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WHY would you reduce the DW glyph damage?

Shardaxx
Shardaxx
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Most players use 2-H already, why on earth would they feel the need to nerf duel wield by reducing the glyph damage? Is it not under-used enough? What a joke decision 4 years into the game.

I like to dw mostly for the look and feel of it, but it looks like there's even less point now, might as well go 2-H with 90% of cyrodiil.

Is this promoting diversity? I don't think so.
PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • sevomd69
    sevomd69
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    My death recap of spin to win x 100 would beg to differ....
  • TequilaFire
    TequilaFire
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    sevomd69 wrote: »
    My death recap of spin to win x 100 would beg to differ....

    It won't change.
    Lupis Mortis EP Magplar Healer
    Duke of Blood EP Stamplar DPS
    Tequilafire EP StamDK Tank
    Nick Dagger DC Stamsorc DPS
    Aphotic Delirium DC Magplar Healer
    Roll Your Bones DC Stamcro DPS
    Blueblade DC Stamblade DPS
    Omari DC Stamden DPS

    PSN: Tequilafire
    PC: @Tequilafire

  • Dashmatt
    Dashmatt
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    This change is super logical if you think about it for a second, and then immediately stop thinking.

    To be truly consistent with past changes, they would have had to double enchant power for 2h weapons. However I don’t think anyone thinks it would be a good idea to let staves have double enchant power.

    So instead they cut 1h in half, which hurt tanks as well.

    And now two DW weapons equals one 2h. Except in materials cost. And time to farm. And transmute crystals.
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