Maintenance for the week of October 5:
• [COMPLETE] ESO Store and Account System for maintenance – October 8, 8:00AM EDT (12:00 UTC) – 12:00PM EDT (16:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Random Dungeon skipping

p_tsakirisb16_ESO
p_tsakirisb16_ESO
✭✭✭✭✭
The levels of annoyance with this ability to jump to different dungeon and screw the team left behind has hit new levels.
Why ZOS doesn't fix it for good? It should give the option at least to the leader to kick everyone from the group, without requiring vote, who is not in the same dungeon but on different one.

Had numerous times given dungeons I haven't done with some of my toons like Frostvault, and half the team without saying anything to anybody, just jump to FG1 or COH1.
And there we sit without been able to kick them out, they "Complete Activity", and quit, and the rest haven't even got the XP needing to restart a new group finder process.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    You can initiate a vote kick and see what happens. If the vote doesn't go through, I suppose you can report them. I'm not sure if it's an actionable offense but that's up to ZOS to decide. I definitely wouldn't do the dungeon jump in any sort of a pug group as I'd find it rude to do so, but others aren't overly concerned with that.
  • Digiman
    Digiman
    ✭✭✭✭✭
    Man thats dirty, usually leave if its DLC dungeon with a PuG like Cradle of Shadows. Would rather eat the deserter buff then spend hours in that mess.

    But had no idea that groups aren't tied to the dungeons formed in dungeon finder...
  • LeagueTroll
    LeagueTroll
    ✭✭✭✭✭
    If you want to do a dlc dungeon, better your own group or do it on a pledge day. If you rather pug, you can say ‘i do 40k dps this will be easy’. When it’s a long dungeon you offered 0 assurances on your dps no one want to spend 1 hour with u.
  • Valldez
    Valldez
    ✭✭✭
    if i queue as dps on random normal, and get teamed with 2 peoples under cp 160 or even under level 50.. on dlc dungeons.. i just tell thrm im porting to FG1 with or without them.. :smile:
  • Tsar_Gekkou
    Tsar_Gekkou
    ✭✭✭✭✭
    We just had a Wayrest 2 instance where the door glitched in the second room and we couldn't progress, so we all ported to FG1 to finish the dungeon so we wouldn't have to drop group and wait 15 minutes for nothing.
    Xbox NA
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM |
    | Dro-mA'thra Destroyer | Immortal Redeemer |
  • IsharaMeradin
    IsharaMeradin
    ✭✭✭
    It is one thing to go to a different dungeon when something about the current one is not working properly. However, if I choose to do a random, I have every intention of doing the random that I actually get.

    In fact, I told a guild group once that I would join them for a random but would not port to FG1. We've had one member asking specifically for randoms that will port to FG1 and I didn't want to be part of that. Turned out, we got FG1 as the actual random. Win win for all in that scenario I suppose.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Ishara Meradin - Nord Nightblade
    Vanessa Cromwell - Breton Sorcerer
    Midnight Rayne - Khajit Nightblade
    Verin Jenet Eshava - Dark Elf Warden (magicka)
    Sasha al'Therin - Redguard Dragonknight
    Latash Gra-Ushaba - Orc Templar
    Nerissa Valin - Imperial Necromancer
    Paula Iris Winterleaf - Wood Elf Warden (stamina)

    Characters EU
    Shallan Veil - Wood Elf Warden
    **************
    System Specs
    Operating System: Win 7 Home Premium 64 bit
    Processor: OEM AMD FX-6300 3.5GHZ
    Memory: 2 * GSKILL 4GB DDR3 1600 MHZ RIPJAWS-X MEMORY
    Motherboard: GIGABYTE GA-970A-DS3P AM3+ CROSSFIRE USB3.0 SATA 3
    Graphics Card: AMD RADEON R7 250 2GB GDDR3 PCI-E 3.0
    Soundcard: ONBOARD 7.1 SOUND
    Internet: 360 Mbps broadband give or take -- game still plays like it did on 3 Mbps DSL
  • dazee
    dazee
    ✭✭✭✭✭
    ✭✭
    People defending those who leave their team hanging high and dry without trying to help first.. really? well now we know who the ones doing this are.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    You can initiate a vote kick and see what happens. If the vote doesn't go through, I suppose you can report them. I'm not sure if it's an actionable offense but that's up to ZOS to decide. I definitely wouldn't do the dungeon jump in any sort of a pug group as I'd find it rude to do so, but others aren't overly concerned with that.

    It's an exploit, so, yeah, it is actionable.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Chuaznega
    Chuaznega
    ✭✭
    Agree, for pre-made groups that is totally fine, but not cool with other random people.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    You can initiate a vote kick and see what happens. If the vote doesn't go through, I suppose you can report them. I'm not sure if it's an actionable offense but that's up to ZOS to decide. I definitely wouldn't do the dungeon jump in any sort of a pug group as I'd find it rude to do so, but others aren't overly concerned with that.

    It's an exploit, so, yeah, it is actionable.

    Says who? I always ask if can play another dungeon when I get a dlc one. Like 96% of the time, people say no anyways, so I either say good luck right there or invariably when the team can't get past one of the bosses. The remaining 4% of the time, we either port to on of the pledges for the day or just to FG. And better time is had either way.
  • mocap
    mocap
    ✭✭✭✭✭
    random normal is a fast EXP grind, nothing else. Why do you want long dungeons for that?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Queue with a partial group of friends or guild mates. You have control then to vote kick.
    Really, idk
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    As someone who has done this when our group of three who wanted a late night, last run ‘fungeon’ found ourselves in RoM with a gung *** solo yoloer, I wish this would get fixed. Because this behaviour stinks.

    The purpose of the random dungeon reward is to enable players to fill holes in their groups. It wasn’t intended to reward players for “doing the dungeon of my choice on my own”. However, its implementation is appalling.

    As long as there is such a vast difference in difficulty between dungeons like FG1 and MHK, and as long as the reward for doing both is identical, you will see this exploit being used.

    ZOS either don’t care about it or accept it as the price of forcing DLC dungeons on their subscribers. Or, more likely, wish it wasn’t so but lack the technical nous and/or will to do anything about it.

    My stopgap solution would be to encourage those who want to do it to find three others and form their own groups. Then they can revel in the perpetual hell of FG1 on their own without bothering other players.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Why do people do this in PUGs? I only do it in premade groups.
  • Spacegato
    Spacegato
    ✭✭✭
    When I get DLC dungeons I don't mind going to a different one because a lot of people have a hard time in these and I don't have/want to spend over an hour to complete these.
    I did one get Arx Corinium and a guy wanted to travel to Fungal Grotto and when we said no he just left :D
    Normal dungeons are easy to do if you only have 5 minutes for a random and want to teleport to Fungal then don't do a pug random.
    Edit: ZOS should really have 2 different random dungeons one for normal and one for DLC.
    Edited by Spacegato on March 22, 2019 10:32AM
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    dazee wrote: »
    They should dissalow porting to a different dungeon in random pugs. Not really an issue with premade teams but since it seems people cant respect other peoples time, they need to prevent it.

    Agree, note that its pretty common to do 2 vet HM and the dlc in normal as you will not get HM on it anyway.

    Its mostly an issue during double xp events as people run randoms on all their alts to power level during events


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MikaHR
    MikaHR
    ✭✭✭✭✭
    People are actively unsubbing to avoid DLC dungeons and you wonder why people port FROM them?

    Its almost as if its the DLC dungeone problem...no wait, it IS DLC dungeon problem!

    If ZOS prevented ability to port from unwanted dungoens, it would be even MORE $$ lost for them, as DLC dungeons are $$ loss on their own.
    Edited by MikaHR on March 22, 2019 8:45AM
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    .
    MikaHR wrote: »
    People are actively unsubbing to avoid DLC dungeons and you wonder why people port FROM them?

    Its almost as if its the DLC dungeone problem...no wait, it IS DLC dungeon problem!

    If ZOS prevented ability to port from unwanted dungoens, it would be even MORE $$ lost for them, as DLC dungeons are $$ loss on their own.

    DLC dungeon? Not for me, it's a time issue. Im fine with certain dungeons when I have the time to run them. When a friend asks me to run a rando for the xp, which I don't want to do, im still going to go, but im going to grab 2 more under the "Quick run ezxp" post in guild chat. I put my friends through enough hell that they want to run DLC dungeons, as long as it's the pledge as well :smile: more efficient.
    Edited by D0PAMINE on March 22, 2019 1:30PM
  • Cążki
    Cążki
    ✭✭✭✭
    I just misunderstood you sry. But moore problem is that there is a bug when you complete dungeon, and the some of the part quite the group but you stay in 2/4 and you want to play again the same dungeon and find replacement . System finds replacemnet new players but not resetrs the dungeon. And in a hand of it all group must disband if want to make it again its so dumb and radiculus.
    Edited by Cążki on March 22, 2019 1:13PM
    Altmer skooma dealer.
    PC-EU




  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cążki wrote: »
    I just misunderstood you sry. But moore problem is that there is a bug when you complete dungeon, and the some of the part quite the group but you stay in 2/4 and you want to play again the same dungeon and find replacement . System finds replacemnet new players but not resetrs the dungeon. And in a hand of it all group must disband if want to make it again its so dumb and radiculus.
    You have to reset the dungeon, change between normal and vet and back again.
    if you queue inside the dungeon after last boss is down you will invite more people into the finished dungeon.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    SoLooney wrote: »
    It's a random normal, 9 times out of 10, people are doing it to get the easy daily exp reward

    So do you wanna struggle bus in a dlc dungeon or just get a quick clear in fungal grotto 1?

    Not fun carrying dps who only pull like 5k and wasting my time and soul gems. I dont see the problem in why people port out of bad dungeons to fungal

    It may not be a random normal for everyone. Group finder happily pairs people queued for specific dungeon and people queued for a random provided that they got same dungeon as their random choice. If someone queues for CoS, it shouldn't bother that player that the rest of the team got it as their random; they were fully aware what they're in for when they queued. If they didn't want to risk getting CoS, they shouldn't have been queueing in first place, not like they're entitled to get that XP boost. The price of reward includes the risk of getting a DLC dungeon.
    The purpose of the random dungeon reward is to get players to do the random dungeons to create filler for players who want to do specific dungeons without an full team.
    You notice this as its an higher chance of getting an pledge dungeon as more players do them.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TimeViewer
    TimeViewer
    ✭✭✭
    People who do this when they've created with a 4 man aren't the ones who bother me about this, it's the ones who come in with 3 people then abandon the 1 person who was waiting for a specific dungeon, especially bad when that one is a DPS who has to wait forever in queue just for some idiots to abandon them back to queue. Had that happen too many times and it's that aspect that will ruin it for everyone
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    @zaria , wasn't noticing that, actually, it may be a statistical fluke you're observing - there's probably no hard data on that, and in my own experience, I can't quite say I was getting pledge dungeon as a random more often than any other. Without knowing the details of implementation, it's impossible to say if people's choice of random dungeon is skewed towards those which are more popular / have longer specific dungeon queue spots at the moment.

    It doesn't even matter whether random reward is to give company to those gunning for specific dungeons, or just to engage people into exploring more dungeons. Case in point, if someone queued for random, got landed in a dungeon, then it's a poor taste to teleport away because other group members may actually not be running a random. Both parties got what they signed up for - random choice in one case, specific dungeon in another case. If someone doesn't like the conditions or suspects randomness to not be random enough - well, the solution is to close the finder window and return to questing or farming or housing or other less risky activities.
Sign In or Register to comment.