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Swapping the new bonuses on Merciless/Relentless

code65536
code65536
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By increasing the Relentless duration to 30s, you've effectively added even more DPS potential to stamblades, whereas the heal for Merciless seems... strange for a ranged class that already has a good bit of self-healing.

Wouldn't it make sense for the 30s duration to be given to Merciless and the heal to be given to Relentless?
Edited by code65536 on April 15, 2019 6:54PM
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  • rafaelcsmaia
    rafaelcsmaia
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    Exactly my thoughts when I read the description, @ZOS_GinaBruno please take notes!
  • Mayrael
    Mayrael
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    Don't try it. Stamblades are already in a good spot, stop killing magblades.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Zevrro
    Zevrro
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    Where's this "good bit of self-healing" on magblades?
    @Zevrro PC-EU
    CP 1200+
    Azura's Star/Sotha Sil/Bahlokdaan
    Magicka Nightblade

    AD | Zevrro
    | Magicka Nightblade | AR43 |
    AD | Zevrro II | Magicka Nightblade | AR50 | 09-02-2019 |
    DC | Not Zevrro | Magicka Nightblade | AR33 |
    EP | Ževrro | Magicka Nightblade | AR14 |
    Other PvP Characters
    AD | Zevrro VII | Stamina Warden | AR33 |
    AD | Zevrro XII | Magicka Warden | AR22 |
    DC | Not Zevrro II | Magicka Warden | AR14 |
    DC | Necrotic Zevrro | Magicka Necromancer | AR17 |
    EP | Real-Skyice | Stamina Warden | AR10 |

    >156m AP
  • Toc de Malsvi
    Toc de Malsvi
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    Yeah, puzzling changes there. Mag NB is full of psuedo passive heal effects and stam DK is short them.
    Legendary Archer of Valenwood
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  • JinMori
    JinMori
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    Just give it to both, the problem is that the 50 % heal is close to useless on magblade, because not melee.

    But overall id say there are good patch notes, just need some adjustments here and there and adjustments to some neglected classes.
  • LiquidPony
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    JinMori wrote: »
    Just give it to both, the problem is that the 50 % heal is close to useless on magblade, because not melee.

    But overall id say there are good patch notes, just need some adjustments here and there and adjustments to some neglected classes.

    Magblades do often play melee though, to hit Soul Harvest. I am frequently in melee range in vAS and vCR and vMA.

    From the developer notes, it's supposed to be a risk/reward decision if you want to get in close for the heal. Giving the increased healing to stamblades has no risk/reward factor attached because you're always in melee range anyway.
  • Sylas_Orin
    Sylas_Orin
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    I think this would be a good thing, or better yet giving the 30 sec duration to the base skill, and minor resource buffs of each type to each version of the skill.

    This would help NBs resource-wise.
    Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
  • Izaki
    Izaki
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    I think this would be a good thing, or better yet giving the 30 sec duration to the base skill, and minor resource buffs of each type to each version of the skill.

    This would help NBs resource-wise.

    This.
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • likecats
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    With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.

    As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.

    Making it passive, will at least improve the QOL for nightblades.
  • ftballjj20
    likecats wrote: »
    With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.

    As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.

    Making it passive, will at least improve the QOL for nightblades.

    I think that might be a little op. Maybe if they were to reduce the damage and still have a cost to it. But than they would have to add a new skill and remove a passive from the respective skill line

    I also think they should have a minor resource buff for stam and mag respectively.
  • likecats
    likecats
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    ftballjj20 wrote: »
    likecats wrote: »
    With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.

    As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.

    Making it passive, will at least improve the QOL for nightblades.

    I think that might be a little op. Maybe if they were to reduce the damage and still have a cost to it. But than they would have to add a new skill and remove a passive from the respective skill line

    I also think they should have a minor resource buff for stam and mag respectively.

    Crystal frags is living proof that this won't be OP.
    Crystal frags has less dmg, but this patch NB got a flat 8% dmg nerf on EVERYTHING, on top of multiple other nerfs. So the dmg argument won't work this patch.

    All this will do is improve the QOL of nightblades, and prevent the double dipping of resources this skill brings to the table.
  • Maulkin
    Maulkin
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    likecats wrote: »
    ftballjj20 wrote: »
    likecats wrote: »
    With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.

    As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.

    Making it passive, will at least improve the QOL for nightblades.

    I think that might be a little op. Maybe if they were to reduce the damage and still have a cost to it. But than they would have to add a new skill and remove a passive from the respective skill line

    I also think they should have a minor resource buff for stam and mag respectively.

    Crystal frags is living proof that this won't be OP.
    Crystal frags has less dmg, but this patch NB got a flat 8% dmg nerf on EVERYTHING, on top of multiple other nerfs. So the dmg argument won't work this patch.

    All this will do is improve the QOL of nightblades, and prevent the double dipping of resources this skill brings to the table.

    Crystal Frags:
    - Less Damage
    - No heal attached (Blood Magic is pitiful)
    - Procs off ability casts from only one bar
    - If u mess it up, you end up hard casting frags and probably interrupted and set off balance

    Nowhere near the same. If Merciless/Relentless were to not require "pre-buffing" it would have to apply only to light attacks from the bar it's slotted, rather then both bars. I'm not sure you want that either.

    Edited by Maulkin on April 15, 2019 11:42PM
    EU | PC | AD
  • ftballjj20
    Oh you were saying let it work similar to crystal frags! That doesnt sound half bad at all!
    I like that but it doesnt really feel to unique like the ability has always felt. (In my opinion)

    I do find it wierd that the only thing the class is good at (doing damage) got its minor berserk taken away. I think minor berserk should be put some where else in the class. But since they did the minor vulnerable that may make that chamge hard
  • likecats
    likecats
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    Maulkin wrote: »
    likecats wrote: »
    ftballjj20 wrote: »
    likecats wrote: »
    With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.

    As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.

    Making it passive, will at least improve the QOL for nightblades.

    I think that might be a little op. Maybe if they were to reduce the damage and still have a cost to it. But than they would have to add a new skill and remove a passive from the respective skill line

    I also think they should have a minor resource buff for stam and mag respectively.

    Crystal frags is living proof that this won't be OP.
    Crystal frags has less dmg, but this patch NB got a flat 8% dmg nerf on EVERYTHING, on top of multiple other nerfs. So the dmg argument won't work this patch.

    All this will do is improve the QOL of nightblades, and prevent the double dipping of resources this skill brings to the table.

    Crystal Frags:
    - Less Damage
    - No heal attached (Blood Magic is pitiful)
    - Procs off ability casts from only one bar
    - If u mess it up, you end up hard casting frags and probably interrupted and set off balance

    Nowhere near the same. If Merciless/Relentless were to not require "pre-buffing" it would have to apply only to light attacks from the bar it's slotted, rather then both bars. I'm not sure you want that either.

    Heal attached to the new merciless is useless. You need to be in 7m to get the heal, it is probably worse the blood magic. Even when you get it, its an unreliable heal since its based on how much you dmg your opponent, and merciless is one of the easiest abilities to dodge.
    I could not care less if they remove this heal.

    Crystal frags also has a 35% chance to proc per magic ability, much better than 5 light attacks.

    Don't remember the last time I had to hard cast a crystal frag, but sure its a clunky mechanic. You seem to express disdain for this clunkiness for crystal frags, yet insist on clunky mechanics to exist in other classes. Hyprocrisy much? I would totally support you if you wish that crystal frags were proc only.

    With the amount of new mechanics ZOS is introducing, there is no reason why they would have trouble implementing grim focus to work on both bars, this change won't make nightblades OP, the skill already took an 8% damage hit along with ALL other dmg. If they make it one bar, if they reduce the number of light attacks to 4, it would still be fine.

    You may think that it is an unusual mechanic, but so is double dipping of the current merciless. No other skill in this game requires you to spend resources twice on a singular effect skill.

    Magblades are not due for a nerf in PVP, they're already quite terrible, this will not make them overboard or anything. Quite sick of people opposing small buffs for a class that is already not that strong in PVP.
    Edited by likecats on April 15, 2019 11:58PM
  • NyassaV
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    LiquidPony wrote: »
    JinMori wrote: »
    Just give it to both, the problem is that the 50 % heal is close to useless on magblade, because not melee.

    But overall id say there are good patch notes, just need some adjustments here and there and adjustments to some neglected classes.

    Magblades do often play melee though, to hit Soul Harvest. I am frequently in melee range in vAS and vCR and vMA.

    From the developer notes, it's supposed to be a risk/reward decision if you want to get in close for the heal. Giving the increased healing to stamblades has no risk/reward factor attached because you're always in melee range anyway.

    PvE doesn’t matter. PvP is where this change needs to actually be useful but it isn’t useful at all.
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  • Mayrael
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    Yeah... New grim focus and morphs is meh, I'll probably drop it completely because ZOS won't revert it. Whole magblade class is garbage right now, no point to stick with it. Thanks @ZOS_BrianWheeler, you disappointed us heavily.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Maulkin
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    NyassaV wrote: »
    LiquidPony wrote: »
    JinMori wrote: »
    Just give it to both, the problem is that the 50 % heal is close to useless on magblade, because not melee.

    But overall id say there are good patch notes, just need some adjustments here and there and adjustments to some neglected classes.

    Magblades do often play melee though, to hit Soul Harvest. I am frequently in melee range in vAS and vCR and vMA.

    From the developer notes, it's supposed to be a risk/reward decision if you want to get in close for the heal. Giving the increased healing to stamblades has no risk/reward factor attached because you're always in melee range anyway.

    PvE doesn’t matter. PvP is where this change needs to actually be useful but it isn’t useful at all.

    Ofc it is. What you meant to say is that it’s not useful based on how you play the class. I go melee range to hit soul harvests in pvp all the time. Usually followed by a spectral bow.

    Really in every 1v1 magblade is better in melee range. Cripple allows you to root and snare your target while you move around him with major expedition. Using your spammable and bow procs till you get ult for burst. And now with Race Against Time we won’t get permasnared either.
    EU | PC | AD
  • ATomiX96
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    oh yea give 1hs heavyblades more healing tools in PvP what could go wrong :)

    Your point of view totally makes sense from a PvE perspective, but in PvP no thanks, thats the problem with not having seperate balancing in PvE and PvP.
    Edited by ATomiX96 on April 16, 2019 9:37AM
  • Facefister
    Facefister
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    likecats wrote: »
    With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.

    As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.

    Making it passive, will at least improve the QOL for nightblades.

    Make it a toggle skill.
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