Just give it to both, the problem is that the 50 % heal is close to useless on magblade, because not melee.
But overall id say there are good patch notes, just need some adjustments here and there and adjustments to some neglected classes.
BlissfulDelusions wrote: »I think this would be a good thing, or better yet giving the 30 sec duration to the base skill, and minor resource buffs of each type to each version of the skill.
This would help NBs resource-wise.
With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.
As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.
Making it passive, will at least improve the QOL for nightblades.
ftballjj20 wrote: »With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.
As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.
Making it passive, will at least improve the QOL for nightblades.
I think that might be a little op. Maybe if they were to reduce the damage and still have a cost to it. But than they would have to add a new skill and remove a passive from the respective skill line
I also think they should have a minor resource buff for stam and mag respectively.
ftballjj20 wrote: »With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.
As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.
Making it passive, will at least improve the QOL for nightblades.
I think that might be a little op. Maybe if they were to reduce the damage and still have a cost to it. But than they would have to add a new skill and remove a passive from the respective skill line
I also think they should have a minor resource buff for stam and mag respectively.
Crystal frags is living proof that this won't be OP.
Crystal frags has less dmg, but this patch NB got a flat 8% dmg nerf on EVERYTHING, on top of multiple other nerfs. So the dmg argument won't work this patch.
All this will do is improve the QOL of nightblades, and prevent the double dipping of resources this skill brings to the table.
ftballjj20 wrote: »With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.
As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.
Making it passive, will at least improve the QOL for nightblades.
I think that might be a little op. Maybe if they were to reduce the damage and still have a cost to it. But than they would have to add a new skill and remove a passive from the respective skill line
I also think they should have a minor resource buff for stam and mag respectively.
Crystal frags is living proof that this won't be OP.
Crystal frags has less dmg, but this patch NB got a flat 8% dmg nerf on EVERYTHING, on top of multiple other nerfs. So the dmg argument won't work this patch.
All this will do is improve the QOL of nightblades, and prevent the double dipping of resources this skill brings to the table.
Crystal Frags:
- Less Damage
- No heal attached (Blood Magic is pitiful)
- Procs off ability casts from only one bar
- If u mess it up, you end up hard casting frags and probably interrupted and set off balance
Nowhere near the same. If Merciless/Relentless were to not require "pre-buffing" it would have to apply only to light attacks from the bar it's slotted, rather then both bars. I'm not sure you want that either.
LiquidPony wrote: »Just give it to both, the problem is that the 50 % heal is close to useless on magblade, because not melee.
But overall id say there are good patch notes, just need some adjustments here and there and adjustments to some neglected classes.
Magblades do often play melee though, to hit Soul Harvest. I am frequently in melee range in vAS and vCR and vMA.
From the developer notes, it's supposed to be a risk/reward decision if you want to get in close for the heal. Giving the increased healing to stamblades has no risk/reward factor attached because you're always in melee range anyway.
LiquidPony wrote: »Just give it to both, the problem is that the 50 % heal is close to useless on magblade, because not melee.
But overall id say there are good patch notes, just need some adjustments here and there and adjustments to some neglected classes.
Magblades do often play melee though, to hit Soul Harvest. I am frequently in melee range in vAS and vCR and vMA.
From the developer notes, it's supposed to be a risk/reward decision if you want to get in close for the heal. Giving the increased healing to stamblades has no risk/reward factor attached because you're always in melee range anyway.
PvE doesn’t matter. PvP is where this change needs to actually be useful but it isn’t useful at all.
With the removal of minor berserk, grim focus needs to be made into a passive skill that counts light attacks while you're in combat.
As of now, each bow proc now essentially costs 4k magicka since you need to spend resources twice to get this skill to work.
Making it passive, will at least improve the QOL for nightblades.