They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.
Taleof2Cities wrote: »They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.
When was the last time you saw 60+ players show up for a world boss?
The difficulty seems to be about right in my opinion ...
I had no problem tanking it on my ice mage.
However, on my brand new necromancer (where I didn't know the skills nearly enough), I was indeed getting killed left and right. So were most of the other 10 players that were there.
They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.
BrightOblivion wrote: »They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.
Definitely not. No matter how fancy OP you make the rewards, the number of people in the zone fighting them will eventually dry up, such that, in a year or 2, it looks like Vvardenfell.
Even in a year or 2, players will be running through Elsweyr and if you have this big draw and its associated achieves/motif/daily stuck behind gathering a server-exploding 60 people (who will be nowhere to be seen) if you want to beat it, it might as well not exist for them.
While it might sound fun and exciting in theory, it ignores things like groups that size utterly destroying performance in Cyrodiil and completely abandons the long game, something that ZOS either has to think about now or will crash into when it arrives. Both of those make it decidedly less fun than it seems.
BrightOblivion wrote: »They need to be flying trial bosses. Dragons should be hard to kill without 60+ people helping you. Even then they should still put up a massive fight.
Definitely not. No matter how fancy OP you make the rewards, the number of people in the zone fighting them will eventually dry up, such that, in a year or 2, it looks like Vvardenfell.
Even in a year or 2, players will be running through Elsweyr and if you have this big draw and its associated achieves/motif/daily stuck behind gathering a server-exploding 60 people (who will be nowhere to be seen) if you want to beat it, it might as well not exist for them.
While it might sound fun and exciting in theory, it ignores things like groups that size utterly destroying performance in Cyrodiil and completely abandons the long game, something that ZOS either has to think about now or will crash into when it arrives. Both of those make it decidedly less fun than it seems.