Michaelkeir wrote: »I can't see them adding Vampire Lords.....with their floating animations. Even a polomorph would be difficult to pull off especially considering it would require new animations that I believe ZoS wouldn't spend the time/energy on the resources to put in game unless it would make a ton of money.
L0rdV1ct0r wrote: »Michaelkeir wrote: »I can't see them adding Vampire Lords.....with their floating animations. Even a polomorph would be difficult to pull off especially considering it would require new animations that I believe ZoS wouldn't spend the time/energy on the resources to put in game unless it would make a ton of money.
Even even people who make add ons managed to put an first person add on to werewolfs, i believe that ZoS can make animations can make it.Also, there are lichdom mods for previous eso games with animations and everything.
https://www.youtube.com/watch?v=Kmk8Cn-FrCE
FleetwoodSmack wrote: »L0rdV1ct0r wrote: »Michaelkeir wrote: »I can't see them adding Vampire Lords.....with their floating animations. Even a polomorph would be difficult to pull off especially considering it would require new animations that I believe ZoS wouldn't spend the time/energy on the resources to put in game unless it would make a ton of money.
Even even people who make add ons managed to put an first person add on to werewolfs, i believe that ZoS can make animations can make it.Also, there are lichdom mods for previous eso games with animations and everything.
https://www.youtube.com/watch?v=Kmk8Cn-FrCE
Correction; There has only been one "ESO" game. Secondly, the other TES games are on completely different engines (this also includes how animations are modeled, rigged, and properly introduced into the game). Making the dragons for Elsweyr they said was a feat because you have to imagine every realistic position in every realistic scenario in which dragons have to be in order to properly model them. They didn't just port them in from Skyrim. Modders are generally hobbyists. Game development is a completely different monster in which there's a little more involved than just rigging models. I'm not saying it can't be done, it's literally what the person said that you're quoting; It's not very cost efficient when there are other things that are on the plate. Crown Crate themes, future DLC content, future mounts, pets, housing, monthly player rewards.
Could they do it? Yeah. But it's not efficient with the development cycle that they've been projecting as of late. If you notice, we're seeing less and less of actual polymorphs (based on date) than skins (based on date and number). The fact is, there's a lot that goes into polymorphs. In fact, with the Pay to Lose mounts, if you turn into a skeleton? There's no voice files associated with the polymorph using the mount and thus renders a silent jumping skeleton riding a stick mount. That's just one instance. Another is that you can literally genderbend animations with various polymorphs because they're registered as a male phenotype.
Skins? You literally get none of that hassle. You can pump them out for more money, faster. The only way they'd do it is, again, what the person you're quoting has said; Either they do it as a DLC, or I'll throw you a bone here and say that if there's a sheer overwhelming amount of support for the idea (more than just a simple forum poll as data with them are not conclusive at all)? They'll pop one out. But as it stands, it's a high doubt based on the angle they've been going.
L0rdV1ct0r wrote: »FleetwoodSmack wrote: »L0rdV1ct0r wrote: »Michaelkeir wrote: »I can't see them adding Vampire Lords.....with their floating animations. Even a polomorph would be difficult to pull off especially considering it would require new animations that I believe ZoS wouldn't spend the time/energy on the resources to put in game unless it would make a ton of money.
Even even people who make add ons managed to put an first person add on to werewolfs, i believe that ZoS can make animations can make it.Also, there are lichdom mods for previous eso games with animations and everything.
https://www.youtube.com/watch?v=Kmk8Cn-FrCE
Correction; There has only been one "ESO" game. Secondly, the other TES games are on completely different engines (this also includes how animations are modeled, rigged, and properly introduced into the game). Making the dragons for Elsweyr they said was a feat because you have to imagine every realistic position in every realistic scenario in which dragons have to be in order to properly model them. They didn't just port them in from Skyrim. Modders are generally hobbyists. Game development is a completely different monster in which there's a little more involved than just rigging models. I'm not saying it can't be done, it's literally what the person said that you're quoting; It's not very cost efficient when there are other things that are on the plate. Crown Crate themes, future DLC content, future mounts, pets, housing, monthly player rewards.
Could they do it? Yeah. But it's not efficient with the development cycle that they've been projecting as of late. If you notice, we're seeing less and less of actual polymorphs (based on date) than skins (based on date and number). The fact is, there's a lot that goes into polymorphs. In fact, with the Pay to Lose mounts, if you turn into a skeleton? There's no voice files associated with the polymorph using the mount and thus renders a silent jumping skeleton riding a stick mount. That's just one instance. Another is that you can literally genderbend animations with various polymorphs because they're registered as a male phenotype.
Skins? You literally get none of that hassle. You can pump them out for more money, faster. The only way they'd do it is, again, what the person you're quoting has said; Either they do it as a DLC, or I'll throw you a bone here and say that if there's a sheer overwhelming amount of support for the idea (more than just a simple forum poll as data with them are not conclusive at all)? They'll pop one out. But as it stands, it's a high doubt based on the angle they've been going.
Yes, i confused and misspelled "TES" with "ESO". But honestly, this is not "how likely is to launch Vampire Lord/wereboar" is "do you wanna"?
ZaroktheImmortal wrote: »Sure, why not. They could do the vampire lord form like werewolf with abilities that only work in form and such to keep it all well balanced maybe add some perks for out of form for werewolf although with vampires these seem to mostly be in with stages and of course weaknesses go up as you go to later stages not sure if that's workable for werewolves though. As for wereboars unless they want to go for a whole new thing with it an easier option could be a reskin on werewolves.
Vampire lord should be added tbh. If they can make bringing back dragons work, they can make the player getting an option to become a vampire lord work. Whether that be by adding in new bloodlines other than the one the game has atm or some other method, it is very much possible.
Those saying that it is impossible due to lore are the same guys that were saying it's impossible to be a necromancer because of the story of the game. IMO anything can be worked in if Zos puts their mind to it and has its make sense.