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standardized Damage over Time ruleset

laksikus
laksikus
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This is referenced to like 15 times in patch notes. But did i miss something or isnt actually said what the standardized Damage over Time ruleset really is?
  • soynegroyque
    soynegroyque
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    I re-read the whole thing and it isnt there.
  • ccmedaddy
    ccmedaddy
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    This is from the combat update thread, not the patch notes:
    • Single Target DoTs have been a long standing group of abilities that were not consistent in their application of damage. Looking at these types of abilities’ duration, tick frequencies, and delays, a consistent pattern of application was missing from ability to ability. Some of these abilities have even be used as "spammable" abilities (Searing Strike), despite that being against their design. In this pass, we've restructured them to follow a standard behavior:
      • If there is an initial hit upon casting one of these abilities, there will always be a delay between the initial hit and the first tick
      • If there no initial hit, there will be no delay
      • Delays (i.e. an ability that doesn’t hit immediately) will always be the same duration as the DoT's frequency in which it ticks.

    new solo arena 2020
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