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Make EXP gain from normal random dungeons scale from dungeon difficulty.

KhajiitFelix
KhajiitFelix
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Fungal Grotto I - 2k EXP
Darkshade Caverns I - 4K EXP
Wayrest Sewers I - 8K EXP
City of Ash I - 8K EXP
Blackheart Haven - 12k Exp
Vaults of Madness - 12K EXP
Elden Hollow I - 8K EXP
Crypt of Hearts I - 8K EXP
Selene's Web - 16K
Blessed Crucible - 16K EXP
Volenfell - 12K EXP
Arx Corinium - 12K EXP
Tempest Island - 12K EXP
Banished Cells I - 8K EXP
Spindleclutch I - 8K EXP
Direfrost Keep - 16K EXP
Banished Cells II - 18K EXP
Wayrest Sewers II - 18K EXP
Spindleclutch II - 16K EXP
Elden Hollow II - 14K EXP
Crypt of Hearts II - 20K EXP
Darkshade Caverns II - 20K EXP
Fungal Grotto II - 20K EXP
City of Ash II - 20K EXP
Imperial City Prison - 50K EXP
White-Gold Tower - 50K EXP
Ruins of Mazzatun - 100K EXP
Cradle of Shadows - 100K EXP
Falkreath Hold - 100K EXP
Bloodroot Forge - 100K EXP
Fang Lair - 100K EXP
Scalecaller Peak - 100K EXP
Moon Hunter Keep - 100K EXP
March of Sacrifices - 100K EXP
Depth of Malatar - 100K EXP
Frostvault - 100K EXP

Why? To make people do DLC dungeons more often and make less people be annoyed from dungeon porters. What do you think?
  • Turelus
    Turelus
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    I think it's fine as it is now.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • mocap
    mocap
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    you speak from lvl 50 position. Don't forget about players who are on leveling. They want full XP from dungeons they have/available at their current level.
  • MikaHR
    MikaHR
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    No, as said before just remove DLC dungeons from random normal pool.

    When you dwell into terriotry of "making people doing x" in a leisure time paid activity you are setting up for epic fail.
    Edited by MikaHR on March 22, 2019 8:38AM
  • kongkim
    kongkim
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    If they want more people to play DLC dungeons they need to make less weird mechanics, or make them much easier for new people to understand.
  • Brrrofski
    Brrrofski
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    So when I random queue for a normal dungeon and get fungal grotto, why would I bother. I can kill 3 overland mobs for the same amount in a fraction of the time...

    Same applies to the DLC dungeons. I always leave them not because of difficulty, but because of time. The amount of time spent of them take is a lot longer than the time it would take me to earn 100k xp as varrant morass for example. Why would I bother?
    Edited by Brrrofski on March 22, 2019 9:05AM
    Xbox One EU
  • Digiman
    Digiman
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    not everyone has 1000 CP and a perfect build and premade team, most are new players.... getting sick of DLC dungeons normal mode being a disaster mode with PuGs, should be a damn learning experience.

    Cradle of shadows is a prime example of how not to use a dungeon to teach PuGs. Not to mention their length also.

    Guess some players just want dailies done quickly.
  • Digiman
    Digiman
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    kongkim wrote: »
    If they want more people to play DLC dungeons they need to make less weird mechanics, or make them much easier for new people to understand.

    Especially for normal modes.

    I think the original poster should instead of nerfing the older dungeon XP boost the damn DLC dungeon XP.
  • Feanor
    Feanor
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    I don't understand the list. They are all not hard on normal. The only difference is the duration - Mazza and ICP take longer (too long).
    Main characters:
    Feanor the Believer - AD Altmer mSorc - AR 41 - Stormproof (PC EU)
    Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)

    Other characters:
    Necrophilius Killgood - DC Imperial Necromancer
    Fearscales - AD Argonian Templar - Stormproof (healer)
    Draco Imperialis - AD Imperial DK (tank)
    Cabed Naearamarth - AD Dunmer mDK
    Valirion Willowthorne - AD Bosmer stamBlade
    Turuna - AD Altmer magBlade
    Kheled Zaram - AD Redguard stamDK
    Kibil Nala - AD Redguard stamSorc - Stormproof
    Yavanna Kémentárí - AD Breton magWarden
    Azog gro-Ghâsh - EP Orc stamWarden
    Vidar Drakenblød - DC Nord mDK
    Marquis de Peyrac - DC Breton mSorc - Stormproof
    Rawlith Khaj'ra - AD Khajiit stamWarden
    Tu'waccah - AD Redguard Stamplar

    All chars 50 @ CP 1100+. Playing and enjoying PvP with RdK mostly on PC EU.
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