sets that eventually got replaced.
    • Once Orsinium came out, you never had to go back there (and could also find the materials in Cyrodiil after a certain patch).
    • After Thieves Guild end game materials I think were also harvestable here too (keyword I think as I can't remember) and added better raiding gear that ended up being BiS for the longest time (some might even still be BiS, idk)
    • Dark Brotherhood removed VR and introduced the CP system (if I recall correctly) and poisons. Content was repeatable, but the rewards weren't really worth the effort. But hey, skyshards. Woo.
    • Shadows of the Hist was the first dungeon-only DLC, however the gear and sets were replaced aside from monster sets/pledge fodder.

    You get the idea. The list goes on and on. Eventually One Tamriel made endgame materials Tamriel wide. Pushed out some sets from BiS and into antiquated status (seriously coveting my Dylora's Staff even though it's the lich set). When Morrowind came out, it repeated the same cycle. The truth is, there's not a lot of incentive to visit old areas aside from maybe one or two events out of the year. So you're not going to have 60+ people for years to come pounding away at the Dovah. So instead, I propose the following.

    What they could do (I haven't gotten in to test yet, but what they'll likely and logically do) is;
    • Add more damage.
    • Add attack frequency.
    • Add some health.

    I highly doubt we'll see them incorporate new, additional mechanics being as they'd also have to create different animations to hook into those abilities. We'll be lucky if we even get a dragonfart.
    Edited by FleetwoodSmack on April 16, 2019 6:26AM
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  • MLGProPlayer
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    Intextio wrote: »
    They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.

    Definitely not. No matter how fancy OP you make the rewards, the number of people in the zone fighting them will eventually dry up, such that, in a year or 2, it looks like Vvardenfell.

    Even in a year or 2, players will be running through Elsweyr and if you have this big draw and its associated achieves/motif/daily stuck behind gathering a server-exploding 60 people (who will be nowhere to be seen) if you want to beat it, it might as well not exist for them.

    While it might sound fun and exciting in theory, it ignores things like groups that size utterly destroying performance in Cyrodiil and completely abandons the long game, something that ZOS either has to think about now or will crash into when it arrives. Both of those make it decidedly less fun than it seems.

    Scaling
  • medhma
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    I was hoping now that we have dragons we can finally have something similar to GW2 bosses were dozens of players need it to actually beat them and guilds actually have to organize event to kill them it was a lot of fun. World bosses are really to easy to solo which is a shame.
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