Enduring Rays Passive
this is by far the worst passive in the game, make it something fancy.
Give the skills the 2 seconds by default and change it to something much better.
Unstable Core / Total Dark
Remove the nerf, this skill can just be removed bey cc break or Purge/Purify/Expunge
This is one good skill for templars to presure enemies, it has its counters, leave the damage as it is.
Cleansing Ritual and Morphs
This skill is a joke compared to Expunge. Not only you can remove 3 negative effects for free, you als get a lot of ressources back.
Increase the Hot by a lot, give it immunity for removed negative effects for like 2 sec or decreasse the cost by 50%
Expunge is 10.000 times better than Cleansing Ritual.
Piercing Javelin
Reduce the costs for that skill by a lot. If you comapre it to other class stun skills, it is just to expensive.
Mass Hysteria for example can stun 6 targets, it is unblockable and undodgeable.
Petrify and the morphs are unblockable and undodgeable.
Piercing Javelin can be dodged and blocked and there is no guaranteed effect, only a chance to proc burning light.
Major Mending
Solo Magplars died with the removal of Major Mending.
Magplars are struggeling in an outnumbered situation, especially because their mobilty is one of the worst in the game.
Give it to templars, who stand in their own rune, but only for their own healing done and only for them.
This would make Templars feel more like protecting their house.
DK gets so many buffs and more heals, why do you nerf Templars?
Magicka Templar: Tammi von Tamriel
Stammina Templar: John James Smith
-Current CP: 3601-
-Just a noob in a world full of pro's.-
-There is no bussines like lag bussines-